Dragon Fogel wrote: KayhemMaus wrote: dr_kraid wrote:
Thinking about it I'd be willing to accept that my issues with the
are due to my use of a keyboard instead of a controller. Unless you are also using a keyboard. In which case I might just need to git gud. I mean, it's possible.
I use joy2key because I can't figure out how to use the controller on the editor. But yeah, I wouldn't recommend trying anything I make with a keyboard - tested and optimized on a controller will probably make a lot of the things I expect you to do in a level rough if not impossible otherwise.
I haven't gotten around to testing this level yet, but I want to note that if a level is at a point where it can't feasibly be done with a keyboard, I view that as a problem.
Note I said probably not definitely. I view the keyboard controls as fundamentally flawed because you can't physically do half of the things you can do with vanilla Mario on a keyboard and that's annoying and frustrating because there's a line between limited and stupid.
However, if it is seen as impossible with a keyboard of course I will fix that. It's that I program with joypad controls in mind and I don't know how feasible a stunt is to do otherwise - the boss in Show Me The Money! was the first difficult example that came to mind and I didn't get reports of that being impossible to finish on keys.