Geez, it sure is a frequent update from me.
Anyway, this time it is the completed version.
Completed, waiting for review to make adjustment.
http://www.mediafire.com/download/fr31r ... m_V200.zip
Last version is completed in the sense of functionality: as in, if I am rushing for the contest, that will likely be the version where I will feel "better to submit something than nothing".
This version is completed completely.
Level name: Have some boom boom
Note: 2 stars, Mario-only Level(I already limit the level to Mario only, and don't take away the Mario-pass-through block when you edit in the future.)
There is a secret to unlock, but that is not really necessary to secret star.(The secret star is less troublesome than that. Maybe it is possible to stumble across the secret star first.)(The secret to unlock is basically some... credits and easter eggs + 1 clear hint for the secret. The end of the level has the hint already, just that the hint in the secret is likely clearer.)
1. It is possible for the 2nd room to be unwinnable.
~ It is possible to accidentally squeeze boom boom to non-existence, yet this non-existence doesn't make you win by default.
~ You can kill yourself though if you get such problem, instead of needing cheat code to kill yourself off.
~ The version here still has that bug, though I already fixed in my version(hopefully). I want to hear more review before I submitted the new version.
~~~ well, I have been paying attention to this bug for long already, and I thought the fix I did already fix the bug.(well, it is kinda hard to recreate the glitch. My method of fixing is to allow this glitch to happen, yet this glitch won't cause a problem on clearing 2nd room.)
2. I forgot to change the BGM back for the part after room 4.
~ Every kill room has the boss BGM that I choose, and for normal platforming part, I have another BGM. But the part after room 4 is still the boss BGM.