MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.

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DoctorSponge
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Post by DoctorSponge »

chicken tenders, but the appetizer makes it seem like you're eating chicken cordon bleu
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Post by TaviTurnip »

DoctorSponge wrote:chicken tenders, but the appetizer makes it seem like you're eating chicken cordon bleu
This sounds like something I'd want. Your level had better make me want more >:O
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phencer42
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Post by phencer42 »

RenaTurnip wrote:
DoctorSponge wrote:chicken tenders, but the appetizer makes it seem like you're eating chicken cordon bleu
This sounds like something I'd want. Your level had better make me want more >:O
That's the plan. I think we did much better cranking out our level this year even though I had a different culinary interpretation.
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Post by blue_kirby »

My level is like a pineapple.
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Post by Ignoritus »

Horikawa, can we expect the progress updates to be a weekly thing, or are they hard to get?
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Post by Nathan the Talkmaus »

KingTwelveSixteen wrote: Well someone's certainly not confident about their level. :(
Mostly it's that I clearly intended to put more in than what I wound up with in the end. Aiming for a Medium Mozzarella sticks order I instead gave you slightly less than a Small order and one tater tot that was left in the fry vat I used at the time instead of going to its proper place.

Really I wanted to put a little bit more flair into the customized graphics and add a lot more level segments; if I could have fit my level to my vision, it'd have been a Family Order of Mozzarella Sticks served with Ample Amounts of Marinara. I didn't quite manage to make the compromise version I settled for in my head.

I still think it's better than the nothing I was originally planning on making when the project was first announced.
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Post by 7NameSam »

My level is like Trix yogurt
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Post by romajiQuadhash »

7NameSam wrote:My level is like Trix yogurt
And that made me think of "Twix rope" from one of BikdipOnABus'es videos
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Post by Mabel »

7NameSam wrote:My level is like Trix yogurt
Grats on first place.

Btw, is the devkit default smbx music? Because I'm pretty sure over half of it is flagged by YouTube and you should probably change those.
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Post by Willhart »

Mabel wrote:
7NameSam wrote:My level is like Trix yogurt
Grats on first place.

Btw, is the devkit default smbx music? Because I'm pretty sure over half of it is flagged by YouTube and you should probably change those.
It's pretty late for that now. Did not raocow play original smbx levels/episodes before without any problems?

I hope that any of the custom music on the levels will not mute the videos or something either.
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Post by momo »

Team Foxgirl will be victorious
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Post by 7NameSam »

Rusbojis wrote:Team Foxgirl will be victorious
RenaTurnip wrote: I'm not sure, but actually winning is -99 points last I heard.
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Post by QuietProtag »

Willhart wrote:
Mabel wrote: Btw, is the devkit default smbx music? Because I'm pretty sure over half of it is flagged by YouTube and you should probably change those.
It's pretty late for that now. Did not raocow play original smbx levels/episodes before without any problems?

I hope that any of the custom music on the levels will not mute the videos or something either.
I always test the music to see if it gets caught by YouTube's copyright system before adding the music in my level. I didn't get flagged so I'm okay with my level.
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Post by Mabel »

Willhart wrote:
Mabel wrote:
7NameSam wrote:My level is like Trix yogurt
Grats on first place.

Btw, is the devkit default smbx music? Because I'm pretty sure over half of it is flagged by YouTube and you should probably change those.
It's pretty late for that now. Did not raocow play original smbx levels/episodes before without any problems?

I hope that any of the custom music on the levels will not mute the videos or something either.
It didint cross my mind until now for some reason but im sure its probably fine...
(it might not be Totally too late if i find something that mutes in the default ill probably post about it again)
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Post by Garlyle »

I've been dedicatedly rewatching MAGLX and now ASMBXT and I haven't seen a single video be muted or have a warning on it so far so yeah
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Post by TaviTurnip »

Garlyle wrote:I've been dedicatedly rewatching MAGLX and now ASMBXT and I haven't seen a single video be muted or have a warning on it so far so yeah
Yeah I finished MaGL X and now I'm on ASMBXT 41 and counting `~` Everything is good so far, no mutes.

Part of me lately has been going "oh man it seems like the judges are busy, I wish I could offer to help in some way!" but then it's like, Rena how do you expect to help when the work to do is judging from three different judges :E Doesn't really work that way.
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Post by Wolfolotl »

it has been a week since the last update of the level list and I Am Afraid
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Post by Dog In Da Grass »

Wolfolotl wrote:it has been a week since the last update of the level list and I Am Afraid
I think it's because some butts figured out her order so she just stopped updating.
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Post by pholtos »

She'll be updating this weekend.
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Post by Zygl »

pholtos wrote:She'll be updating this weekend.
Nope, she cancelled it again. Only this time it's actually legit cancelled. Because you spoiled her order. Good job pholtos, you've ruined MaGL X2.
(Yeah be patient guys, being Horikawa is a very exciting and busy experience and she doesn't always have time for the internet. She'll get to it this weekend.)
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Post by Alice »

QuietProtag wrote:
Willhart wrote:
Mabel wrote: Btw, is the devkit default smbx music? Because I'm pretty sure over half of it is flagged by YouTube and you should probably change those.
It's pretty late for that now. Did not raocow play original smbx levels/episodes before without any problems?

I hope that any of the custom music on the levels will not mute the videos or something either.
I always test the music to see if it gets caught by YouTube's copyright system before adding the music in my level. I didn't get flagged so I'm okay with my level.
I think I'll be safe. I downloaded my level's music straight from Youtube, lol.
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Post by FallingSnow »

With all the concern about copyright claims muting videos:
Sometimes the claims give revenue to the owner of the material. I've gotten Nintendo claims on some of the levels I've played because of the background music, so they can put ads on the videos that give Nintendo the money instead of me (or something to that effect).
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Post by PKBeloved »

Currently rewatching MaGL x, I have to say, even though it was just a contest, I still find this series just as good as ASMBXT, I can't wait to see raocow play MaGL X2, and it looks like its got even more levels in it then the last one (correct me if I'm wrong)
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Post by Zygl »

PKBeloved wrote:Currently rewatching MaGL x, I have to say, even though it was just a contest, I still find this series just as good as ASMBXT, I can't wait to see raocow play MaGL X2, and it looks like its got even more levels in it then the last one (correct me if I'm wrong)
Over twice as many, in fact.
e: Even if you count the postgame last year MAFAB takes this year's total over double last year's. And that's not even getting into this year's postgame.
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Post by TaviTurnip »

PKBeloved wrote:Currently rewatching MaGL x, I have to say, even though it was just a contest, I still find this series just as good as ASMBXT, I can't wait to see raocow play MaGL X2, and it looks like its got even more levels in it then the last one (correct me if I'm wrong)
I actually enjoy MaGL X way more than I do ASMBXT for some reason... I'm not sure how it turned out that way! But it basically means I'm real hyped for X2. It can't come soon enough ;w;

Also from the Truth Story thread, congratulations talkhaus on creating 31 Touhou bosses for MAFAB. Can't wait to Scarlet Devil Mansion it up, yo.
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