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MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.

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DullahanDodgeman
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Postby DullahanDodgeman » 5 years ago

I'm still scared that somehow my level will end up being rated terribly. Which is very unlikely, considering the lowest-ranked levels in MaGLX were all...not too good, and my level is at the very least not broken and isn't just gimmicky switches and layers. I think my favorite part of my level is my lack of knowledge on how to make certain things work the way I wanted and I had to build the level around it. It made a section in the second half way more interesting than I had originally planned.
Also no projectile/rinka spamming, which is always a plus.
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Postby blue_kirby » 5 years ago

I'm hoping my level doesn't upset people (in terms of difficulty). Also, if a troll level isn't in the bottom tier, I'd be surprised.
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Postby TaviTurnip » 5 years ago

Oh dear.

I just woke up from a dream where talkhaus was like, a physical social meeting place and not a forum, and in all the MaGL X2 hype the forum had actually divided into several large factions working on separate, high-quality/budget post-MaGL projects, and The Lost Levels was still one of them (I was a part of it) and there was another one where instead of taking rejected names, this one group was making their own wacky names, and the main characters had been replaced by a Samus-like boy and a young Solid Snake, and they asked me if I wanted to join their group to make a level for the project, and I said I was too busy and apologized :( And then another group decided they wanted to include me in their post-MaGL project and made graphics of me really quickly and showed off a demonstration level where I was involved in a joke plot involving a joke love triangle with Demo and Horikawa, and a lot of hidden block switches. Everyone was working non-stop to push their post-MaGL project to be the greatest, grandest thing thing ever.

...

Oh dear.
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Postby Hoeloe » 5 years ago

RenaTurnip wrote:Everyone was working non-stop to push their post-MaGL project to be the greatest, grandest thing thing ever.
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Postby Zygl » 5 years ago

RenaTurnip wrote:separate, high-quality/budget post-MaGL projects, and The Lost Levels was still one of them
"Still"? That would imply we have a budget at all. That's silly. You're silly. MaGL X: The Lost Levels does not have a budget.
Shhhh, if they find out about the 'budget' they'll shut it down and then how will we get people to make levels?
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Postby FrozenQuills » 5 years ago

blue_kirby wrote:I'm hoping my level doesn't upset people (in terms of difficulty). Also, if a troll level isn't in the bottom tier, I'd be surprised.
Well Holy's "joke" level last year did get 2nd place somehow.
Oh yeah, is anyone hoping to have their level be one of the judge's favorites this year or if they think it has a chance to be one of them?
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Postby FFR » 5 years ago

FrozenQuills wrote:is anyone hoping to have their level be one of the judge's favorites this year or if they think it has a chance to be one of them?
yes! it would be lovely if my level was someone's favorite

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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Postby The Destroyer of Worlds » 5 years ago

Well, I think I officially outdid myself in terms of the post-game.

I set a PRETTY high bar last year, but I totally managed it.
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Postby Zygl » 5 years ago

Horikawa Otane wrote:Well, I think I officially outdid myself in terms of the post-game.

I set a PRETTY high bar last year, but I totally managed it.
Everybody get hyped for Shigeru Miyamoto's level!
e: Only for real this time!!
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Postby Kerkec » 5 years ago

Horikawa Otane wrote:Well, I think I officially outdid myself in terms of the post-game.

I set a PRETTY high bar last year, but I totally managed it.
in this year's post-game: horikawa summons the spirits of past nintendo employees to design levels

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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Postby romajiQuadhash » 5 years ago

RenaTurnip wrote:Oh dear.

I just woke up from a dream where talkhaus was like, a physical social meeting place and not a forum, and in all the MaGL X2 hype the forum had actually divided into several large factions working on separate, high-quality/budget post-MaGL projects, and The Lost Levels was still one of them (I was a part of it) and there was another one where instead of taking rejected names, this one group was making their own wacky names, and the main characters had been replaced by a Samus-like boy and a young Solid Snake, and they asked me if I wanted to join their group to make a level for the project, and I said I was too busy and apologized :( And then another group decided they wanted to include me in their post-MaGL project and made graphics of me really quickly and showed off a demonstration level where I was involved in a joke plot involving a joke love triangle with Demo and Horikawa, and a lot of hidden block switches. Everyone was working non-stop to push their post-MaGL project to be the greatest, grandest thing thing ever.

...

Oh dear.
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Postby Zygl » 5 years ago

romajiQuadhash wrote:
RenaTurnip wrote:Oh dear.

I just woke up from a dream where talkhaus was like, a physical social meeting place and not a forum, and in all the MaGL X2 hype the forum had actually divided into several large factions working on separate, high-quality/budget post-MaGL projects, and The Lost Levels was still one of them (I was a part of it) and there was another one where instead of taking rejected names, this one group was making their own wacky names, and the main characters had been replaced by a Samus-like boy and a young Solid Snake, and they asked me if I wanted to join their group to make a level for the project, and I said I was too busy and apologized :​( And then another group decided they wanted to include me in their post-MaGL project and made graphics of me really quickly and showed off a demonstration level where I was involved in a joke plot involving a joke love triangle with Demo and Horikawa, and a lot of hidden block switches. Everyone was working non-stop to push their post-MaGL project to be the greatest, grandest thing thing ever.

...

Oh dear.
This is the point when you need to go on other sights more often
Actually that is the exact right amount of hype for MaGL X2.
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Postby PKBeloved » 5 years ago

romajiQuadhash wrote:
RenaTurnip wrote:Oh dear.

I just woke up from a dream where talkhaus was like, a physical social meeting place and not a forum, and in all the MaGL X2 hype the forum had actually divided into several large factions working on separate, high-quality/budget post-MaGL projects, and The Lost Levels was still one of them (I was a part of it) and there was another one where instead of taking rejected names, this one group was making their own wacky names, and the main characters had been replaced by a Samus-like boy and a young Solid Snake, and they asked me if I wanted to join their group to make a level for the project, and I said I was too busy and apologized :( And then another group decided they wanted to include me in their post-MaGL project and made graphics of me really quickly and showed off a demonstration level where I was involved in a joke plot involving a joke love triangle with Demo and Horikawa, and a lot of hidden block switches. Everyone was working non-stop to push their post-MaGL project to be the greatest, grandest thing thing ever.

...

Oh dear.
This is the point when you need to go on other sights more often
Wait, are you telling us that there is more things in life then a Canada-like-man on the internet?
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Postby JVyrn » 5 years ago

First-time level and boss maker too, at least for this engine!

...though I barely even used the engine for my boss <.<

Also, preeeetty sure my boss at least is safe from copyrightderp, seeing as how I made the music myself >.>

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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Postby FrozenQuills » 5 years ago

Horikawa Otane wrote:Well, I think I officially outdid myself in terms of the post-game.

I set a PRETTY high bar last year, but I totally managed it.
Oh man can't wait to find out that raocow's parents made a level! Or that someone from Zanyhost really did feel bad and not only made a level, but also managed to bring back all the lost posts from the Talkhaustrophe.
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Postby raocow » 5 years ago

you... you resurrected gaston through the harvard necromancy department and made him do a level ;_;
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Postby TaviTurnip » 5 years ago

raocow wrote:you... you resurrected gaston through the harvard necromancy department and made him do a level ;_;
omfg raocow ;w;
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Postby Ometeotl » 5 years ago

Horikawa, how could you?

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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Postby Imipolex G » 5 years ago

Gaston's level is probably the best one in it

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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Postby pholtos » 5 years ago

There's also probably a level made by raocow's retired microphones and controllers.
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Postby TaviTurnip » 5 years ago

Quack.
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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Postby The Destroyer of Worlds » 5 years ago

raocow wrote:you... you resurrected gaston through the harvard necromancy department and made him do a level ;_;
Well yes, and now I'm holding MaGL X2 hostage until you do a save-stateless one-life LP of the entirety of What the Hell.
raocow wrote:Dang it Oyster this level is not called Peregrine Penguin and the Soft Bon-Bon, it clearly says Ghost House with a Ghost in It!

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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Postby FFR » 5 years ago

woah, too soon Hori lady, gaston is totally gonna ghostkick your booty for that one

... I just realized the past 5 or so posts have some really nice ideas for magl x lost levels... Fogel bro, take notes!

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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Postby Rednaxela » 5 years ago

I feel like outdoing MaGLX1's post game would be tricky... At least as far as surprise twists go..
Horikawa Otane wrote:
raocow wrote:you... you resurrected gaston through the harvard necromancy department and made him do a level ;_;
Well yes, and now I'm holding MaGL X2 hostage until you do a save-stateless one-life LP of the entirety of What the Hell.
Why do I suddenly feel inspired to consider adding a sort of save state to SMBX... But that would probably be a bad idea and encourage kaizo nonsense too much.

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Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)

Postby Dog In Da Grass » 5 years ago

Rednaxela wrote:I feel like outdoing MaGLX1's post game would be tricky... At least as far as surprise twists go..
Horikawa Otane wrote:
raocow wrote:you... you resurrected gaston through the harvard necromancy department and made him do a level ;_;
Well yes, and now I'm holding MaGL X2 hostage until you do a save-stateless one-life LP of the entirety of What the Hell.
Why do I suddenly feel inspired to consider adding a sort of save state to SMBX... But that would probably be a bad idea and encourage kaizo nonsense too much.
Because it's acceptable to kazoo simply because of save states >w>

heck, an IWBTG/Super Meat Boy-esque style of game could be made with instant warps and spike decorations in "pure" vanilla SMBX (given custom graphics can be seen as vanilla)
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