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development news more like d.,, npcs

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Enjl
i consume the glitches
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development news more like d.,, npcs

Postby Enjl » 7 months ago

If anyone's interested in seeing what's cookin' then too bad. All I have to show is a blog where I sometimes post stuff that's being worked on. Order a pizza or something, I forgot to cook.

http://horikawaotane.com/smbx/blog/
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Grounder
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Re: development news more like d.,, npcs

Postby Grounder » 7 months ago

Wait, SMW Ninji?

You can't do that in the base game with a mask and a flag or two?
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Willhart
Stalker, Doxxer, and Sexual Harasser
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Re: development news more like d.,, npcs

Postby Willhart » 7 months ago

Looking forward to someone remaking SMW on this engine.
Willhart wrote:Being a fan means... blind obsession.... She does not have to accept it... I thought it brought me closer to her.
Willhart wrote:[She] is planning on joining the patreon discord thing on advanced group, and that likely means that I'll listen trough every single one of those as they happen...

Part of me feels like writing her name over and over again
...I should not give up.
💔

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Tobi555
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Re: development news more like d.,, npcs

Postby Tobi555 » 7 months ago

Don't wanna seem like that guy but I'm gonna be that guy...when is save stating going to be supplied for SMBX 2.0? :lol: I heard there was code being worked on for that and while I do play games legit it would be nice to have the option.

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Hoeloe
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Re: development news more like d.,, npcs

Postby Hoeloe » 7 months ago

Tobi555 wrote: Don't wanna seem like that guy but I'm gonna be that guy...when is save stating going to be supplied for SMBX 2.0? :lol: I heard there was code being worked on for that and while I do play games legit it would be nice to have the option.
Savestate.lua is in beta3, but it has some drawbacks. It doesn't work for everything (such as events and moving layers), and it won't apply to any lua code, so it's kind of a half-way house.

Proper savestating is... incredibly difficult to implement. I won't say it's impossible, but it's not exactly top of the dev team's priority list so I wouldn't bank on it happening any time soon.
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Enjl
i consume the glitches
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Re: development news more like d.,, npcs

Postby Enjl » 7 months ago

Grounder wrote: Wait, SMW Ninji?

You can't do that in the base game with a mask and a flag or two?
There's no SMBX NPC so far that accurately acts like the ninji in SMW

Also new post:
http://horikawaotane.com/smbx/blog/2017 ... -cleaning/
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Willhart
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Re: development news more like d.,, npcs

Postby Willhart » 7 months ago

You really did get a huge boost recently. I guess the break helped too.
Willhart wrote:Being a fan means... blind obsession.... She does not have to accept it... I thought it brought me closer to her.
Willhart wrote:[She] is planning on joining the patreon discord thing on advanced group, and that likely means that I'll listen trough every single one of those as they happen...

Part of me feels like writing her name over and over again
...I should not give up.
💔

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ztarwuff
What the heck is a flair and why am I being asked to write one for my profile?
Posts: 502
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Location: Within 2 miles of the Imperial Crypt of Napoleon III

Re: development news more like d.,, npcs

Postby ztarwuff » 7 months ago

Enjl wrote:
Grounder wrote: Wait, SMW Ninji?

You can't do that in the base game with a mask and a flag or two?
There's no SMBX NPC so far that accurately acts like the ninji in SMW

Also new post:
http://horikawaotane.com/smbx/blog/2017 ... -cleaning/
I'm confused. How is NPC 77, the SMW Ninji, different from the actual SMW ninji?

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Enjl
i consume the glitches
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Re: development news more like d.,, npcs

Postby Enjl » 7 months ago

ztarwuff wrote: I'm confused. How is NPC 77, the SMW Ninji, different from the actual SMW ninji?
SMBX's SMW Ninji moves and jumps over gaps. Their behaviour is somewhat similar to this guy's.
SMW's Ninjis appear only in Bowser's Castle and behave like this. They're stationary and jump after a short time. Their jumpheight follows the pattern mid-high-low-low.
SMBX's SMB2 Ninji somewhat resembles the stationary Ninjis in SMB2, though even their behaviour is off.
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ztarwuff
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Re: development news more like d.,, npcs

Postby ztarwuff » 7 months ago

Enjl wrote:
ztarwuff wrote: I'm confused. How is NPC 77, the SMW Ninji, different from the actual SMW ninji?
SMBX's SMW Ninji moves and jumps over gaps. Their behaviour is somewhat similar to this guy's.
SMW's Ninjis appear only in Bowser's Castle and behave like this. They're stationary and jump after a short time. Their jumpheight follows the pattern mid-high-low-low.
SMBX's SMB2 Ninji somewhat resembles the stationary Ninjis in SMB2, though even their behaviour is off.
Oh, I see. It's such a tiny difference, I didn't even notice.


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