WitherSnow wrote:This will be my final post tonight. Im not doing anything to the levels. I just wanna add the final world.
The reason there is no proof of concept video is because the OW graphics are glitched when i load the overworld in Lunar Magic. when i play a2mt it looks fine. I need the graphics to be normal in order to make the final world. I will find out how to import the mountain map later..... I just could've used some help with the weird GFX........ oh well.
What
If that's been your question this whole time then
why didn't you just ask?WitherSnow wrote:Well i don't know how to import a map and it's art so i will need a little bit of help.
I have a few people in mind.
That's the closest you've come to actually asking how to solve your problem, and it's not even a question, it doesn't even
resemble a question, it just sounds like you're going to try to enlist people to do the work for you.
...Granted, I personally don't know how to solve your problem, but this entire argument could've
very easily been avoided.
e: You downloaded the fixed-for-the-LP version, didn't you?
worldpeace125 wrote:I allocated ExGFX for OW in ExGFX380~ExGFX392, which was originally ExGFX80~ExGFX92. Since lunar magic only supports ExGFX80~ExGFXFF for the overworld, I coded ASM to add 300 into the slot numbers when a set of overworld GFX is loaded in actual game. So overworld and levels are now going well without conflicting. But overworld will not be rendered properly when opened in lunar magic, as LM still regards the slot number as ExGFX80~ExGFX92.
Assuming the unfixed version still exists, use that. For any further issues, check SMWC for any relevant tutorials, and if they don't help probably (CALMLY) ask how to do it on their forums, given that nobody here wanted to deal with A2MT anymore
before you started angrily swearing at everybody this might not be the best place to get further instruction.