You should read this: https://www.microsoft.com/appliedscienc ... ained.mspxKayhemMaus wrote:I can't, say, hold run, a direction, try to throw upwards and jump at the same time on a keyboard when I can on a joypad. My keyboard refuses that many inputs. That's a big difference to me.S1eth wrote:There's no difference between keyboard and gamepad. That part of the level is doable, but
the coins between the first 2 spinies are a bitch to get. I eventually got good at it, and started doing it without problems, but if you first enter that room, you'll be jumping between the first 2 spinies for a long time.
Too much big Mario discrimation in the first part. I glitched through most of it as big Mario anyway, but it's tedious.
Remove the top row of coins from all coin clusters in the first room so you can collect all of them as small Mario without having to jump.
Actually, the whole first room takes too long for my liking. Since there's no challenge to it, you should make it as simple as possible without forcing me to run back and forth and jump. That just wastes my time when I die and have to redo it.
Room with the coins and shell: If you actually do it fast, you die to the shell. You shouldn't be punished for being fast.
The vase room, place blocks between the vases so you don't have to jump between them to enter.
Toad room has weird cutoff. Peach room takes ages to do.
I died a lot in the water lava room in the top right corner, when Mario refused to jump from bubble to bubble and fell into the lava.
In general, you'll die a lot, and you'll have to reply all those tedious rooms over and over again.
I didn't play for good ending, but I assume I have to finished the whole level without dying once, and that's just not gonna happen.
I admit the first rings set made me have to back and forth occasionally myself, I might get rid of those three just to eliminate that part. It is pretty annoying.
I originally was going to make someone do the whole set without power ups until the second exit came to mind, it's not about discrimination it's about endurance. Shy Guy isn't trying to make it easy for you. He wants you to die.
If you think the first room is so much of a problem with tedium then sure I can change it but I thought it set up the premise of the level rather well and to the point. Perhaps a different layout may help.
Do you mean the one with the leafs and shells or the one with the coinblocks and shell? Because I'm not sure what you're referring to here.
Sure, I'll add blocks. I only had them separated because originally I kept going in the wrong pipes when I was testing and knew they were too close together.
Toad room has cut-off? I'll have to investigate what you mean, I thought it was fine o.o
Peach's room is supposed to be the longest, it's Basic Rinka Dodging but in a setting that's not all that difficult. Plus, it does take less time if you kick the veg as it multi-hits the glass panels which does make it go faster.
I never had a problem going from bubble to bubble but I can test that out some more, see if there's any way to make that less frustrating for you. You did try floating with the leaf if you didn't get as good a jump as you wanted, right...?
Good ending, collect the 4 characters in one life, yeah. Again, I playtested the hell out of this to make sure I could do it and did it multiple times (but not every time, I admit)
I didn't die all that often, and I'm not that good at SMBX *points at flair* So I don't know what to tell you at this point... o.o; I'll put it back in the lab.
Especially Notebook keyboards seem to suffer from ghosting.
If you buy keyboards designed for gaming, you'll usually have no problems with ghosting for keys around WASD.
Coinblocks and shell.
If you are slow, the shell bumps into a coin block and turns back, you're save.
If you collect all the rings before the shell reaches the center, the teleporter appears, the shell lands on the teleporter, and then kills you.