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MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.

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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Blivsey »

Can't wait to get back home so I can really get to that 'assisting' thing. All I've done so far is supply Willhart with ideas, but I plan to make myself much more useful coming Monday.

Also, I'm not allowed to participate in the contest because I'm helping, am I...
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Dragon Fogel »

Well, remember that last year's contest had a special area with stages from the judges and hub designer (as well as a few surprise people). So I'd imagine you'll still get a chance to make a level for this.

Not that I expect Horikawa to do the exact same thing for this contest's bonus world. I'm thinking there's going to be some kind of weird twist to surprise us.
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Sturg »

what's up? How y'all doing?
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Mabel »

Mabel wrote: My only goal this year is to place higher than Willhart lets go!
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Re: Make a Good Level Contest X2 - MaGL X2 Sign-up Thread!

Post by Wohlstand »

Hey, in the MaGL X2 Devkit in the "A BETTER EDITOR\configs\SMBXInt\main.ini" a mistake: should be defined path to SMBX build. You should run "configure.exe" tool (which in the same folder) which will ask you for SMBX path and will made all changes automatically. This required to get able use "SMBX Integration pack" - need to define path to SMBX, therefore you will get errors with "wrong graphic file", because wrong path.

But I have easier way: remove "application-path = <change it!>" line from "A BETTER EDITOR\configs\SMBXInt\main.ini" and all will be fine ;)
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Re: Make a Good Level Contest X2 - MaGL X2 Sign-up Thread!

Post by Wohlstand »

Horikawa Otane wrote:
Wohlstand wrote:Hey, in the MaGL X2 Devkit in the "A BETTER EDITOR\configs\SMBXInt\main.ini" a mistake: should be defined path to SMBX build. You should run "configure.exe" tool (which in the same folder) which will ask you for SMBX path and will made all changes automatically. This required to get able use "SMBX Integration pack" - need to define path to SMBX, therefore you will get errors with "wrong graphic file", because wrong path.

But I have easier way: remove "application-path = <change it!>" line from "A BETTER EDITOR\configs\SMBXInt\main.ini" and all will be fine ;)
They're relative paths. It worked for me =/.
Just in case, because "application-path" variable is a redefinition of a searching root ( application-path + "/worlds/", application-path + "/graphics/", etc...). All path relative, but this variable defining absolute path (if no defined, auto-value is PGE's app-path which is correct)
https://github.com/Wohlhabend-Networks/ ... n.cpp#L158, when will be 100% correctly. but "<change it!>" is invalid value
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Clamestarebla »

My goal this year: top 30
oh yeah
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Willhart »

Mabel wrote:
Mabel wrote: My only goal this year is to place higher than Willhart lets go!
We will see how it goes, considering I'm multitasking different levels. I do have some ideas stored up, so I'm feeling hopeful.
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by LunarNeedle »

Got near last place in MAGL2, got middle place is MAGLX, expect a high finish for MAGLX2? If so, hype! I can't wait for MAGLX3 where I get higher than highest. The patterns are outrageous I say!
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Validon98 »

I can't wait to get started. My only real goal is to not fall victim to "one stupid level design decision ruins entire level" syndrome this time. If I can do that, I'll be happy. :D
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Oddwrath »

Any ETA on when the lists will come out?
e: nvm, just saw the op
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Dragon Fogel »

Wow. The signup thread hasn't even been up 24 hours and we already have more than 60 posts in it, most of which are signups.

And that's not accounting for people who may have signed up through PMs.

As I recall, last year there were over 200 entrants, of which 134 made levels. I wonder how the numbers will compare this time.
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Alice »

Oh, this is open now. I kinda want to enter and properly finish my level unlike last year but I've actually been fairly busy lately compared to usual so I think I'll just look forward to seeing what sorts of things people make this time around instead.
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Shinoda »

Horikawa Otane wrote:


This came up in my planning for MaGL X2's post-game.

Thought I would share.
Maybe someone could redo it for better quality... the audio is kinda bad but the song is awesome.
Horikawa Otane wrote:Butt-lamps are -30 points, so =p
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Minus »

I apologize if this was covered in the main thread, but do we need to make sure the level is playable for both characters we are given, or can we focus on just one of them?
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by raekuul »

What, did you get Link/Luigi? You pick one of the two characters you're given. This was argued extensively in the planning thread as people were concerned about being required to build Link levels that are also functional for other characters.
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Minus »

Alright, awesome. Thanks!
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by LunarNeedle »

A question to anyone who can answer, is preparing graphical sets for multiple levels considered illegal. I generally produce ten folders with a blank level in it and a graphic folder which I load with matching graphics from various packs, rename them and test them around in a level to make a nice combination of graphics. I did that for my ASMBLT level and I'm severely curious if that'll violate the rules of MAGLX2 to have loads of graphic sets I can pull from to build my level from. Is this considered cheating?
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Hoeloe »

LunarNeedle wrote:A question to anyone who can answer, is preparing graphical sets for multiple levels considered illegal. I generally produce ten folders with a blank level in it and a graphic folder which I load with matching graphics from various packs, rename them and test them around in a level to make a nice combination of graphics. I did that for my ASMBLT level and I'm severely curious if that'll violate the rules of MAGLX2 to have loads of graphic sets I can pull from to build my level from. Is this considered cheating?
I can't see why it would be, though it may be worth getting a ruling from Horikawa.
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Ignoritus »

LunarNeedle wrote:A question to anyone who can answer, is preparing graphical sets for multiple levels considered illegal. I generally produce ten folders with a blank level in it and a graphic folder which I load with matching graphics from various packs, rename them and test them around in a level to make a nice combination of graphics. I did that for my ASMBLT level and I'm severely curious if that'll violate the rules of MAGLX2 to have loads of graphic sets I can pull from to build my level from. Is this considered cheating?
I can't possibly imagine how someone could consider this cheating. That would be equatable to saying that studying for a test is cheating.
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by LunarNeedle »

Ignoritus wrote:I can't possibly imagine how someone could consider this cheating. That would be equatable to saying that studying for a test is cheating.
While not initially cheating, it would skip an essential step in level making. I might customize the graphics from there, but I have in essence created a part of a level. A good example would be making a set of colour palettes before a final painting project in art class (they do those, right?)
Hoeloe wrote:I can't see why it would be, though it may be worth getting a ruling from Horikawa.
Yeah, that's a good point. Thankfully she was summoned!
Horikawa Otane wrote:Oh no - go nuts. Use as many graphic resources as you want!
Oh crap, I was not expecting that. Uhh! Ahh? Which one?
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by LunarNeedle »

Now for something I've been playing with and I don't know if it deserves a thread. I would love to talk the minutia involving level design. Just quick explanations with some examples of level designing including rythmn groups, railroading and likewise. I'd love to explain them just in time for MAGLX2, just I wonder if video format would be an improvement versus textual. Any opinions on the matter?
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Doctor Shemp »

LunarNeedle wrote:Now for something I've been playing with and I don't know if it deserves a thread. I would love to talk the minutia involving level design. Just quick explanations with some examples of level designing including rythmn groups, railroading and likewise. I'd love to explain them just in time for MAGLX2, just I wonder if video format would be an improvement versus textual. Any opinions on the matter?
Depends how good a talker you are really. Personally though I prefer reading to lectures because I can follow the content at my own pace and in any order. Definitely use pictures though. However, if you think you need to demonstrate gameplay in motion rather than in diagrams or stills, then obviously a lecture is the way to go. I have seen very insightful analyses of SMB1, SMB3, LoZ1 & Doom done with just text, screenshots and diagrams though.
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Skully »

Man, I'm hyped... I keep going over hypothetical design choices and graphic swaps in my head. Like, "If I get Toad, I'll do such and such!" or "If my level title is like so, I'll add this and that!" I hope to branch out of the "vanilla-X" level design I did last year and muck about with layers, events and the like. Maybe learn some Luna DLL...
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Hoeloe »

Horikawa Otane wrote:Levels names drop this Sunday....
Oh man, I'm looking forward to seeing what horror I get put with :D
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