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JUMP1/2 RAM Map

Half a jump is still a jump
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worldpeace125
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JUMP1/2 RAM Map

Post by worldpeace125 »

As there seem to be many interests in coding own stuffs recently, I prepare this thread. Check this.
Table


[Notes]
- Global RAM: values should be preserved for the global purposes.

- Local RAM: values are preserved under each level. You can use this kind of RAM for levelasm, sprites, etc. in your level, as long as you initialize them properly. It's fine to use them even if they're already used by other levels.
However, if you are going to make a global ASM hack requiring extra RAM addresses, do not use local RAM.

- RAM used by Lunar Magic:
http://smwc.me/1115183
http://www.smwiki.net/wiki/RAM_Address/Lunar_Magic

- RAM Table:
http://www.smwcentral.net/?p=nmap&m=smwram


If you use other empty RAM addresses for global/local uses, please notify!
Happy hacking w/o confliction.
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