Honestly I'm not expecting much, considering how fast this thread is going and how easily that post would've been buried. So chances are I won't be swamped.Fawriel wrote:So hey, is there anyone around here who for some reason likes me enough to be my go-to person for when I need help? I mean, swirlybomb offered to test, but I feel like he might be swamped by requests pretty soon!
You don't have to use Touhou music in Touhou-titled levels. And/or you could use remixes that change the tone of the song to something more appropriate for a platformer (example: raocow's A2MBXT level "The Good, The Bad, and The Demo" using this song).Grounder wrote:Why did you put Touhou titles in there when you have a stated bias against its music, Horikawa?
It seems counterproductive.
I'm pretty sure the 'transparent' region of your sprite images have to be pure black, same as the masks. I tried using a purple-pink-ish color once and it didn't work, but when I made it black, it did. It's kinda silly.Alice wrote:The other issue is that despite my mask files being just fine from what I can tell, all the sprites appear with a white background where they should be transparent. I have properly named mask files that are the same size as the sprites with black where they should be solid and white where they should be transparent.
There's no limit besides the cap. I can't think of a reason there would be, since none of it is visible unless one is actually editing the level.FlockOfWingedDoors wrote:Is there a frowned upon amount of events/layers short of the cap? Should I be aiming sub 20 or something? I asked before in another thread but I was just told the event cap is 99.
I think Dragon Fogel already answered this, but currently Wohl Editor cannot test levels; you must use SMBX instead.GenoWhirled wrote:Okay, I'm pretty much new to this. I downloaded the Wohl editor today and I am so clueless and it's just kinda stressing me out. If I try to playtest a level, it gives this message:
Can't start testing, engine is not found:
C:/[...]/SMBX/Wohl Editor/pge_engine.exe
Please, check the application directory.
And I have no idea what to do about it, can't find pge_engine.exe anywhere.
Technical problems aside, even, I'm still feeling super overwhelmed and I'm THIS close to just dropping out of the contest. I started thinking of some cool ideas to suit my given character and level name, but I'm not even sure if I can do it after looking at the program.
Also there's no need to freak out and give up, it's only been one or two days since the contest started.
I can't remember off the top of my head if this is correct, but next time you're using SMBX and FFDshow begins flooding your system tray (in the lower right), you either... right-click on one of them or hit the 'Customize' option from the little arrow, and somewhere there should be the option to "only display one icon for this program" or something similar? Somebody correct me if I mucked that up.Klaty wrote:Anyways, no, that's not what I'm looking for. I'm trying to disable FFDshow atm, but I can't find it anywhere in my computer.
By the way, this might be useful to go in the 'Resources' section?: http://image.online-convert.com/convert-to-gif
Last year I had MAJOR hurdles getting all my custom graphics working right and without any fuzziness because converting images to GIF files is a major pain. But when I was adding palette swaps to Superb Demo Sisters (which ultimately got unused, but still...), I happened across this site and found that it works perfectly. I was able to turn PNGs into GIFs with zero quality loss that I could see. So I'd recommend it for those of you that are making your own custom stuff. Unless there's a different program out there that works just as well that I'm unaware of.