[007] Color a Dinosaur
Just your average everyday suspicious warehouse.
Feedback would be appreciated, as I'm sure I'm completely bonkers.
Edit: Updated! Now the yoshi colorizer should work 100% of the time thanks to levelasm.
got the key with yellow yoshi
after 5 minutes, however I have no idea how toget that p-switch on the right (yeah I looked that one up but doesn't help me anyways).
So far I'm loving it, alone the generator itself is brilliant (is that vanilla? if yes, I have NO idea how you did that). I'd like to know how to proceed further though.keys can interact with blocks while on yoshi's tongue
. I think I'll add a block next to where you first grab the key, so you can see it happen at least once. It might still be too subtle though.keys interact with blocks while on the tongue
, however I still didn't manage toget the p-switch
... Hmm I guess I'll try again when I am back home. Btw this level's exit is crazy already! This should definitely be in one of the later worlds (since you can get special yoshis too).the silver p-switch is still necessary, as the munchers are replaced with coins.
I cannot come up with the way to get rid of the shell defending the turn block without losing the other shell. I'll try more, but one question for pruning some of conjectures: does the solution require pixel-perfect precision (block dup, etc)? I guess it doesn't, but want to make sure just in case.
Huh, I'm very curious to know what your solution is! My method still uses it.worldpeace125 wrote:I doubt [spoilers]
Wait, I just found a way. Maybe swapping the key block with another p switch block will end up with a more intended solution?
As for the shell, there is no need for pixel precision. I tried to design the level in such a way that everything would be relatively easy to pull off once the solution was known.
color crave cave
reference too.you need flower and cape to get in the final pipe, right?
) except for maybeplacing the blue p over the silver p block (I paused the game repeatedly)
. I think you shouldn't have to kill yourself if you go for themoon
(maybe it isn't necessary but I can't see it - Edit:now I see you can get forced through by throwing the springboard up and standing close to the spike
).Wow, after reading the spoiler and realizing the solution, I see this level is actually super clever!morsel/morceau wrote:I am pretty sure I beat it as you intended (you need flower and cape to get in the final pipe, right?
)
I would've never thought of the fireball clipping(?) myself though. Other than that,
I liked every single component and how well the puzzle is organized ;)My solution was to bypass the defending shell. Starting from the inside of the pipe, my shell was sent upward(?) L/R or pausing was used, to avoid making the shell trapped, which is very luck-based (I believe you already tried preventing this).
flower and cape
for the end of the first half as well.The easier way of getting shoved into the wall is not double grabbing but kicking both switches forward against the wall; having a cape obviously often forces you to face the opposite direction when hitting Y and switching to the flower prevents that.
If this was intended it adds to the symmetry of the level very neatly.L/R scrolling (or pausing) used to be required to push the shell through a wall (there used to be blocks on either side of the coins), but it seemed a bit too luck based (and maybe too obscure?). P switch recycling was also sometimes necessary because of this. That said, I'm not sure how you managed to move the shell upwards using this technique?
Place both p switches on the turn block, hit the turn block from below, get crushed into the wall due to the force of both p switches.
I think the open ended-ness of that puzzle is pretty fair though, and results in a variety of interesting solutions!yoshis of special colors
(midpoint), 3F: ??(a permanent upgrade?/no midpt).At first I assumed this is the solution I did (I didn't want to comment until I would do the second part of a level, and I didn't want to put videos, as they were a trainwreck not worth of being watched (no spoilers in this video, it's a trainwreck as you can see)), but apparently not.Isocitration wrote:Looks like no one has found the intended solution for the first half yet. My solution:Place both p switches on the turn block, hit the turn block from below, get crushed into the wall due to the force of both p switches.
I think the open ended-ness of that puzzle is pretty fair though, and results in a variety of interesting solutions!
but it's somewhat tricker, because you cannot hold Down on a P-Switch
.I figured death room quite easily actually, as I played Super Puzzle World 3, and it had a similar puzzle.
Also, I should have realized the reason you provide glitch gold Yoshi which behaves like blue Yoshi is that you need two powerups, obviously, and blue hurts (as opposed to gold), and I even checked the game code, and only red Yoshi can fire, as opposed to two other Yoshi powers that are read from a table.
fish
).