Giving feedback for
LHB's unfinished desert x castle-level since there is no thread yet (I don't like reviewing unfinished levels but I didn't know it was not finished when I started playing it - Also I am sorry in case I am not supposed to review the levels yet but I will do anyways, it won't hurt anyone):
- The first section was neat. A rather simple desert level. Gave me vibes of the older VIPs that had desert levels (I can only precisely remember VIP 3's).
- The second section (that is yet unfinished and you might want to change these things anyway) is where some problems start to happen. I was surprised by the sudden change in theme (from a simplistic desert to layer 2 castle shenanigans?) but it is not really an issue, atleast it makes for a nice surprise when playing. However the difficulty changes drastically too.. While the outdoor part was really easy this lower part is much more difficult (not always the good kind of difficult though, see below) so that together with the theme change it really seems like two completely different levels were combined here?!
I had to wait for ages here because I didn't manage to jump on the boomerangs the first few tries. After that the timing was simply messed up - Basically you need to be lucky here to make it past the giant spike because there are 3 factors: There needs to be a boomerang (1) that you can safely use to jump on the platform when it's approach the left side (2) and then, and this is what threw me off many times, the spike shouldn't be in a position that you can't go through there (3). I think the best solution here would be to either make a platform so the boomerang bro is not needed to get up there, or (even better) to introduce the layer 2 gimmick with a static platform made of blocks first instead of using a moving platform right away.
There is an invisible ledge tile I am standing on here.
You can go here easily (not sure if it's intended but there really are vanilla workarounds for that). Also quite a nitpicky one but something that bothered me anyways: Two times I tried to jump over the spikes on the right and I was standing too far to the left (still partially under the staircase), and because the moving staircase have kinda buggy behaviour I jumped, but the staircase stopped my jump and I was pushed into the spikes afterwards. I expect this to happen to many players who are not so familiar with the staircase physics.
Oh well I'm sorry once again if I'm reviewing this too early here but I hope it helps a bit :3