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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 26 Apr 2015, 16:33
by FFR
alan davis vs colin mochrie! someone go suggest that to the epic rap battles guy

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 26 Apr 2015, 17:00
by ztarwuff
Nathan the Talkmaus wrote:Continuing a meme is -9001 points
Hey, I just noticed this. So, uh... it's NOT over 9000, then.

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 27 Apr 2015, 03:59
by Nathan the Talkmaus
ztarwuff wrote:
Nathan the Talkmaus wrote:Continuing a meme is -9001 points
Hey, I just noticed this. So, uh... it's NOT over 9000, then.
It's negative over nine thousand, or less than minus nine thousand. There are a few ways to word it.

English is fun like that sometimes, with doubled negatives flipping each other rather than intensifying.

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 27 Apr 2015, 06:14
by TaviTurnip
So like, my hype for this has started to die down, not out of disinterest but more since it's been a long time since the main event started and enough time has just passed on its own to not still be on the edge of my seat each day waiting for potential updates.

I gain like 171 points for this, right? Even if they're converted to Canadian and are only worth like 3 after?

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 27 Apr 2015, 19:02
by Dog In Da Grass
I'm still keeping my eyes firmly fixed on the processed and judged levels list for updates, even when it's about a month since it has last been updated!

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 27 Apr 2015, 19:23
by blue_kirby
I had a strange dream that everyone got their scores and certain levels were much lower than others.

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 27 Apr 2015, 19:26
by ztarwuff
RenaTurnip wrote:So like, my hype for this has started to die down, not out of disinterest but more since it's been a long time since the main event started and enough time has just passed on its own to not still be on the edge of my seat each day waiting for potential updates.

I gain like 171 points for this, right? Even if they're converted to Canadian and are only worth like 3 after?
Gosh... that's something I didn't even consider. What is the US Point to UK Point conversion rate?

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 27 Apr 2015, 20:02
by Hoeloe
ztarwuff wrote: Gosh... that's something I didn't even consider. What is the US Point to UK Point conversion rate?
One US point to 0.6 UK points.

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 28 Apr 2015, 00:12
by ohmato
Horikawa Otane wrote:
Dog In Da Grass wrote:I'm still keeping my eyes firmly fixed on the processed and judged levels list for updates, even when it's about a month since it has last been updated!
Sorry your level has been disqualified for you looking at the processed level thread too much.
He's already neglected his family, friends, meal intake, and personal hygiene to focus on the thread for the past month. You're kicking him while he's down.

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 28 Apr 2015, 02:03
by Ivy
Horikawa Otane wrote:
Dog In Da Grass wrote:I'm still keeping my eyes firmly fixed on the processed and judged levels list for updates, even when it's about a month since it has last been updated!
Sorry your level has been disqualified for you looking at the processed level thread too much.
Damn, you made me look. Still not updated, either >:(

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 28 Apr 2015, 03:24
by CrispyMWHC
Horikawa Otane wrote:
Dog In Da Grass wrote:I'm still keeping my eyes firmly fixed on the processed and judged levels list for updates, even when it's about a month since it has last been updated!
Sorry your level has been disqualified for you looking at the processed level thread too much.
The disqualifications will continue until morale improves.

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 28 Apr 2015, 03:58
by Dog In Da Grass
hardcore_crispy wrote:
Horikawa Otane wrote:
Dog In Da Grass wrote:I'm still keeping my eyes firmly fixed on the processed and judged levels list for updates, even when it's about a month since it has last been updated!
Sorry your level has been disqualified for you looking at the processed level thread too much.
The disqualifications will continue until morale improves.
I"m still as pumped as ever! :D

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 29 Apr 2015, 20:55
by Oddwrath
Can we at least hope for the judging to be finished before the end of summer? I can't wait to find out how much I suck.

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 30 Apr 2015, 12:59
by zmonbobbo
Oddwrath wrote:Can we at least hope for the judging to be finished before the end of summer? I can't wait to find out how much I suck.
The anticipation is killing me at this point. Even more so because I'm sure we've got a long wait ahead of us still.

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 30 Apr 2015, 17:23
by FFR
"final papers" seem like an important milestone, so congrats on acomplishing whatever you just did!

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 01 May 2015, 06:05
by FusionWarrior
I'm in no dramatic hurry for "officially posted" updates, but I'm just hoping this means there have been no more entries that have broken rules or are unplayable.

Specifically mine of course.

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 01 May 2015, 23:16
by Hoeloe
Oh man, I have so much hype for this that I've now rewatched both raocow's run of MAGLX and A2XT, and am now getting dangerously close to starting building a Demo fangame with its own engine despite having no time at all in which to do this.

help.

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 01 May 2015, 23:40
by TaviTurnip
Hoeloe wrote:Oh man, I have so much hype for this that I've now rewatched both raocow's run of MAGLX and A2XT, and am now getting dangerously close to starting building a Demo fangame with its own engine despite having no time at all in which to do this.

help.
Stop don't get caught in the vortex stick to a maximum number of projects at once don't follow your sudden whims and inspiration don't think about how Demo is awesome and totally deserves her own everything and how cool you could make it and the things you could do for her that SMBx/SMW won't do and the custom features and

help.

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 02 May 2015, 00:04
by FFR
...don't look at me, I'm still stuck at the puzzle relay

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 02 May 2015, 00:22
by CrispyMWHC
Demo Parodius. With levels like Science's Lab and Inside Pandamona's Box.

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 02 May 2015, 00:28
by Zygl
Hoeloe wrote:Oh man, I have so much hype for this that I've now rewatched both raocow's run of MAGLX and A2XT, and am now getting dangerously close to starting building a Demo fangame with its own engine despite having no time at all in which to do this.

help.
Nah you're okay, that's the exact right amount of hype for MaGL X2.

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 02 May 2015, 11:49
by Hoeloe
hardcore_crispy wrote:Demo Parodius. With levels like Science's Lab and Inside Pandamona's Box.
I've had a plan for a while that is sort of a cross between Mario and Crash Bandicoot, with Demo and Iris as the protagonists.

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 02 May 2015, 15:17
by CrispyMWHC
Hoeloe wrote:
hardcore_crispy wrote:Demo Parodius. With levels like Science's Lab and Inside Pandamona's Box.
I've had a plan for a while that is sort of a cross between Mario and Crash Bandicoot, with Demo and Iris as the protagonists.
That sounds realllly good. I haven't played CB in years.

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 02 May 2015, 15:36
by Hoeloe
hardcore_crispy wrote:
Hoeloe wrote:
hardcore_crispy wrote:Demo Parodius. With levels like Science's Lab and Inside Pandamona's Box.
I've had a plan for a while that is sort of a cross between Mario and Crash Bandicoot, with Demo and Iris as the protagonists.
That sounds realllly good. I haven't played CB in years.
help it's already started.

Image

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 03 May 2015, 13:43
by Nathan the Talkmaus
I've never played Crash Bandicoot at all. I was on the N64 when it was new and even when I did get into the PlayStation family of consoles it was for the RPGs and not the platformers.