Using regular SMBX midpoints with multipoints isn't advised, but two multipoints checkpoints shouldn't break anything. Make sure you reset the level before testing again, otherwise things will get confused.acrowdofpeople wrote: EDIT: I broke multipoints somehow. When I use it to provide a second midpoint, the SMBX-provided one breaks, so I removed the first one and tried to use multipoints to add the first one back - only to break the midpoint I had added originally.The last line was the one that originally worked, so I tried using the second line to replace the SMBX midpoint... which caused the third line to break somehow and now there are no midpoints. I'll just provide a shortcut through the midpoint room to the boss...Code: Select all
multipoints = loadAPI("multipoints"); multipoints.addLuaCheckpoint(-139925, -140055, 3); multipoints.addLuaCheckpoint(-99942, -100070, 5);
If it still doesn't work, then I could take a look at the level and see if I can work it out. You do want to make sure you have the most recent version of multipoints, though, because I think the one included in LunaLua is out of date.