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MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.

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Sorel
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Sorel »

The difference with Link when you want to pluck things is that he can only pluck them by stabbing them, that means he can't pick them up.

Also don't be afraid of stabbing bombs with Link, he can pick some up and save them for later, I think it was up to nine. Same with keys, but only one can be carried. Anything else, like the mushroom blocks or vegetables can't be picked up by him.
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Ometeotl »

Hoeloe wrote:
Ometeotl wrote:Does anyone know how I can make a music file sound muffled using Audacity?
Try Effect>Bass and Treble, then drain either bass or treble from the music. Draining bass will make it sound like an old radio, draining treble will make it sound like it's being played through a pillow.
There we go, thanks.
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Hoeloe »

Now that my level has been submitted and received, I'm going to have to avoid playing it at all costs until the contest is over. The moment I do, I'll find some horrific bug that I wasn't aware of before...
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by FrozenQuills »

Just submitted my level. This is the first time I've ever done level design so I hope it goes well O:
inb4 my level lags immensely again
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Zha Hong Lang »

Oh dangit, I just realized I've been slacking off for the past two weeks!!!!

Better get started on my level now, since it won't complete itself.
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Penguin Emperor »

Woo Hoo! I'm basically done with my level, but I was wondering if I could have someone test play it for me before I officially submit it. Thanks in advance! :)
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Learning-Timebuster »

after a lengthy consideration here are the level names i didnt pick
Nice Manor - if i was like not shit at level aesthetics i'd've possibly considered this one
I Liked SMB3 - i havent played smb3 like ever
Disillusioned Shirt Title - probably involves hot topic or something
Heady Design - something about a head factory. it wasnt a pleasant thought
"i like bugs"
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Nimono
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Nimono »

Will we lose points solely for using vanilla graphics? I've found it difficult to find non-default graphics I'd like to use for my level, but I'd hate to lose solely because I didn't make my own or manage to find good ones out there on the web. :(
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Willhart »

How good graphics does one need for full 10 points?
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by YelseyKing »

Horikawa Otane wrote:
Nimono wrote:Will we lose points solely for using vanilla graphics? I've found it difficult to find non-default graphics I'd like to use for my level, but I'd hate to lose solely because I didn't make my own or manage to find good ones out there on the web. :(
No you won't lose points lol. Just make sure it looks nice and you'll score well on the graphics category. It's perhaps easier to do well with non-vanilla, but as long as your vanilla is used well, that'll be fine.
"It's not what you use, but how you use it." That's my belief. I have zero artistic talent, so I've never really been able to do much more than edit ripped graphics from games, but I can use what I *have* to great effect... have a look at some of what I've done with ripped graphics over the years in RM2K.
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Hoeloe »

Well that's embarrassing. My level is the only one currently listed as broken. :oops:
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by FrozenQuills »

Hoeloe wrote:Well that's embarrassing. My level is the only one currently listed as broken. :oops:
Better have it break now than later when Horikawa is swamped with levels at least..
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Hoeloe »

FrozenQuills wrote:
Hoeloe wrote:Well that's embarrassing. My level is the only one currently listed as broken. :oops:
Better have it break now than later when Horikawa is swamped with levels at least..
A good point. I can't reproduce the error, though, so I have a feeling it's going to be a really nasty one to fix...
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by SAJewers »

What's Broken about it?
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Hoeloe »

SAJewers wrote:What's Broken about it?
There was a bug with some of the Lua code which made the level unbeatable under certain circumstances. It appears to be fixed now.
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by FusionWarrior »

Would anyone like to test my level? Just have a bit of polish remaining.
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Wolfolotl »

are there any Football Guys in SMBX?
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Leet »

nope : ( most people resprite Bullies to be them tho
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Katazuki »

Does anyone know which graphics pack contains that computer desk? I've been trying to look for it forever. I think it may be a Metroid graphic, but I'm not sure.
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Wolfolotl
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Wolfolotl »

ah shoot...

I wanted something that could throw projectiles that I could replace sprites with

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Nimono
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Nimono »

Is it possible to make background tiles and blocks be a larger size than default? Last time I tried, it went back to default size anyway, so I'm not sure how to make these tiles I made work when they're not a perfect power of 2 size...
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Whimsical Calamari »

Wolfolotl wrote:ah shoot...

I wanted something that could throw projectiles that I could replace sprites with

I don't know what exactly you're imagining, but you could potentially mimic the behavior and size of a Baseball Chuck by using Sniffits and NPC flags. If you wanted to delve into Luna, you could also make the Hammer Bros throw different things than hammers (though idk how to do that; you'd have to ask someone else).

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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by ohmato »

I need a couple of people to kindly playtest my level thus far. It's difficult to assess whether my level is hard because it's just badly designed or because I'm hamhanded with the controls, so I'd like some secondhand opinions. Please PM if interested.

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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by Rednaxela »

I would just like to say... man... I really should start on my actual level... but too caught up in creating various things that will be part of it... The time I'm spending on some custom music totally won't be worth it for contest points as compared to other aspects of the level I could be spending the same time on... but whatever, it's fun and will likely help make it more memorable even if not good, so there :roll:
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Post by italianspy »

I think I'm getting the hang of scripting and custom graphics and music, but I really need help for an important thing.

Is it possible, is the engine, for an NPC to spawn another NPC upon death? I really need it as an effect for my level to work

Also, could anyone point me to a better thread to ask for help? I feel bad always posting here when I have trouble

Thanks in advance!
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