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JUMP½ Main Discussion, Rules and Base ROM

Half a jump is still a jump
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mellonpizza
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Re: JUMP½ Main Discussion, Rules and Base ROM

Postby mellonpizza » 11 months ago

I made a poll to see people's opinion on koopaling gfx i choose for potential custom bosses. link to image in the poll.
http://www.strawpoll.me/10758185
"That is the second worst idea I've heard all day" - Clamestarebla on IWBTR

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aterraformer
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Re: JUMP½ Main Discussion, Rules and Base ROM

Postby aterraformer » 9 months ago

This base rom is a mess. I let the backlog get far too big and I forced myself to do this up this afternoon. Things are missing, I was only downloading the latest versions of things. B, R, Y and TITANIC come to mind. There's a new folder, backlog, and this is the files that I'm not sure what to do with. I believe I already did the extra translevels patch and all but it was still in the folder. Maybe there was an update? I dunno. I need some help tbh fam kthnx
raocow wrote:the plan is to wait for Jump to be released and then replacing the graphics without telling anyone involved with Jump.
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aterraformer
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Re: JUMP½ Main Discussion, Rules and Base ROM

Postby aterraformer » 8 months ago

This should be mostly fixed.
raocow wrote:the plan is to wait for Jump to be released and then replacing the graphics without telling anyone involved with Jump.
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Tobi555
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Re: JUMP½ Main Discussion, Rules and Base ROM

Postby Tobi555 » 8 months ago

mellonpizza wrote:I made a poll to see people's opinion on koopaling gfx i choose for potential custom bosses. link to image in the poll.
http://www.strawpoll.me/10758185
Those graphics look pretty nice actually. They look like touched up versions of the cut koopaling graphics from Super Princess Peach. :)

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aterraformer
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Re: JUMP½ Main Discussion, Rules and Base ROM

Postby aterraformer » 8 months ago

There's a good amount of levels that lead to the wrong level because.. reasons. Some are old issues that I have fixed in prior updates but cropped up again due to porting to a new rom. I no longer have a list of what goes where. I would really appreciate it if you all just played through your levels again and tell me exactly what to change to make the level as you originally submitted. Thank you.
raocow wrote:the plan is to wait for Jump to be released and then replacing the graphics without telling anyone involved with Jump.
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aterraformer
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Re: JUMP½ Main Discussion, Rules and Base ROM

Postby aterraformer » 8 months ago

raocow wrote:the plan is to wait for Jump to be released and then replacing the graphics without telling anyone involved with Jump.
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aterraformer
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Re: JUMP½ Main Discussion, Rules and Base ROM

Postby aterraformer » 8 months ago

raocow wrote:the plan is to wait for Jump to be released and then replacing the graphics without telling anyone involved with Jump.
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Re: JUMP½ Main Discussion, Rules and Base ROM

Postby Pyro » 8 months ago

NEVER PUT A MESSAGE BOX ON LAYER 3 still leads to Donut Ghost House right after the first smasher section btw. Putting this here so it isn't missed.
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ft029
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Re: JUMP½ Main Discussion, Rules and Base ROM

Postby ft029 » 8 months ago

There are still tons of issues lol, we probably shouldn't mind them for now
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aterraformer
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Re: JUMP½ Main Discussion, Rules and Base ROM

Postby aterraformer » 8 months ago

I really need specifics of what level attaches where. I'm a tad overwhelmed by it :oops:
raocow wrote:the plan is to wait for Jump to be released and then replacing the graphics without telling anyone involved with Jump.
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SAJewers
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Re: JUMP½ Main Discussion, Rules and Base ROM

Postby SAJewers » 6 months ago

Anyone good with music? Might use the A2MT Switch Palace music for a level, but it's slightly broken in AddMusicK.

Here's the MML and corresponding bnk

#am4
;n-spc
#samples
{
;#optimized
"chrom1um.bnk" ;XXX is the name of the bank file the song uses
}
;sample bank
;;;;no echo;;;;

$ED $80 $6D $2B
$ED $80 $7D $00
$F0

w220 t56 w255 l16

tuning[15]=0

#0 @15 $E5$B1$04 v120
(1)[o2f=11r=1>f=11r=1>f=11r=1>f=11r=1]16
/
(2)[o3$DE$00$00$00 $EB$01$0B$E4 $ED$5F$70 v210f16$EB$00$00$00
$E5$B1$04v120f=11r=1>f=11r=1>f=11r=1]28
v210$DE$00$10$70 o1$ED$45$71 f=130 v255$ED$44$E5 f=62
(2)60
o3$EB$01$0B$E4 $ED$5F$70 v230f16$EB$00$00$00
$E5$B1$04v120f=11r=1>f=11r=1
$EB$01$0B$E4 $ED$5F$70 v230<f16$EB$00$00$00
$E5$B1$04v120<f=11r=1>f=11r=1
$EB$01$0B$E4 $ED$5F$70 v230f16$EB$00$00$00
$E5$B1$04v120o5f=11r=1
$EB$01$0B$E4 $ED$5F$70 v230o3[f16]4[f32]8
f16r=60$EB$00$00$00v140

$E5$B3$04o3[cr$EB$0C$03$02 f=72$EB$00$00$00 f1.]2
cr$EB$0C$03$02 f=72$EB$00$00$00 f8^1^1
e=168r2
[cr$EB$0C$03$02 f=72$EB$00$00$00 f1.]2
cr$EB$0C$03$02 g+=72$EB$00$00$00 g+4^1
$E5$B0$04 o4
f=6f=4r=2c=6c=4r=2
d+=6d+=4r=2f=6f=4r=2a+=6a+=4r=2>c=6c=4r=2
d+=6d+=4r=2f=6f=4r=2a+=6a+=4r=2>c=6c=4r=2
d+=6d+=4r=2f=6f=4r=2c=6c=4r=2<a+=6a+=4r=2
f=6f=4r=2d+=6d+=4r=2c=6c=4r=2<a+=6a+=4r=2
f=6f=4r=2d+=6d+=4r=2c=6c=4r=2<a+=6a+=4r=2
f=6f=4r=2d+=6d+=4r=2c=6c=4r=2<a+=6a+=4r=2
f=6f=4r=2d+=6d+=4r=2c=6c=4r=2<a+=6a+=4r=2

(2)64
(2)64

[r1]69

$EB$01$0B$E4$E5$B1$04v230o3
f$EB$00$00$00
$E5$B3$04 $ED$01$E0 b+=180
(7)[$EB$01$0B$E4$E5$B1$04v230o3
f$EB$00$00$00
$E5$B3$04v140>b+](8)[b+rb+rb+b+]
(7)2b+b+(7)
(7)(8)(7)2(9)[b+b+rb+]
(7)b+(7)rb+b+(7)2b+b+(7)
(7)(8)(7)2(9)
(7)(8)(7)2b+b+(7)
(7)(8)(7)2(9)
(7)b+(7)b+(7)3b+b+(7)

(7)(8)(7)2(9)
(7)(8)(7)2b+b+(7)
(7)(8)(7)2(9)
(7)b+(7)rb+b+(7)2b+b+(7)
(7)(8)(7)2(9)
(7)(8)(7)2b+b+(7)
(7)b+b+(7)b+b+(7)8

$E5$B1$04v255$ED$44$E5 <<f2



[r1]99

#1
(4)[ r1r1r8 @15 $E5$B0$04 $ED$5F$B3v155
o6crd+r8<g+r8b+r=36a+r=36
>crd+r8<g+r8b+ra+rd+r]
/ (4)2
(15)[@15 $E5$B3$04 o4
f=6f=4r=2d+=6d+=4r=2rg+=6g+=4r=2
rg=6g=4r=2d+=6d+=4r=2r
f=6f=4r=2d+=6d+=4r=2rg+=6g+=4r=2
cc=6c=4r=2r<a+=6a+=4r=2
>f=6f=4r=2d+=6d+=4r=2rg+=6g+=4r=2
rg=6g=4r=2d+=6d+=4r=2r
f=6f=4r=2<f=6f=4r=2a+=6a+=4r=2f=6f=4r=2>
c=6c=4r=2<f=6f=4r=2>d+=6d+=4r=2<f=6f=4r=2>
f=6f=4r=2d+=6d+=4r=2$E5$B0$04$ED$5F$B3>b+$E5$B3$04<g+=6g+=4r=2
$E5$B0$04$ED$5F$B3o6d+$E5$B3$04o4g=6g=4r=2d+=6d+=4r=2$E5$B0$04$ED$5F$B3>g+$E5$B3$04
<f=6f=4r=2d+=6d+=4r=2$E5$B0$04$ED$5F$B3>b+$E5$B3$04<g+=6g+=4r=2
cc=6c=4r=2$E5$B0$04$ED$5F$B3>a+$E5$B3$04o3a+=6a+=4r=2
>f=6f=4r=2d+=6d+=4r=2$E5$B0$04$ED$5F$B3>b+$E5$B3$04<g+=6g+=4r=2
$E5$B0$04$ED$5F$B3o6d+$E5$B3$04o4g=6g=4r=2d+=6d+=4r=2$E5$B0$04$ED$5F$B3>g+$E5$B3$04
<f=6f=4r=2g+=6g+=4r=2$E5$B0$04$ED$5F$B3>b+$E5$B3$04 c=6c=4r=2
$E5$B0$04$ED$5F$B3 a+$E5$B3$04<a+=6a+=4r=2$E5$B0$04$ED$5F$B3>d+$E5$B3$04<g=6g=4r=2]4

v120o2$E5$B1$04[ffr]7fr[ffr]3
[d+d+r]7d+r[d+d+r]3
[c+c+r]7c+r[c+c+r]3
[ffr]7fr[ffr]3
[ffr]7fr[ffr]3
[d+d+r]7d+r[d+d+r]3
[c+c+r]7c+r[c+c+r]3
[ffr]5ff+rf+f+rf+r[f+f+r]3

ff<f12^12r12
o5v135cr$DE$34$0F$40 $EB$0C$03$02 f=72$EB$00$00$00 f=72
d+8f8c8r16<a+16^16rg+=84r16
a+r$EB$0C$03$02>d+=72$EB$00$00$00 d+=72
c+8c8<a+8g+8r8a+8
r8f8g+1
>c+8c8<a+8g+8^8$EB$2E$03$02 a+1r8
$E5$B3$04
l32f<f>f<f>>(13)[d+<d+>d+<d+a+<a+>a+<a+>g+<g+<g+>g+]l16
v110(13)v85(13)r8
$E5$B0$04
o5v145cr$EB$0C$03$02 f=72$EB$00$00$00 f=72
c8g8g+8a+8^8g2
c+r$EB$0C$03$01 g=72$EB$00$00$00 g4
g+8a+8>c8^8d+8<g+8g4
f2frb+8a+=72g+8r8g8g+8r8 $EB$17$07$02 g+=168^=168r=72

(15)4

[r1]69

f$E5$B0$04 $ED$01$E0o4f=180$E5$B0$04
$ED$81$FD(11)[rg+g+rg+rg+g+rg+rg+g+g+rg+]
$ED$81$FB(11)2
$ED$81$FD(11)2
$ED$81$FB(11)
(12)[rg+g+rg+g+rg+rg+rg+g+g+rg+]
$ED$81$0C(11)
$ED$81$0E(11)2
$ED$81$0B(11)
$ED$81$0C(11)2
r$ED$81$00o4g+g+g+rg+g+[g+r]9r=80

[r1]99

#2 @15 $E5$B4$04 v140
(3)[o3f8f8<ffffrfb+8ra+8r]4
/
(3)24
f1^1
d+1^1
c+1^1
c1^1
f1^1
d+1^1
c+1^1
f1f+1

(3)2
(14)[
>d+8d+8<d+d+d+d+rd+b+8ra+8r
>d+8d+8<d+d+d+d+rd+g+8a+8>c8
c+8c+8g+8c+g+rb+g+fc+8<g+>c+
d+8d+8<d+>d+<d+>d+rgd+a+8bb+8]
(3)4
(14)
(3)4
(14)
(3)4
(14)
(3)2

[r1]69

o4g+1
(11)
$ED$81$FF(11)2
$ED$81$00(11)
$ED$81$FF(11)2
$ED$81$00
(12)
$ED$81$09(11)2
$ED$81$0B(11)
$ED$81$07(11)3
r$ED$81$00 o4fffrff[fr]9r=84

[r1]99

#3 [r8]31 v90@0$E5$B5$08 o4$ED$6F$7D c32c32c32c32
/(5)[cc$ED$6F$78 c$ED$7F$7D c]15
(6)[c$ED$6F$78 c$ED$6F$7D c32c32c32c32]
(5)15(6)
(5)15(6)
(5)15(6)
(5)15(6)
(5)15(6)
$E5$A1$05$ED$1F$6Bv150e1^1^1[r1]5
e1^1^1[r1]4$E5$B5$08
v90[$ED$7F$7D cc $ED$6F$78 c8]3
(6)
(5)15(6)
(5)15(6)
(5)15(6)
(5)15(6)
(5)15(6)
(5)15(6)
(5)15(6)
(5)15(6)




[r1]99

#4 [r1]4/[r4]33
@10o3v255[e2]32
[r1]8r4 v180$DE$12$0D$50
@11o4c1g2
a+=144b+=30a+=9g+=9
g=144g+8a+8
g+=144a+8b+8
g+=144g8g+8
g1
f=72d+=120

[f1g+1g1d+1f1g+1a+1^1]4

[r1]69

@14o2(10)[ffg+f8r=60fg+a+g+gf
g+ff8r=84cd+f=36
d+d+g+gd+8r=36<a+>c+8<a+>c+d+d+
r2gd+b+=36a+g+f
g+c+c+c+c+rfg8r4c+d+c+8
r<c+rrc+r=36>g+g8frd+c
d+ff8<fr>f8d+8g+cd+<a+g+8
f>ff8<fr>fa+8g+8>d+8<d+>d+8]
@8v255(10)

[r1]99

#5[r1]4/$DE$00$00$00[r1]8
@8v255o1[ff>f<f]16
[a+a+>a+<a+]16
[ff>f<f]16
>[c+c+>c+<c+]16
<f1^4^8

@6v210o4cr$EB$0C$03$02 f=72$EB$00$00$00 f1.
cr$EB$0C$03$01 g=72$EB$00$00$00 g1.
cr$EB$0C$03$02 c+=72$EB$00$00$00 c8^1
<a+=72g+=72g8f2r1
>cr$EB$0C$03$02 f=72$EB$00$00$00 f1.
cr$EB$0C$03$02 a+=72$EB$00$00$00 a+1.
g+8g8rc8rd+=168^1@11$DE$12$0D$50v180g4

@8v255o1[ff>f<f]8
[d+d+>d+<d+]8
[c+c+>c+<c+]8
[ff>f<f]16
[d+d+>d+<d+]8
[c+c+>c+<c+]8
[ff>f<f]16
[d+d+>d+<d+]8
[c+c+>c+<c+]8
[ff>f<f]16
[d+d+>d+<d+]8
[c+c+>c+<c+]8
[ff>f<f]8

[r1]69

[r1]99

#6 [r1]4/[r1]33 v180$DE$12$0D$50
@11o4f1
g=144g=35f=13
d+=144f8g8
f=144g8g+8
f=144d+8f8
d+1
c+=72[c=120
r4@10o3v255e4^4e4@11o4v180f1d+1c1c+1f1g1d+=72]4f4g8g+4

[r1]69

[r1]99

#7 [r1]4/[r1]38
@8v255o2[rrf<f>]8
[@16$E5$A1$05v230o4e=144^2@10o3v255e2e2e2e2e2e2e2e2e2e2e2e2e2e4]4
DO NOT PM ME ABOUT A SECOND MARIO BROS X. THING. I WILL NOT RESPOND TO PMs.
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Head over to the ASMBXT Forums and join the discssion, or submit levels!
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aterraformer
Posts: 261
Joined: 5 years ago
Location: The Astral

Re: JUMP½ Main Discussion, Rules and Base ROM

Postby aterraformer » 6 months ago

raocow wrote:the plan is to wait for Jump to be released and then replacing the graphics without telling anyone involved with Jump.
Image
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worldpeace125
Posts: 253
Joined: 4 years ago

Re: JUMP½ Main Discussion, Rules and Base ROM

Postby worldpeace125 » 3 months ago

This one resolves the slowdown issue.
Replace the old PATCH folder with this entirely. Then simply run "insert.bat" to apply the patches.

e: of course you should keep your recent data files (AuthorData, DCdata, ExtraMsgData, ExtraTranslvData, levelinfodata, LevelNameData, NoYoshiData). I worked on the base rom 0.11 which contains the outdated files of them.
Attachments
PATCH.zip
(203.85 KiB) Downloaded 10 times
Last edited by worldpeace125 on 12 Mar 2017, 11:30, edited 1 time in total.

Jongseok
I need another addmusic.
Posts: 218
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Re: JUMP½ Main Discussion, Rules and Base ROM

Postby Jongseok » 3 months ago

SAJewers wrote: Anyone good with music? Might use the A2MT Switch Palace music for a level, but it's slightly broken in AddMusicK.

Here's the MML and corresponding bnk

#am4
;n-spc
#samples
{
;#optimized
"chrom1um.bnk" ;XXX is the name of the bank file the song uses
}
;sample bank
;;;;no echo;;;;

$ED $80 $6D $2B
$ED $80 $7D $00
$F0

w220 t56 w255 l16

tuning[15]=0

#0 @15 $E5$B1$04 v120
(1)[o2f=11r=1>f=11r=1>f=11r=1>f=11r=1]16
/
(2)[o3$DE$00$00$00 $EB$01$0B$E4 $ED$5F$70 v210f16$EB$00$00$00
$E5$B1$04v120f=11r=1>f=11r=1>f=11r=1]28
v210$DE$00$10$70 o1$ED$45$71 f=130 v255$ED$44$E5 f=62
(2)60
o3$EB$01$0B$E4 $ED$5F$70 v230f16$EB$00$00$00
$E5$B1$04v120f=11r=1>f=11r=1
$EB$01$0B$E4 $ED$5F$70 v230<f16$EB$00$00$00
$E5$B1$04v120<f=11r=1>f=11r=1
$EB$01$0B$E4 $ED$5F$70 v230f16$EB$00$00$00
$E5$B1$04v120o5f=11r=1
$EB$01$0B$E4 $ED$5F$70 v230o3[f16]4[f32]8
f16r=60$EB$00$00$00v140

$E5$B3$04o3[cr$EB$0C$03$02 f=72$EB$00$00$00 f1.]2
cr$EB$0C$03$02 f=72$EB$00$00$00 f8^1^1
e=168r2
[cr$EB$0C$03$02 f=72$EB$00$00$00 f1.]2
cr$EB$0C$03$02 g+=72$EB$00$00$00 g+4^1
$E5$B0$04 o4
f=6f=4r=2c=6c=4r=2
d+=6d+=4r=2f=6f=4r=2a+=6a+=4r=2>c=6c=4r=2
d+=6d+=4r=2f=6f=4r=2a+=6a+=4r=2>c=6c=4r=2
d+=6d+=4r=2f=6f=4r=2c=6c=4r=2<a+=6a+=4r=2
f=6f=4r=2d+=6d+=4r=2c=6c=4r=2<a+=6a+=4r=2
f=6f=4r=2d+=6d+=4r=2c=6c=4r=2<a+=6a+=4r=2
f=6f=4r=2d+=6d+=4r=2c=6c=4r=2<a+=6a+=4r=2
f=6f=4r=2d+=6d+=4r=2c=6c=4r=2<a+=6a+=4r=2

(2)64
(2)64

[r1]69

$EB$01$0B$E4$E5$B1$04v230o3
f$EB$00$00$00
$E5$B3$04 $ED$01$E0 b+=180
(7)[$EB$01$0B$E4$E5$B1$04v230o3
f$EB$00$00$00
$E5$B3$04v140>b+](8)[b+rb+rb+b+]
(7)2b+b+(7)
(7)(8)(7)2(9)[b+b+rb+]
(7)b+(7)rb+b+(7)2b+b+(7)
(7)(8)(7)2(9)
(7)(8)(7)2b+b+(7)
(7)(8)(7)2(9)
(7)b+(7)b+(7)3b+b+(7)

(7)(8)(7)2(9)
(7)(8)(7)2b+b+(7)
(7)(8)(7)2(9)
(7)b+(7)rb+b+(7)2b+b+(7)
(7)(8)(7)2(9)
(7)(8)(7)2b+b+(7)
(7)b+b+(7)b+b+(7)8

$E5$B1$04v255$ED$44$E5 <<f2



[r1]99

#1
(4)[ r1r1r8 @15 $E5$B0$04 $ED$5F$B3v155
o6crd+r8<g+r8b+r=36a+r=36
>crd+r8<g+r8b+ra+rd+r]
/ (4)2
(15)[@15 $E5$B3$04 o4
f=6f=4r=2d+=6d+=4r=2rg+=6g+=4r=2
rg=6g=4r=2d+=6d+=4r=2r
f=6f=4r=2d+=6d+=4r=2rg+=6g+=4r=2
cc=6c=4r=2r<a+=6a+=4r=2
>f=6f=4r=2d+=6d+=4r=2rg+=6g+=4r=2
rg=6g=4r=2d+=6d+=4r=2r
f=6f=4r=2<f=6f=4r=2a+=6a+=4r=2f=6f=4r=2>
c=6c=4r=2<f=6f=4r=2>d+=6d+=4r=2<f=6f=4r=2>
f=6f=4r=2d+=6d+=4r=2$E5$B0$04$ED$5F$B3>b+$E5$B3$04<g+=6g+=4r=2
$E5$B0$04$ED$5F$B3o6d+$E5$B3$04o4g=6g=4r=2d+=6d+=4r=2$E5$B0$04$ED$5F$B3>g+$E5$B3$04
<f=6f=4r=2d+=6d+=4r=2$E5$B0$04$ED$5F$B3>b+$E5$B3$04<g+=6g+=4r=2
cc=6c=4r=2$E5$B0$04$ED$5F$B3>a+$E5$B3$04o3a+=6a+=4r=2
>f=6f=4r=2d+=6d+=4r=2$E5$B0$04$ED$5F$B3>b+$E5$B3$04<g+=6g+=4r=2
$E5$B0$04$ED$5F$B3o6d+$E5$B3$04o4g=6g=4r=2d+=6d+=4r=2$E5$B0$04$ED$5F$B3>g+$E5$B3$04
<f=6f=4r=2g+=6g+=4r=2$E5$B0$04$ED$5F$B3>b+$E5$B3$04 c=6c=4r=2
$E5$B0$04$ED$5F$B3 a+$E5$B3$04<a+=6a+=4r=2$E5$B0$04$ED$5F$B3>d+$E5$B3$04<g=6g=4r=2]4

v120o2$E5$B1$04[ffr]7fr[ffr]3
[d+d+r]7d+r[d+d+r]3
[c+c+r]7c+r[c+c+r]3
[ffr]7fr[ffr]3
[ffr]7fr[ffr]3
[d+d+r]7d+r[d+d+r]3
[c+c+r]7c+r[c+c+r]3
[ffr]5ff+rf+f+rf+r[f+f+r]3

ff<f12^12r12
o5v135cr$DE$34$0F$40 $EB$0C$03$02 f=72$EB$00$00$00 f=72
d+8f8c8r16<a+16^16rg+=84r16
a+r$EB$0C$03$02>d+=72$EB$00$00$00 d+=72
c+8c8<a+8g+8r8a+8
r8f8g+1
>c+8c8<a+8g+8^8$EB$2E$03$02 a+1r8
$E5$B3$04
l32f<f>f<f>>(13)[d+<d+>d+<d+a+<a+>a+<a+>g+<g+<g+>g+]l16
v110(13)v85(13)r8
$E5$B0$04
o5v145cr$EB$0C$03$02 f=72$EB$00$00$00 f=72
c8g8g+8a+8^8g2
c+r$EB$0C$03$01 g=72$EB$00$00$00 g4
g+8a+8>c8^8d+8<g+8g4
f2frb+8a+=72g+8r8g8g+8r8 $EB$17$07$02 g+=168^=168r=72

(15)4

[r1]69

f$E5$B0$04 $ED$01$E0o4f=180$E5$B0$04
$ED$81$FD(11)[rg+g+rg+rg+g+rg+rg+g+g+rg+]
$ED$81$FB(11)2
$ED$81$FD(11)2
$ED$81$FB(11)
(12)[rg+g+rg+g+rg+rg+rg+g+g+rg+]
$ED$81$0C(11)
$ED$81$0E(11)2
$ED$81$0B(11)
$ED$81$0C(11)2
r$ED$81$00o4g+g+g+rg+g+[g+r]9r=80

[r1]99

#2 @15 $E5$B4$04 v140
(3)[o3f8f8<ffffrfb+8ra+8r]4
/
(3)24
f1^1
d+1^1
c+1^1
c1^1
f1^1
d+1^1
c+1^1
f1f+1

(3)2
(14)[
>d+8d+8<d+d+d+d+rd+b+8ra+8r
>d+8d+8<d+d+d+d+rd+g+8a+8>c8
c+8c+8g+8c+g+rb+g+fc+8<g+>c+
d+8d+8<d+>d+<d+>d+rgd+a+8bb+8]
(3)4
(14)
(3)4
(14)
(3)4
(14)
(3)2

[r1]69

o4g+1
(11)
$ED$81$FF(11)2
$ED$81$00(11)
$ED$81$FF(11)2
$ED$81$00
(12)
$ED$81$09(11)2
$ED$81$0B(11)
$ED$81$07(11)3
r$ED$81$00 o4fffrff[fr]9r=84

[r1]99

#3 [r8]31 v90@0$E5$B5$08 o4$ED$6F$7D c32c32c32c32
/(5)[cc$ED$6F$78 c$ED$7F$7D c]15
(6)[c$ED$6F$78 c$ED$6F$7D c32c32c32c32]
(5)15(6)
(5)15(6)
(5)15(6)
(5)15(6)
(5)15(6)
$E5$A1$05$ED$1F$6Bv150e1^1^1[r1]5
e1^1^1[r1]4$E5$B5$08
v90[$ED$7F$7D cc $ED$6F$78 c8]3
(6)
(5)15(6)
(5)15(6)
(5)15(6)
(5)15(6)
(5)15(6)
(5)15(6)
(5)15(6)
(5)15(6)




[r1]99

#4 [r1]4/[r4]33
@10o3v255[e2]32
[r1]8r4 v180$DE$12$0D$50
@11o4c1g2
a+=144b+=30a+=9g+=9
g=144g+8a+8
g+=144a+8b+8
g+=144g8g+8
g1
f=72d+=120

[f1g+1g1d+1f1g+1a+1^1]4

[r1]69

@14o2(10)[ffg+f8r=60fg+a+g+gf
g+ff8r=84cd+f=36
d+d+g+gd+8r=36<a+>c+8<a+>c+d+d+
r2gd+b+=36a+g+f
g+c+c+c+c+rfg8r4c+d+c+8
r<c+rrc+r=36>g+g8frd+c
d+ff8<fr>f8d+8g+cd+<a+g+8
f>ff8<fr>fa+8g+8>d+8<d+>d+8]
@8v255(10)

[r1]99

#5[r1]4/$DE$00$00$00[r1]8
@8v255o1[ff>f<f]16
[a+a+>a+<a+]16
[ff>f<f]16
>[c+c+>c+<c+]16
<f1^4^8

@6v210o4cr$EB$0C$03$02 f=72$EB$00$00$00 f1.
cr$EB$0C$03$01 g=72$EB$00$00$00 g1.
cr$EB$0C$03$02 c+=72$EB$00$00$00 c8^1
<a+=72g+=72g8f2r1
>cr$EB$0C$03$02 f=72$EB$00$00$00 f1.
cr$EB$0C$03$02 a+=72$EB$00$00$00 a+1.
g+8g8rc8rd+=168^1@11$DE$12$0D$50v180g4

@8v255o1[ff>f<f]8
[d+d+>d+<d+]8
[c+c+>c+<c+]8
[ff>f<f]16
[d+d+>d+<d+]8
[c+c+>c+<c+]8
[ff>f<f]16
[d+d+>d+<d+]8
[c+c+>c+<c+]8
[ff>f<f]16
[d+d+>d+<d+]8
[c+c+>c+<c+]8
[ff>f<f]8

[r1]69

[r1]99

#6 [r1]4/[r1]33 v180$DE$12$0D$50
@11o4f1
g=144g=35f=13
d+=144f8g8
f=144g8g+8
f=144d+8f8
d+1
c+=72[c=120
r4@10o3v255e4^4e4@11o4v180f1d+1c1c+1f1g1d+=72]4f4g8g+4

[r1]69

[r1]99

#7 [r1]4/[r1]38
@8v255o2[rrf<f>]8
[@16$E5$A1$05v230o4e=144^2@10o3v255e2e2e2e2e2e2e2e2e2e2e2e2e2e4]4
No, it works fine. I made A2MT SPC set on addmusicK.
I can give you my MML file. If you cannot solve the problem.

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SAJewers
A2XT Guy
Posts: 1975
Joined: 5 years ago
Location: Nova Scotia

Re: JUMP½ Main Discussion, Rules and Base ROM

Postby SAJewers » 3 months ago

Yeah, post it, and I'll give it a shot.
DO NOT PM ME ABOUT A SECOND MARIO BROS X. THING. I WILL NOT RESPOND TO PMs.
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Jongseok
I need another addmusic.
Posts: 218
Joined: 1 year ago
Location: Seoul, Korea

Re: JUMP½ Main Discussion, Rules and Base ROM

Postby Jongseok » 3 months ago

SAJewers wrote: Yeah, post it, and I'll give it a shot.
Here it is.

Code: Select all

#am4
#samples
{"chrom1um.bnk"}
	$ED $80 $6D $2B
	$ED $80 $7D $00
	$F0

w220 t56 w255 l16

tuning[15]=0

#0 @15 $E5$B1$04 v120
(1)[o2f=11r=1>f=11r=1>f=11r=1>f=11r=1]16
/
(2)[o3$DE$00$00$00 $EB$01$0B$E4 $ED$5F$70 v210f16$EB$00$00$00
$E5$B1$04v120f=11r=1>f=11r=1>f=11r=1]28
v210$DE$00$10$70 o1$ED$45$71 f=130 v255$ED$44$E5 f=62
(2)60
o3$EB$01$0B$E4 $ED$5F$70 v230f16$EB$00$00$00
$E5$B1$04v120f=11r=1>f=11r=1
$EB$01$0B$E4 $ED$5F$70 v230<f16$EB$00$00$00
$E5$B1$04v120<f=11r=1>f=11r=1
$EB$01$0B$E4 $ED$5F$70 v230f16$EB$00$00$00
$E5$B1$04v120o5f=11r=1
$EB$01$0B$E4 $ED$5F$70 v230o3[f16]4[f32]8
f16r=60$EB$00$00$00v140

$E5$B3$04o3[cr$EB$0C$03$02 f=72$EB$00$00$00 f1.]2
cr$EB$0C$03$02 f=72$EB$00$00$00 f8^1^1
e=168r2
[cr$EB$0C$03$02 f=72$EB$00$00$00 f1.]2
cr$EB$0C$03$02 g+=72$EB$00$00$00 g+4^1
$E5$B0$04 o4
f=6f=4r=2c=6c=4r=2
d+=6d+=4r=2f=6f=4r=2a+=6a+=4r=2>c=6c=4r=2
d+=6d+=4r=2f=6f=4r=2a+=6a+=4r=2>c=6c=4r=2
d+=6d+=4r=2f=6f=4r=2c=6c=4r=2<a+=6a+=4r=2
f=6f=4r=2d+=6d+=4r=2c=6c=4r=2<a+=6a+=4r=2
f=6f=4r=2d+=6d+=4r=2c=6c=4r=2<a+=6a+=4r=2
f=6f=4r=2d+=6d+=4r=2c=6c=4r=2<a+=6a+=4r=2
f=6f=4r=2d+=6d+=4r=2c=6c=4r=2<a+=6a+=4r=2

(2)64
(2)64

[r1]69

$EB$01$0B$E4$E5$B1$04v230o3
f$EB$00$00$00
$E5$B3$04 $ED$01$E0 b+=180
(7)[$EB$01$0B$E4$E5$B1$04v230o3
f$EB$00$00$00
$E5$B3$04v140>b+](8)[b+rb+rb+b+]
(7)2b+b+(7)
(7)(8)(7)2(9)[b+b+rb+]
(7)b+(7)rb+b+(7)2b+b+(7)
(7)(8)(7)2(9)
(7)(8)(7)2b+b+(7)
(7)(8)(7)2(9)
(7)b+(7)b+(7)3b+b+(7)

(7)(8)(7)2(9)
(7)(8)(7)2b+b+(7)
(7)(8)(7)2(9)
(7)b+(7)rb+b+(7)2b+b+(7)
(7)(8)(7)2(9)
(7)(8)(7)2b+b+(7)
(7)b+b+(7)b+b+(7)8

$E5$B1$04v255$ED$44$E5 <<f2



[r1]99

#1
(4)[ r1r1r8 @15 $E5$B0$04 $ED$5F$B3v155
o6crd+r8<g+r8b+r=36a+r=36
>crd+r8<g+r8b+ra+rd+r]
/ (4)2
(15)[@15 $E5$B3$04 o4
f=6f=4r=2d+=6d+=4r=2rg+=6g+=4r=2
rg=6g=4r=2d+=6d+=4r=2r
f=6f=4r=2d+=6d+=4r=2rg+=6g+=4r=2
cc=6c=4r=2r<a+=6a+=4r=2
>f=6f=4r=2d+=6d+=4r=2rg+=6g+=4r=2
rg=6g=4r=2d+=6d+=4r=2r
f=6f=4r=2<f=6f=4r=2a+=6a+=4r=2f=6f=4r=2>
c=6c=4r=2<f=6f=4r=2>d+=6d+=4r=2<f=6f=4r=2>
f=6f=4r=2d+=6d+=4r=2$E5$B0$04$ED$5F$B3>b+$E5$B3$04<g+=6g+=4r=2
$E5$B0$04$ED$5F$B3o6d+$E5$B3$04o4g=6g=4r=2d+=6d+=4r=2$E5$B0$04$ED$5F$B3>g+$E5$B3$04
<f=6f=4r=2d+=6d+=4r=2$E5$B0$04$ED$5F$B3>b+$E5$B3$04<g+=6g+=4r=2
cc=6c=4r=2$E5$B0$04$ED$5F$B3>a+$E5$B3$04o3a+=6a+=4r=2
>f=6f=4r=2d+=6d+=4r=2$E5$B0$04$ED$5F$B3>b+$E5$B3$04<g+=6g+=4r=2
$E5$B0$04$ED$5F$B3o6d+$E5$B3$04o4g=6g=4r=2d+=6d+=4r=2$E5$B0$04$ED$5F$B3>g+$E5$B3$04
<f=6f=4r=2g+=6g+=4r=2$E5$B0$04$ED$5F$B3>b+$E5$B3$04 c=6c=4r=2
$E5$B0$04$ED$5F$B3 a+$E5$B3$04<a+=6a+=4r=2$E5$B0$04$ED$5F$B3>d+$E5$B3$04<g=6g=4r=2]4

v120o2$E5$B1$04[ffr]7fr[ffr]3
[d+d+r]7d+r[d+d+r]3
[c+c+r]7c+r[c+c+r]3
[ffr]7fr[ffr]3
[ffr]7fr[ffr]3
[d+d+r]7d+r[d+d+r]3
[c+c+r]7c+r[c+c+r]3
[ffr]5ff+rf+f+rf+r[f+f+r]3

ff<f12^12r12
o5v135cr$DE$34$0F$40 $EB$0C$03$02 f=72$EB$00$00$00 f=72
d+8f8c8r16<a+16^16rg+=84r16
a+r$EB$0C$03$02>d+=72$EB$00$00$00 d+=72
c+8c8<a+8g+8r8a+8
r8f8g+1
>c+8c8<a+8g+8^8$EB$2E$03$02 a+1r8
$E5$B3$04
l32f<f>f<f>>(13)[d+<d+>d+<d+a+<a+>a+<a+>g+<g+<g+>g+]l16
v110(13)v85(13)r8
$E5$B0$04
o5v145cr$EB$0C$03$02 f=72$EB$00$00$00 f=72
c8g8g+8a+8^8g2
c+r$EB$0C$03$01 g=72$EB$00$00$00 g4
g+8a+8>c8^8d+8<g+8g4
f2frb+8a+=72g+8r8g8g+8r8 $EB$17$07$02 g+=168^=168r=72

(15)4

[r1]69

f$E5$B0$04 $ED$01$E0o4f=180$E5$B0$04
$ED$81$FD(11)[rg+g+rg+rg+g+rg+rg+g+g+rg+]
$ED$81$FB(11)2
$ED$81$FD(11)2
$ED$81$FB(11)
(12)[rg+g+rg+g+rg+rg+rg+g+g+rg+]
$ED$81$0C(11)
$ED$81$0E(11)2
$ED$81$0B(11)
$ED$81$0C(11)2
r$ED$81$00o4g+g+g+rg+g+[g+r]9r=80

[r1]99

#2 @15 $E5$B4$04 v140
(3)[o3f8f8<ffffrfb+8ra+8r]4
/
(3)24
f1^1
d+1^1
c+1^1
c1^1
f1^1
d+1^1
c+1^1
f1f+1

(3)2
(14)[
>d+8d+8<d+d+d+d+rd+b+8ra+8r
>d+8d+8<d+d+d+d+rd+g+8a+8>c8
c+8c+8g+8c+g+rb+g+fc+8<g+>c+
d+8d+8<d+>d+<d+>d+rgd+a+8bb+8]
(3)4
(14)
(3)4
(14)
(3)4
(14)
(3)2

[r1]69

o4g+1
(11)
$ED$81$FF(11)2
$ED$81$00(11)
$ED$81$FF(11)2
$ED$81$00
(12)
$ED$81$09(11)2
$ED$81$0B(11)
$ED$81$07(11)3
r$ED$81$00 o4fffrff[fr]9r=84

[r1]99

#3 [r8]31 v90@0$E5$B5$08 o4$ED$6F$7D c32c32c32c32
/(5)[cc$ED$6F$78 c$ED$7F$7D c]15
(6)[c$ED$6F$78 c$ED$6F$7D c32c32c32c32]
(5)15(6)
(5)15(6)
(5)15(6)
(5)15(6)
(5)15(6)
$E5$A1$05$ED$1F$6Bv150e1^1^1[r1]5
e1^1^1[r1]4$E5$B5$08
v90[$ED$7F$7D cc $ED$6F$78 c8]3
(6)
(5)15(6)
(5)15(6)
(5)15(6)
(5)15(6)
(5)15(6)
(5)15(6)
(5)15(6)
(5)15(6)




[r1]99

#4 [r1]4/[r4]33
@10o3v255[e2]32
[r1]8r4 v180$DE$12$0D$50
@11o4c1g2
a+=144b+=30a+=9g+=9
g=144g+8a+8
g+=144a+8b+8
g+=144g8g+8
g1
f=72d+=120

[f1g+1g1d+1f1g+1a+1^1]4

[r1]69

@14o2(10)[ffg+f8r=60fg+a+g+gf
g+ff8r=84cd+f=36
d+d+g+gd+8r=36<a+>c+8<a+>c+d+d+
r2gd+b+=36a+g+f
g+c+c+c+c+rfg8r4c+d+c+8
r<c+rrc+r=36>g+g8frd+c
d+ff8<fr>f8d+8g+cd+<a+g+8
f>ff8<fr>fa+8g+8>d+8<d+>d+8]
@8v255(10)

[r1]99

#5[r1]4/$DE$00$00$00[r1]8
@8v255o1[ff>f<f]16
[a+a+>a+<a+]16
[ff>f<f]16
>[c+c+>c+<c+]16
<f1^4^8

@6v210o4cr$EB$0C$03$02 f=72$EB$00$00$00 f1.
cr$EB$0C$03$01 g=72$EB$00$00$00 g1.
cr$EB$0C$03$02 c+=72$EB$00$00$00 c8^1
<a+=72g+=72g8f2r1
>cr$EB$0C$03$02 f=72$EB$00$00$00 f1.
cr$EB$0C$03$02 a+=72$EB$00$00$00 a+1.
g+8g8rc8rd+=168^1@11$DE$12$0D$50v180g4

@8v255o1[ff>f<f]8
[d+d+>d+<d+]8
[c+c+>c+<c+]8
[ff>f<f]16
[d+d+>d+<d+]8
[c+c+>c+<c+]8
[ff>f<f]16
[d+d+>d+<d+]8
[c+c+>c+<c+]8
[ff>f<f]16
[d+d+>d+<d+]8
[c+c+>c+<c+]8
[ff>f<f]8

[r1]69

[r1]99 

#6 [r1]4/[r1]33 v180$DE$12$0D$50
@11o4f1
g=144g=35f=13
d+=144f8g8
f=144g8g+8
f=144d+8f8
d+1
c+=72[c=120
r4@10o3v255e4^4e4@11o4v180f1d+1c1c+1f1g1d+=72]4f4g8g+4

[r1]69

[r1]99

#7 [r1]4/[r1]38
@8v255o2[rrf<f>]8
[@16$E5$A1$05v230o4e=144^2@10o3v255e2e2e2e2e2e2e2e2e2e2e2e2e2e4]4

User avatar
SAJewers
A2XT Guy
Posts: 1975
Joined: 5 years ago
Location: Nova Scotia

Re: JUMP½ Main Discussion, Rules and Base ROM

Postby SAJewers » 3 months ago

No, that doesn't sound correct either.

Compare the SPC from AMK, vs this video from Wyatt. You can hear a difference about 50 seconds in.
DO NOT PM ME ABOUT A SECOND MARIO BROS X. THING. I WILL NOT RESPOND TO PMs.
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Head over to the ASMBXT Forums and join the discssion, or submit levels!
Image
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Jongseok
I need another addmusic.
Posts: 218
Joined: 1 year ago
Location: Seoul, Korea

Re: JUMP½ Main Discussion, Rules and Base ROM

Postby Jongseok » 3 months ago

SAJewers wrote: No, that doesn't sound correct either.

Compare the SPC from AMK, vs this video from Wyatt. You can hear a difference about 50 seconds in.
Actually, all a2mt songs are only for addmusic4.05. So, it's not compatible with amk.

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worldpeace125
Posts: 253
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Re: JUMP½ Main Discussion, Rules and Base ROM

Postby worldpeace125 » 3 months ago

Because of the necessity, I made a patch that allows more than 120 exits from scratch. For now you can have at most 152 exits (120+4*8) but this limit can be easily changed if you want.

Available for extra events(121st-152nd)
- layer 1 tile revealing: you need to handle the config table. see the attached image for the location of the table.
- layer 1 tile destruction (castle, switch, etc.): editable with lunar magic. this was available in jump 1 too.
- layer 2 events: partially editable with lm. basically all the extra layer 2 events will be regarded as the last (120th) event in the editor. you need to handle the config table that decides the separation points.

I will explain the format of the config tables later. (the layer 2 table is kinda obvious though)

Not available for extra events
- layer 1 events
- layer 2 silent events
i.e. don't use extra events for a path that connects between two (sub)maps

It's still beta, so let me know if you encounter some weird effect.
Like the last patch, you should keep your recent data files (AuthorData, DCdata, ExtraMsgData, ExtraTranslvData, levelinfodata, LevelNameData, and NoYoshiData).
Attachments
PATCH.zip
(205.12 KiB) Downloaded 9 times
ee.png
ee.png (6.94 KiB) Viewed 423 times

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aterraformer
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Location: The Astral

Re: JUMP½ Main Discussion, Rules and Base ROM

Postby aterraformer » 2 months ago

raocow wrote:the plan is to wait for Jump to be released and then replacing the graphics without telling anyone involved with Jump.
Image
Image


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