BUG REPORTING
Re: BUG REPORTING
Big Mario graphics are somewhat broken, the screenshot was done with ducking to the right. Affects all levels, but that one is first level of The Princess Cliche.
Using "Intel(R) Sandybridge Mobile" on Linux.
Re: BUG REPORTING
It's very possible things will not work quite as expected running under Linux. This looks like your graphics is not properly interpreting the OpenGL calls.era64 wrote: Using "Intel(R) Sandybridge Mobile" on Linux.
Re: BUG REPORTING
Oh yeah. It's good we know about it, and if we can fix it, that would be awesome. We can't make any guarantees on this front though.Horikawa Otane wrote:Hmm... Still, something like this might be something that we can fix. I may have to get a wine setup for SMBX 2.0 testing.Hoeloe wrote:It's very possible things will not work quite as expected running under Linux. This looks like your graphics is not properly interpreting the OpenGL calls.era64 wrote: Using "Intel(R) Sandybridge Mobile" on Linux.
- Joseph Staleknight
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Re: BUG REPORTING
Got a couple bugs to report (at least the ones I felt I needed to get a screen shot for). All cases have been reached via Mario Challenge
Waaah, too many NPCs!
Grinding Forever
One Way to Break the Mario Challenge
More bug reports as I come across them!
EDIT: Also, I don't think this is relevant to the errors but I'm running Intel(R) HD Graphics 5500 on Windows 10.
with the cheats "donthurtme" and "sonicstooslow" active
:Waaah, too many NPCs!
Grinding Forever
One Way to Break the Mario Challenge
More bug reports as I come across them!
EDIT: Also, I don't think this is relevant to the errors but I'm running Intel(R) HD Graphics 5500 on Windows 10.
- Willhart
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Re: BUG REPORTING
Thanks. The ones so far should be now on the list of stuff to fix.
Re: BUG REPORTING
So I got a new computer, and the same problem happens with NVIDIA graphics card (Geforce GTX 750 TI) on Linux. If that helps the issue only affects player character (nothing else).
Re: BUG REPORTING
This program was never designed to run on Linux. I'm not entirely surprised things don't work properly. Of course, it would be great if they did, but making sure everything works on Linux is not a priority.GlitchMr wrote:So I got a new computer, and the same problem happens with NVIDIA graphics card (Geforce GTX 750 TI) on Linux. If that helps the issue only affects player character (nothing else).
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Re: BUG REPORTING
Well, I'm sure it's still possible to make SMBX 2.0 work on Linux, it'll just require some slight modifications on either the user's or developer's side of things.Hoeloe wrote:This program was never designed to run on Linux. I'm not entirely surprised things don't work properly. Of course, it would be great if they did, but making sure everything works on Linux is not a priority.GlitchMr wrote:So I got a new computer, and the same problem happens with NVIDIA graphics card (Geforce GTX 750 TI) on Linux. If that helps the issue only affects player character (nothing else).
I'm going to try creating a repository for Linux (specifically Ubuntu), so once that's up and running we can see if the issues still exist. However, for the time being, any attempt at debugging would be helpful (like running the program in terminal, at the very least) to see if we can get some useful output.
(Formerly Jayoshi)
Re: BUG REPORTING
wine output is huge, so I'm posting it at https://gist.github.com/xfix/d330948557 ... a72dbeda86Jayoshi wrote:Well, I'm sure it's still possible to make SMBX 2.0 work on Linux, it'll just require some slight modifications on either the user's or developer's side of things.Hoeloe wrote:This program was never designed to run on Linux. I'm not entirely surprised things don't work properly. Of course, it would be great if they did, but making sure everything works on Linux is not a priority.GlitchMr wrote:So I got a new computer, and the same problem happens with NVIDIA graphics card (Geforce GTX 750 TI) on Linux. If that helps the issue only affects player character (nothing else).
I'm going to try creating a repository for Linux (specifically Ubuntu), so once that's up and running we can see if the issues still exist. However, for the time being, any attempt at debugging would be helpful (like running the program in terminal, at the very least) to see if we can get some useful output.
By the way, if you want to test this under Wine, install winetricks, and use "winetricks vb6run", so that SMBX will work (SMBX requires Visual Basic 6 runtime).
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Re: BUG REPORTING
Oh... well, that's definitely something.GlitchMr wrote:wine output is huge, so I'm posting it at https://gist.github.com/xfix/d330948557 ... a72dbeda86
By the way, if you want to test this under Wine, install winetricks, and use "winetricks vb6run", so that SMBX will work (SMBX requires Visual Basic 6 runtime).
I'm aware of the Visual Basic 6 runtime requirement. I've also heard that apparently, using LunaLoader (or its equivalent for SMBX 2.0, forgot what it's called) doesn't work under Linux so well, and that the hexed EXE should be used instead. Both of these things will be considered once the Ubuntu repository goes up.
(Formerly Jayoshi)
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Re: BUG REPORTING
I'm not sure if this is a bug per se, but every time I place a boo snake in my level, it always starts off going to the left, even if I set it to face right or a random direction in the editor.
- Dog In Da Grass
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Re: BUG REPORTING
I've noticed that NPCs will walk on top of other NPCs with the playerblocktop=true flag set even if the npcblocktop is false
Re: BUG REPORTING
IMO this should be in the MAGLX3 bug thread since it's a build for that event.
- Emral
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Re: BUG REPORTING
Not a bug, that's how those flags always worked. They're just misnomers. npcblocktop determines whether thrown npcs bounce off the npc on top.Dog In Da Grass wrote: ↑5 years ago I've noticed that NPCs will walk on top of other NPCs with the playerblocktop=true flag set even if the npcblocktop is false
Also yeah what anomaly said.
I do things. You can find them on my talkhaus site. https://enjl.talkhaus.com/
Here is another link. This one lets you draw.
https://enjl.talkhaus.com/draw.html
Here is another link. This one lets you draw.
https://enjl.talkhaus.com/draw.html
Re: BUG REPORTING
uncle broadsword doesnt die in 1 hit if you have a mushroom in one-hit mode in the mario challenge. unless this isnt a bug idk
Re: BUG REPORTING
I was replaying the yacht of opinions (MAGLX1) and I was entering the ocean level, the one with the unusual and really annoying music, which I remember working in a previous smbx2 build, when I got an error message. I have attached a jpeg showing the message here.
Re: BUG REPORTING
The reserve mystery box (both ids 737 & 739), throws an error if you try to hit it when a p switch effect is on.
reservepowerblock.lua13: attempt to compare nil with number
Re: BUG REPORTING
I can't reproduce this on the most recent build, and that error doesn't make sense, since line 13 of that file is just a blank line.
Re: BUG REPORTING
Huh. I haven't touched any of the base game scripts or folders but it does appear to be different in my build? I took a look at the script and found this:
Code: Select all
local function setReservePowerup(item, p)
if item < 1000 and item > 0 then return end --This is Line 13
item = math.max(0, item - 1000)
p.reservePowerup = item
SFX.play(12)
end
Re: BUG REPORTING
Ah looks like I was looking at the wrong file. I'll take a look now.
EDIT: Looks like the p-switch had nothing to do with it. This error would occur if you didn't put an item inside the block.
EDIT: Looks like the p-switch had nothing to do with it. This error would occur if you didn't put an item inside the block.
- SAJewers
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Re: BUG REPORTING
I don't have an smbx forum account, and i don't want want to join the discord just for this, but I mentioned this bug a few years ago, and it appears to still be a thing, so I want to make sure the SMBX2 team is still aware.