[105] Curse of Discontinuity
- worldpeace125
- Posts: 262
- Joined: 11 years ago
[105] Curse of Discontinuity
Any feedback including proofread is welcome!
The name comes from curse of dimensionality, so it's a not scary thing.
edit: added missing message box texts. moved the sublevel 5D to 62.
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- curse of discontinuity.zip
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- worldpeace125
- Posts: 262
- Joined: 11 years ago
Re: [105] Curse of Discontinuity
Updated the level. Thanks to lolyoshi, ft029, and Flan for giving feedbacks!
Level changes:
A couple of global patches are included as well.
- dynamic coin SFX channel: the coin sfx won't screw up the jump sfx. This patch has been used since JUMP 1.
- extra messages: allows you to use more than two messages for each level. These extra messages are inserted into a new area of ROM, whereas the previous method exploited unused ones in other levels. The current method is more stable for the calculation of dragon coin/midway/etc. that uses $13BF.
* will be changed depending on mellonpizza's extension patch.
Level changes:
A couple of global patches are included as well.
- dynamic coin SFX channel: the coin sfx won't screw up the jump sfx. This patch has been used since JUMP 1.
- extra messages: allows you to use more than two messages for each level. These extra messages are inserted into a new area of ROM, whereas the previous method exploited unused ones in other levels. The current method is more stable for the calculation of dragon coin/midway/etc. that uses $13BF.
* will be changed depending on mellonpizza's extension patch.
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- JUMP_00002.png (6.16 KiB) Viewed 1762 times
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- JUMP_00001.png (5.62 KiB) Viewed 1762 times
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- curse of discontinuity ver2.zip
- (640.76 KiB) Downloaded 68 times
- morsel/morceau
- Posts: 401
- Joined: 14 years ago
- Location: exotic horse island
Re: [105] Curse of Discontinuity
It's a great level (of course!), particularly the boo fight. The only thing I can find to criticise is the use of the 1-up checkpoints: it is possible (not likely of course) that you won't spawn the 1-up as you aren't forced to go through them all in exact order (you can stop at 3, go touch 2 again then forward).
dont wanna jihad no more
- worldpeace125
- Posts: 262
- Joined: 11 years ago
Re: [105] Curse of Discontinuity
Thanks! By the way would you mind the copy-pasted phrase from you? I thought it'd be cool to see good old things in the sequel, but I should've asked before doing this. I apologize.morsel/morceau wrote:It's a great level (of course!), particularly the boo fight. The only thing I can find to criticise is the use of the 1-up checkpoints: it is possible (not likely of course) that you won't spawn the 1-up as you aren't forced to go through them all in exact order (you can stop at 3, go touch 2 again then forward).
I somehow found the original pufferfish message funny, with imagining how he would actually do so. But if it doesn't seem to be a good idea, I'm gonna change it to something like "oh no your battery is running out due to your abuse."(I remember ft029 mentioned that battery thing on lolyoshi's stream)
- morsel/morceau
- Posts: 401
- Joined: 14 years ago
- Location: exotic horse island
Re: [105] Curse of Discontinuity
No I don't mind. I thought it was funny, and cool to interlock the series like that.
dont wanna jihad no more