When moving layers are just used for aesthetic purposes, I find myself wondering if a single some extra-large-size custom block having it's X/Y coordinates changed by LunaLua, would lag less than moving layers. The reason I think this might be the case is that I'm going to guess moving layers are normally laggy because it forces a bunch of extra collision checks, but I'm pretty sure moving a block with LunaLua doesn't get normally collision checks applied... and I say one extra-large-size blocks because that'll be faster than trying to move a bajillion little blocks.FusionWarrior wrote:Ok, I got it... I'm going to keep a "current" version for my archive, but I'll "trim the trees" and see how it does in testing again... I really want to avoid messing with the machinery if possible... But I guess I can live without the massive amount of layer movement in my first section. Especially if it's gonna lag everything to come... But i'm keeping a legacy version for the day that nonsense is fixed.
EDIT: Actually, even without the LunaLua method, I wonder if using a single extra-large-size custom block in a moving layer would lag less maybe?