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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 29 Mar 2015, 19:42
by Fawriel
Garlyle wrote:I keep forgetting that the A in MAFAB stands for "awesome" and instead keep thinking it's "make a fun-ass boss"

also 100 pages HYPE or something (just wait for the actual LP's thread when we're all yelling about placements!!1!)
I'm in too deep in the social justice business so I keep reading it as "Make a Female at Birth". ._.

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 29 Mar 2015, 19:53
by TaviTurnip
Fawriel wrote:I'm in too deep in the social justice business so I keep reading it as "Make a Female at Birth". ._.
You must be DEEP because of all the people I know (and avoid) this would literally have never come up, haha... That actually sounds like a really wacky level name, to be honest `~`

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 29 Mar 2015, 20:22
by pholtos
Magicians Are Fabulously Adamant Businessmen

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 29 Mar 2015, 20:33
by Rednaxela
pholtos wrote:Magicians Are Fabulously Adamant Businessmen
This makes me think I need to make a SMBX level where I implement a proper Magikoopa enemy, except dressed as a businessman.

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 29 Mar 2015, 20:38
by Fawriel
RenaTurnip wrote:
Fawriel wrote:I'm in too deep in the social justice business so I keep reading it as "Make a Female at Birth". ._.
You must be DEEP
Yeah. [looking dramatically into the distance]

Yeah.

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 29 Mar 2015, 21:09
by DullahanDodgeman
I'm still scared that somehow my level will end up being rated terribly. Which is very unlikely, considering the lowest-ranked levels in MaGLX were all...not too good, and my level is at the very least not broken and isn't just gimmicky switches and layers. I think my favorite part of my level is my lack of knowledge on how to make certain things work the way I wanted and I had to build the level around it. It made a section in the second half way more interesting than I had originally planned.
Also no projectile/rinka spamming, which is always a plus.

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 30 Mar 2015, 03:37
by blue_kirby
I'm hoping my level doesn't upset people (in terms of difficulty). Also, if a troll level isn't in the bottom tier, I'd be surprised.

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 30 Mar 2015, 15:19
by TaviTurnip
Oh dear.

I just woke up from a dream where talkhaus was like, a physical social meeting place and not a forum, and in all the MaGL X2 hype the forum had actually divided into several large factions working on separate, high-quality/budget post-MaGL projects, and The Lost Levels was still one of them (I was a part of it) and there was another one where instead of taking rejected names, this one group was making their own wacky names, and the main characters had been replaced by a Samus-like boy and a young Solid Snake, and they asked me if I wanted to join their group to make a level for the project, and I said I was too busy and apologized :( And then another group decided they wanted to include me in their post-MaGL project and made graphics of me really quickly and showed off a demonstration level where I was involved in a joke plot involving a joke love triangle with Demo and Horikawa, and a lot of hidden block switches. Everyone was working non-stop to push their post-MaGL project to be the greatest, grandest thing thing ever.

...

Oh dear.

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 30 Mar 2015, 15:23
by Hoeloe
RenaTurnip wrote:Everyone was working non-stop to push their post-MaGL project to be the greatest, grandest thing thing ever.
Is your dream my life?

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 30 Mar 2015, 16:23
by Zygl
RenaTurnip wrote:separate, high-quality/budget post-MaGL projects, and The Lost Levels was still one of them
"Still"? That would imply we have a budget at all. That's silly. You're silly. MaGL X: The Lost Levels does not have a budget.
Shhhh, if they find out about the 'budget' they'll shut it down and then how will we get people to make levels?

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 30 Mar 2015, 17:28
by FrozenQuills
blue_kirby wrote:I'm hoping my level doesn't upset people (in terms of difficulty). Also, if a troll level isn't in the bottom tier, I'd be surprised.
Well Holy's "joke" level last year did get 2nd place somehow.
Oh yeah, is anyone hoping to have their level be one of the judge's favorites this year or if they think it has a chance to be one of them?

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 30 Mar 2015, 17:30
by FFR
FrozenQuills wrote:is anyone hoping to have their level be one of the judge's favorites this year or if they think it has a chance to be one of them?
yes! it would be lovely if my level was someone's favorite

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 30 Mar 2015, 20:16
by Zygl
Horikawa Otane wrote:Well, I think I officially outdid myself in terms of the post-game.

I set a PRETTY high bar last year, but I totally managed it.
Everybody get hyped for Shigeru Miyamoto's level!
e: Only for real this time!!

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 30 Mar 2015, 20:18
by Kerkec
Horikawa Otane wrote:Well, I think I officially outdid myself in terms of the post-game.

I set a PRETTY high bar last year, but I totally managed it.
in this year's post-game: horikawa summons the spirits of past nintendo employees to design levels

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 30 Mar 2015, 22:51
by romajiQuadhash
RenaTurnip wrote:Oh dear.

I just woke up from a dream where talkhaus was like, a physical social meeting place and not a forum, and in all the MaGL X2 hype the forum had actually divided into several large factions working on separate, high-quality/budget post-MaGL projects, and The Lost Levels was still one of them (I was a part of it) and there was another one where instead of taking rejected names, this one group was making their own wacky names, and the main characters had been replaced by a Samus-like boy and a young Solid Snake, and they asked me if I wanted to join their group to make a level for the project, and I said I was too busy and apologized :( And then another group decided they wanted to include me in their post-MaGL project and made graphics of me really quickly and showed off a demonstration level where I was involved in a joke plot involving a joke love triangle with Demo and Horikawa, and a lot of hidden block switches. Everyone was working non-stop to push their post-MaGL project to be the greatest, grandest thing thing ever.

...

Oh dear.
This is the point when you need to go on other sights more often

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 30 Mar 2015, 23:08
by Zygl
romajiQuadhash wrote:
RenaTurnip wrote:Oh dear.

I just woke up from a dream where talkhaus was like, a physical social meeting place and not a forum, and in all the MaGL X2 hype the forum had actually divided into several large factions working on separate, high-quality/budget post-MaGL projects, and The Lost Levels was still one of them (I was a part of it) and there was another one where instead of taking rejected names, this one group was making their own wacky names, and the main characters had been replaced by a Samus-like boy and a young Solid Snake, and they asked me if I wanted to join their group to make a level for the project, and I said I was too busy and apologized :​( And then another group decided they wanted to include me in their post-MaGL project and made graphics of me really quickly and showed off a demonstration level where I was involved in a joke plot involving a joke love triangle with Demo and Horikawa, and a lot of hidden block switches. Everyone was working non-stop to push their post-MaGL project to be the greatest, grandest thing thing ever.

...

Oh dear.
This is the point when you need to go on other sights more often
Actually that is the exact right amount of hype for MaGL X2.

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 31 Mar 2015, 03:07
by PKBeloved
romajiQuadhash wrote:
RenaTurnip wrote:Oh dear.

I just woke up from a dream where talkhaus was like, a physical social meeting place and not a forum, and in all the MaGL X2 hype the forum had actually divided into several large factions working on separate, high-quality/budget post-MaGL projects, and The Lost Levels was still one of them (I was a part of it) and there was another one where instead of taking rejected names, this one group was making their own wacky names, and the main characters had been replaced by a Samus-like boy and a young Solid Snake, and they asked me if I wanted to join their group to make a level for the project, and I said I was too busy and apologized :( And then another group decided they wanted to include me in their post-MaGL project and made graphics of me really quickly and showed off a demonstration level where I was involved in a joke plot involving a joke love triangle with Demo and Horikawa, and a lot of hidden block switches. Everyone was working non-stop to push their post-MaGL project to be the greatest, grandest thing thing ever.

...

Oh dear.
This is the point when you need to go on other sights more often
Wait, are you telling us that there is more things in life then a Canada-like-man on the internet?

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 31 Mar 2015, 03:31
by Zia Satazaki
First-time level and boss maker too, at least for this engine!

...though I barely even used the engine for my boss <.<

Also, preeeetty sure my boss at least is safe from copyrightderp, seeing as how I made the music myself >.>

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 31 Mar 2015, 15:01
by FrozenQuills
Horikawa Otane wrote:Well, I think I officially outdid myself in terms of the post-game.

I set a PRETTY high bar last year, but I totally managed it.
Oh man can't wait to find out that raocow's parents made a level! Or that someone from Zanyhost really did feel bad and not only made a level, but also managed to bring back all the lost posts from the Talkhaustrophe.

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 31 Mar 2015, 17:24
by raocow
you... you resurrected gaston through the harvard necromancy department and made him do a level ;_;

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 31 Mar 2015, 17:39
by TaviTurnip
raocow wrote:you... you resurrected gaston through the harvard necromancy department and made him do a level ;_;
omfg raocow ;w;

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 31 Mar 2015, 17:47
by Ometeotl
Horikawa, how could you?

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 31 Mar 2015, 18:32
by Imipolex G
Gaston's level is probably the best one in it

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 31 Mar 2015, 18:39
by pholtos
There's also probably a level made by raocow's retired microphones and controllers.

Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Posted: 31 Mar 2015, 18:42
by TaviTurnip
Quack.