I've only got started designing this... zany level, obviously. But, there's one mystery that I'll leave for anybody curious...
[128] Doors are indeed zany, obviously!
[128] Doors are indeed zany, obviously!
Based on multiple levels (Vip 5's "Don't get careless, OR ELSE!", JUMP's "Get the Secret Exit", C|C's Tubular, and aesthetic design inspired by World of Illusion), I decided to create a level revolving many doors guaranteed to lead you to inescapable traps. As long as you don't enter doors (and later on, pipes that lead to said doors), all you need to deal with is basic castle enemies.
I've only got started designing this... zany level, obviously. But, there's one mystery that I'll leave for anybody curious...
I've only got started designing this... zany level, obviously. But, there's one mystery that I'll leave for anybody curious...
My YouTube channel - P-Switch... - 100 Rooms of Enemies: The Nightmare Edition
Links above if you want to check 'em out... or not, since these are overlooked.
Re: [128] Doors are indeed zany, obviously!
The theme I created for it.
It's very finale, like how most special world levels should feel... except obviously this isn't final at all.
It's very finale, like how most special world levels should feel... except obviously this isn't final at all.
My YouTube channel - P-Switch... - 100 Rooms of Enemies: The Nightmare Edition
Links above if you want to check 'em out... or not, since these are overlooked.