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development news more like d.,, npcs

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Enjl
not actually the savior
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development news more like d.,, npcs

Postby Enjl » 1 month ago

If anyone's interested in seeing what's cookin' then too bad. All I have to show is a blog where I sometimes post stuff that's being worked on. Order a pizza or something, I forgot to cook.

http://horikawaotane.com/smbx/blog/
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Grounder
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Re: development news more like d.,, npcs

Postby Grounder » 1 month ago

Wait, SMW Ninji?

You can't do that in the base game with a mask and a flag or two?
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Willhart
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Re: development news more like d.,, npcs

Postby Willhart » 1 month ago

Looking forward to someone remaking SMW on this engine.
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Starting a new LP Here. Do give the game a look if you find it interesting.

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Tobi555
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Re: development news more like d.,, npcs

Postby Tobi555 » 1 month ago

Don't wanna seem like that guy but I'm gonna be that guy...when is save stating going to be supplied for SMBX 2.0? :lol: I heard there was code being worked on for that and while I do play games legit it would be nice to have the option.

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Hoeloe
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Re: development news more like d.,, npcs

Postby Hoeloe » 1 month ago

Tobi555 wrote: Don't wanna seem like that guy but I'm gonna be that guy...when is save stating going to be supplied for SMBX 2.0? :lol: I heard there was code being worked on for that and while I do play games legit it would be nice to have the option.
Savestate.lua is in beta3, but it has some drawbacks. It doesn't work for everything (such as events and moving layers), and it won't apply to any lua code, so it's kind of a half-way house.

Proper savestating is... incredibly difficult to implement. I won't say it's impossible, but it's not exactly top of the dev team's priority list so I wouldn't bank on it happening any time soon.
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Enjl
not actually the savior
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Re: development news more like d.,, npcs

Postby Enjl » 1 month ago

Grounder wrote: Wait, SMW Ninji?

You can't do that in the base game with a mask and a flag or two?
There's no SMBX NPC so far that accurately acts like the ninji in SMW

Also new post:
http://horikawaotane.com/smbx/blog/2017 ... -cleaning/
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Willhart
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Re: development news more like d.,, npcs

Postby Willhart » 1 month ago

You really did get a huge boost recently. I guess the break helped too.
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Starting a new LP Here. Do give the game a look if you find it interesting.

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ztarwuff
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Re: development news more like d.,, npcs

Postby ztarwuff » 1 month ago

Enjl wrote:
Grounder wrote: Wait, SMW Ninji?

You can't do that in the base game with a mask and a flag or two?
There's no SMBX NPC so far that accurately acts like the ninji in SMW

Also new post:
http://horikawaotane.com/smbx/blog/2017 ... -cleaning/
I'm confused. How is NPC 77, the SMW Ninji, different from the actual SMW ninji?

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Enjl
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Re: development news more like d.,, npcs

Postby Enjl » 1 month ago

ztarwuff wrote: I'm confused. How is NPC 77, the SMW Ninji, different from the actual SMW ninji?
SMBX's SMW Ninji moves and jumps over gaps. Their behaviour is somewhat similar to this guy's.
SMW's Ninjis appear only in Bowser's Castle and behave like this. They're stationary and jump after a short time. Their jumpheight follows the pattern mid-high-low-low.
SMBX's SMB2 Ninji somewhat resembles the stationary Ninjis in SMB2, though even their behaviour is off.
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ztarwuff
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Re: development news more like d.,, npcs

Postby ztarwuff » 1 month ago

Enjl wrote:
ztarwuff wrote: I'm confused. How is NPC 77, the SMW Ninji, different from the actual SMW ninji?
SMBX's SMW Ninji moves and jumps over gaps. Their behaviour is somewhat similar to this guy's.
SMW's Ninjis appear only in Bowser's Castle and behave like this. They're stationary and jump after a short time. Their jumpheight follows the pattern mid-high-low-low.
SMBX's SMB2 Ninji somewhat resembles the stationary Ninjis in SMB2, though even their behaviour is off.
Oh, I see. It's such a tiny difference, I didn't even notice.


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