Rednaxela wrote:Don't have time to test right now but something likeDog In Da Grass wrote:Okay, thanks, sorry I had to double post itMay works...
Code: Select all
local event_triggered = false function onLoop() if (mem(0xB2C8B4, FIELD_WORD) ~= 0) then if (not event_triggered) then event_triggered = true triggerEvent("SomeEvent") end else event_triggered = false end end
Thanks! Works just like I wanted it to! (for the most part) I just need to figure out how to get NPCs to spawn in frozen time when I cause the layer to switch.