ASMT v2.0
Posted: 22 Aug 2011, 23:09
by yoshicookiezeus
Not to be confused with A2MT, this is an idea that I have been entertaining for some time now. Basically, the idea is to go through the original hack, add more midpoints, tone down some of the more difficult levels, make it compatible with emulators that aren't ZSNES, and generally make the thing a bit more playable than the current version. I haven't gotten beyond the planning phase yet (and probably won't for a while due to being involved with both SMWCP2 and A2MT, as well as college starting up again), but I'm thankful for any and all suggestions you might have.
Here's what I have so far:
Here's what I have so far:
Patches:
- multiple midway points
- main overworld music split
- HDMA fix
- overworld "raocoins collected" indicator
- SRAM expand (save lives and powerups)
- P-switch fix
Levels:
And Then There Was A Resistance Base:
- change cutscene Demo graphics to small Demo
- trigger midpoint on entrance to prevent cutscene from showing up multiple times
- prevent access to And So It Began until resistance HQ has been visited?
- fix NPCs
And So It Began:
- remove first powerup
Water Water Everywhere:
- less munchers?
- remove p-switch "puzzle"
Crossroads to the Red Switch:
- make path to secret exit pipe slightly more threatening?
Red Switch of Puzzle:
- extend level?
I Need To Breathe!:
- add beginning and end area above water without time limit
The Worms' Cave:
- tone down bridge-building segment (extend turn block platforms?)
- widen narrow tunnels with munchers
- extend cement block platform below big jump
- add ends to hanging vines
- remedy blind fall into enemies at level end
Charlie's Glue Factory:
- fix lava splash and fireball palette
- extend level
- change lava palette in boss room
viewtopic.php?f=3&t=1028&start=300#p48252
Bouncing Brigade:
- make spinjump section at end mandatory?
- tone down secret exit path?
- disable sprite interaction with layer 2 in secret exit path
Firehazard Canopy
- tone down difficulty (make some branches wider? switch blocks?)
- remove jumping flames from Koopa-bouncing section
- make the top of the level more dangerous (fishing boo?)
Down The Poison River:
- add raocoins?
The Cave Where The Crystals Are:
- make beginning part slightly less obnoxious
- add crystals/sparkles?
- add raocoins?
Yoshi's Were-House:
- disallow resetting in secret exit puzzle? (former reset door leading to layer 2 room)
- fix banisters
- add more enemies to layer 2 room
- extend second half
- add raocoins?
The Switch Where Yoshi Jumps A Lot:
- add more enemies
Afraid Of Something Unseen:
- add custom music
- make clouds nonsolid
- make bullet shooters line up with cannons in first half?
- get rid of one-tile-deep lava
- add fifth raocoin
- fix coin trail just before the goal
- make enemies not hurt you?
Emerald Stronghold:
- make message only show up the first time
- remove blind drop into lava
- make egg not teleport Demo when she's already dead
- remove darkness HDMA effect
- make egg not appear when backtracking from midpoint
- fix spinjump interaction for the boss
Noah's ARGH!:
- space out sprites to minimize slowdown
High! Sky! Fly!:
- remove no-yoshi intro
- extend time limit
- replace invisible note blocks with ceiling generator
- add midpoint to secret exit path?
- remove/move some falling footballs
- move pipes around in key room
On Cloud Nine:
- fix player being able to go under the level
- remove goombas in first section
- fix coin trails in note block section
- remove sixth raocoin
- extend distance between flying hammer bros
- add coin arrow in between p-switch wall
Charlie's Outhouse:
- add normal boos, remove first boo block
- remove first springboard
- remove coins from secret exit path
- fix goal post
Go, Come Back, Go!
- add better way to force player to keep Yoshi
- block Yoshi from eating disco shell
- replace cement blocks
- disable flying?
- change music in last room
Some Sort Of Place Type Object:
- remove shell and offscreen springboard "puzzle"
- move last raocoin?
heaven is a very sky place dangerous:
- fix sprite memory issues
- remove bullet walls
- make platforming room follow balloon room for a single path
Chocolate Castle:
- fix background position
- center bonus area pipe above falling platform
- fix music looping
- make cookies not interact with objects when killed with cape
- add extra powerup before boss (yellow switch block?)
- fix boss using palette to determine sprites to throw
- fix giant cookies animating even when sprites are frozen
- give boss more fitting music
Booster Dump Site:
- fix entrance camera position
- fix booster block graphics
- restore first message block
- extend fuzzy platforms with switch blocks?
- remove pit from bottom of secret passage
- make boost controller non-solid
- give boost controller pedestal better graphics
- disable L/R scrollling while boost controller is active
- make raocoins not reappear after exiting boost controller room
- replace dirt tiles with correct ones
- remove munchers above last booster in vertical section
REVENGE OF SWITCHES PRESSED:
- remove key?
- block off lower passage at start with green switch?
- block off 3-up from below
- replace cement blocks
- remove P-switch part
- add enemies to Boo ring part
- fix palette animation not fading properly
Chillout:
- replace powerup filtering with "no flying" levelASM code, add sign
- fix buzzy beetle graphics getting glitched when brought through pipe
- remove layer priority from bushes
- lower time limit
- change bat palette in cave
- generally make palette look better
- replace mushroom blocks with flower blocks
- fix sprite memory issues
- change solution to secret exit (bounce up through opening on the right instead of cloning P-switch)
RAW HORSE POWER:
- fix entrance camera position
- remove powerup filtering?
- vary pipe colours
- make pipe to secret exit stand out more
- tone down secret exit room (remove upper path?)
- make sure saw doesn't despawn in secret exit room
teh hardest lvl:
- remove stairway disco shell
- remove about half of the invisible coin blocks around midpoint
- make Chuck jump easier
- add proper pipe connectors
Pipe Sprint:
- fix level tile
- spread out raocoins
- replace water with layer 3 low tide?
- fix pipe/water intersections
- fix sprite memory issues
Wild Green Yonder:
- tone down first muncher ceiling jump in beginning part
- remove Super Koopa generator in first part
- fix slowdown in beginning part
- widen one-tile-wide diagonal ledges
- tone down vertical room
- fix sprite memory issues in vertical room
- fix lava palette in vertical room
- fix music looping
- remove trick P-switch passage to 1-up
- extend time limit by 100 seconds
- fix blind jump after key
Untitled:
- raise goal sphere
- add ceiling generator to first part
- making springboard harder to get/extend level slightly?
- add raocoins?
Revenge of a Much Abused Horse:
- move background to layer 3?
- replace red yoshi with green one
- replacing falling goomba with exploding block
- fix lava palette
- remove jump between falling layer 2 Yoshis near end
- reset time limit in boss room
- make midway entrance room more interesting
- make music fade out when boss defeated
Yellow(?) Switch Palace
- fix random dying glitch
- enable diagonal movement
- put warnings for the falling platforms (red ceiling?)
- make block explode when hit
A Honeypot Trap:
- remove powerup filtering
- fix piranha plant graphics
- lower bee spawn rate in layer 2 spike room
- impose limit on number of homing bees in boss room
- make leftover bees disappear when boss is defeated
hey there charlie:
- make beginning gauntlet slightly more possible
- remove a few chucks in key room to alleviate slowdown
- tone down part right after midpoint (switch blocks?)
Pressure Point:
- fix powerup filtering
- fix cutoffness in entrance room
- make powerup in entrance room less obnoxious to get
- fix getting crushed by the edge of the screen
- fix Demo not falling down after dying
- make end pipe possible to enter even if you're not standing on the ground
- remove munchers from fish tunnel?
AFTER THAT SHELL!:
- move coin arrow in first room up one tile
- replace fallthrough glass blocks with munchers (or triangles?)
- make midway point easier to get
- screen position for second half/add coin R
- add powerups to second half
- fix cutoff arrow signs
- fix autorunning levelASM
- disable 1-ups from shell?
- disable shell grabbing?
Colour Crave Cave:
- remove layer 3 background
- make first raocoin easier to get
- remove reusable p-switch + used block in first half
- fix reusable p-switch graphics
- remove pointless P-switch pipe
Panic in the Outhouse:
- make all different bullets match up graphically
- replace display level message sprite with message box
- fix solidity of conveyor end tiles
- fix sprite memory issues
- give Boomerang Bills limited range
- replace midpoint with powerup, move midpoint to start of second room
- remove spikes from door area, provide clearer way back up
- lower time limit
- change first second room powerup to cape?
Night of the Living Charlie:
- increase time limit by 100
- fix sprite memory issues
- add levelASM code to make chucks unkillable
- change baby Yoshis to footballs and fireballs to baseballs in boss battle
The Castle That Goes Up And Down:
- add layer 3 background
- add powerups
- move first P-switch down one floor
- fix music channels
- make first spike elevator a bit more forgiving
- move or remove hothead just before midpoint
- fix stuck-forever spots
- extra midway point?
- readd Rumia HDMA
- make Rumia's life counter not show up until after she has appeared
- move Rumia windowing blackout up a couple of tiles
- fix Rumia's bullets disappearing when you get hit
- add button to speed up elevators?
An Echoing Call:
- widen passages in first half
- remove one B-block + wall in first room
- fix flashing used blocks
- mark ice spawners
- add powerups to second half, widen some passages?
- change ice block spinies to spiky snowflakes?
- make second half of level slippery
- add throw blocks to part where you have to use the cloud
- add reset sign to enterable pipe
- make sure Cirno doesn't go away until after you have to bounce on her near end of level
giant ice cubes:
- fix Demo palette
- fix slipperiness
- make second Demo coin slightly more possible to get without getting hurt
- add another powerup to second half
- remove fire generator
- remove Koopa from powerup area after midpoint
- remove spikes from goal door area
- add exit to secret exit room
- make pipe to secret exit room slightly more obvious
- add switch blocks to extend platforms?
Ghosts Are Scary!:
- redo completely
viewtopic.php?f=3&t=1028&start=1225#p50683
Red Koopa's Red Sparkling Death:
- fix goal blocks
- replace real goal with green ? sphere
Below the Ice, There Is...:
- lower music volume
- add custom blocks
- fix weird black line in background of first room (disable dark level mode)
- add easier way to get dragon coin in second room?
- make spike passage in midpoint room less impossible
- fix yoshi muncher palette
The Frozen Crusade:
- fix camera position
- fix sparky palette
- replace cement blocks
- remove first springboard
- replace second and third springboards with note blocks or similar
- add powerup to second half
- place extra falling platform below the one you have to ride down
- fix sprite memory issues in secret exit room
- disable screen scrolling in secret exit room
- add extra midpoint to start of secret exit room/move secret exit room nearer to midpoint
Super Puzzle Deluxe:
- improve cape filtering (remove cape on level entry through levelASM)
- make first jump less obnoxious
- remove some spikes
- raise ceiling near first silver P-switch
- replace "green" shells with ones that stop after one stomp
- remove spikes from just above and next to keyhole
- replace fire spinies in normal exit room
- make sure you can't just hit key block with shell (place key on high block)
- raise platforms below invisible coin blocks
- remove spikes above big down arrow
- remove beginning trap in normal exit room
- remove cloud trap in secret exit room
- add warning that star path leads to secret exit (key sign?)
- make springboard require blue shell to get
- add message to message boxes
Do The Puzzle Ice!:
- fix blind jump into lava from first silver P
- add way to die in first side room
- block off pipe to exit while blue P is active
- remove a few Koopas from exit room
- extend level?
A Vanilla Level:
- improve powerup filtering (just replace cape)
- make 1-up slightly less obvious (hide behind igloo)
- remove 1-up near midpoint
- extend time limit by 100
- remove falling snowball near end
Awesome Sauce Raft Ride:
- add bullet warning sign
- move blue Koopa near narrow passages
- remove munchers after narrow passages
Chateau Chilly:
- make second raocoin possible to get without taking a hit even when big
- add midway point
- extend time limit by 100
- replace graphics (SMB3 ice blocks)?
- new boss?
Dusty Desert:
- replace powerup filtering with "no flying" levelASM code
- fix sprite memory issues (replace a few springboards with note blocks)
- make springboard throw a bit more forgiving
- fix stuck-forever spot (pit next to springboard)
- replace coin arrows with arrow graphics
- replace "laser" with rope
- replace coin block under volcano lotus with cement block in Yoshi part
- replace Paratroopa in Yoshi part
- have reset doors in Yoshi part lead back to Yoshi part, create way back that's accessible even with munchers not gone
- add midpoint to Yoshi part?
- disable item box (at least for Yoshi part)
- fix slowdown in boss room (remove regular Big Boo and message box)
- remove ? block wall in bottom of pyramid
- remove topmost brown block barrier in way up from bottom of pyramid
- add "checkpoints" to pyramid (reset doors don't put you all the way back at the start)
Starry Nights:
- improve powerup filtering (powerup -> big Demo)
- add a few more powerups to secret exit path
- fix Phanto speed limit
- fix giant Phanto palette
- replace that one hammer bro with boomerang bro
HOT! HOT! DESERT!:
- fix Yoshi muncher palette
- correct background scrolling rate
- fix lava to actually kill enemies
- add powerups to first half
- reverse background scrolling in mirage part?
Flying Objects Sea:
- extend time limit by 100
- add background to second room
Spinning Sand Castle:
- restore palette of throw blocks and switch blocks
- fix layer priority of castle entrance
- make Thwomps in last room immune to thrown objects
- remove reset door from last room
- replace lava in last room with bottomless pits
- make Demo start out in lower part of last room
PANIC PUZZLE:
- lower time limit
- add way back to first part
- replace narrow muncher tunnels
SS Cotopaxi:
- fix tile properties in outside room
- remove clam in first room that takes forever to get out of the way
- add extra midpoint before scrolling room?
- fix Demo not moving with layer 2 in scrolling room
- make automatic on/off switch not affect bonus stars
- add switching sound effect to automatic on/off switch
- speed up automatic on/off switch
- change pink Blooper palette
- add extra midpoint to secret exit path before vertical room
In and Out! Boo Circles:
- remove one boo circle around tofu blocks
- remedy blind jump in first side room
- fix sprite memory issues
- change "star" to "leek" in message box
- add midpoint before springboard collection part
- fix camera position after exiting disco side
- add right arrow sign near directional coins
- move springboard alcove up one block
- widen shaft above springboard alcove
- fix 3-up palette in last room
- extend time limit by 100
- disable flying
Ara's Desert Serac:
- make aramakis only stun you if they are on screen
- replace normal coins just after p-switch part with p-switch coins
- fix reappearing midpoint
- move aramakis near end so they don't slam into invisible walls
- make climbing part near end slightly more difficult
USE YOUR ILLUSION:
- add layer 3 background
- add fifth raocoin
- fix sprite memory issues
- add ten-second countdown to boss battle?
- fix flashing platform palette in boss room
- make shell bro in boss room throw shell immediately after the previous one disappears
Munchy Plant Ruins:
- move cutscene to enter-once level on the bridge to the volcano
- add enemies to falling platform and boo ring parts
- fix sprite palettes
- make boss gradually speed up with each hit
- remove boss HP counter
- make small munchers in boss battle solid while stationary
- fix muncher seed shatter effect position
- correct y position boss rises to after falling
- make muncher seeds fall slightly slower
- give muncher seeds a slightly smaller hitbox
- add sound effect to jumping on muncher seeds
The House of Turner:
- remove insta-death spikes
- draw better graphics for on/off bounce blocks
- fix blind jump into moving hole
- fix "pass through when holding object" blocks
- remove first and second coin walls
- speed up boo rings?
- fix obnoxious jump from coin block in boo ring part
- make camera follow Demo
- remove Eerie generator from bounce block part, add other way to get up to high platform
- fix respawning midpoint
- restore yellow palette (koopas yellow, goombas orange)
- add second midpoint just below shell puzzle
- fix camera position near shell puzzle
- make shell puzzle passages shorter
- make shell puzzle execution a bit more lenient
- fix Yoshi egg graphics
The Final Assault:
- fix camera position for starting entrance
- redesign first room so as to be less repetitive
- improve castle graphics in airship room
- make airship room autoscroll from start
- remove gray flying platform in airship room
- fix background scrolling in airship room
- add fire to airship engines
- fix palettes in midpoint room
- replace spike dodging part of midpoint room
- replace some turn block bridges with the kind that only extends horizontally
- remove red door, make reset door lead back to puzzle area
- replace invisible note blocks in puzzle area
- replace puzzle area?
- replace horizontal green net Koopa near end
- remove time limit
King Charles' Castle:
- split level before VR sequence
- redo room order: three easier ones - midpoint - two harder ones
- make hub rooms and midpoint room look nicer
Upper left - first half:
- make second easier
- fix third room
Upper left - second half:
- give more reaction time at start of first room
- remove question blocks at start of first room
- remove spotlight from last room
- make last room easier (remove thwimps from second portion?)
- fix palettes for last room
Lower left - first half:
- give more time at start of first room
- add more enemies to first part of first room
- move piranha plant after bouncing on dry bones in first room
- fix palette of Magiboo in second room
- fix misaligned tetris block in second room (pink)
- make double vertical boo beam part in second room easier
- restore boo palette in second room
- make tetris blocks in boo second flash?
- add layer 3 background to second room
- (re)move fast boo beam near end of second room
Lower left - second half:
- add powerup to start of second room
- make start of third room a bit more lenient
- disable screen scrolling in third room
Lower right - second half:
- remove spikes from thwomp-falling platform spinjump in first room
- fix podoboos not reappearing in second room
- widen narrow passages in second room
Lower right - second half:
- make big boo hitbox somewhat smaller in first room
- replace all-sides bounce blocks in second room with normal ones
- move powerup block in second room to layer 1
- fix Thwimp graphics in second room
- make last part of second room slightly easier (remove spikes and maybe a few Thwimps)
Upper right - first half:
- extend first room and make it harder
- turn background in second room black
- fix player being able to swim under the level in second room
- remove "puzzle" part from second room
- remove key gathering aspect of third room
Upper right - second half:
- fix camera position in first room
- fix Demo going behind the background when entering a pipe in first room
- fix upside-down cannon in first room
- remove first instance of ceiling spikes in second room
- replace Yoshi in second room with Ninshi?
- replace 3-up in third room with 1-up, add easier way out
- remove hand from first VR room
- remove reset doors and blocks from first VR room
- redesign middle part of first VR room
- make "close" blocks in first VR room teleport Demo to empty room without floor instead of instantly killing her?
- remove score tiles in first VR room
- fix ghosts in first VR room animating while sprites are frozen
- add a couple of powerups to second VR room
- make missiles always spawn on the side of screen opposite from Demo in Heavy Thwomp battle
- add spawning cap for shells and missiles in Heavy Thwomp battle
- make missiles interact with other sprites
- fix Heavy Thwomp hitbox
- fix getting crushed by the edge of the screen in KC battle
- fix stuck-forever spots in KC battle
- fix foreground graphics messing up in KC battle
- fix shatter effect position in KC battle
- make background shake instead of foreground in KC battle
- replace vines in KC room with climbing nets
- fix screen not stopping scrolling after KC falls in the lava
King Charles' Secret Storehouse:
- redesign level
The Kanji Factory:
- fix end-of-level fadeout
Overly Hot Beach:
- delay spawning of fire wizard a few screens
- fix wizard being able to stand on top of lava
- add a couple more powerups
. remedy blind jump in first room
- fix "mole appearing" graphics in second room
- slow down Boss Bass slightly?
- make getting eaten by Boss Bass increase demo counter
- replace music with unsampled version
- add midpoint
- raise goal section one tile so that boss bass just misses you and disable scrolling
CURRENTS:
- tone down difficulty (make narrow passages less narrow)
- make raocoins more possible to get
- make midway entrance room less annoying
- extend first platform in last room to give player time to adjust for level not being underwater
- remove invisible 1-up block in last room
- remove bullet generator in last room
- remove bottom from end-of-level water pool
- fix end-of-level fadeout
The Arena:
- add starting room without enemies or time limit
- force small Demo on level entry
- midpoint + more rooms?
Singing Mountain:
- fix camera position
- fix Demo going behind the background when entering a pipe
- fix timer still decreasing while sprites are frozen
- fix sprites "floating" in dirt tiles
- change insta-death effect to just hurting
- remove Lakitu
- change red ball bouncing sound effect
Random Bowser Statues, Inc.
- add outside portion between first and second rooms
- speed up smashers
- add Boos redrawn to Bowser statue heads
- add powerup before boss room
- replace version of U.N. Owen Was Her? in boss room
- disable boss breathing fire
over there...:
- fix music channel usage
- fix sprite memory issues in first room
- remove a few Spinies from first room
- remove Lakitu cloud face tile
- add extra powerup to start of first and second room
- switch second and third rooms
- make Fishing Boo, Eeries, and Boo Blocks in second room visible
- raise Fishing Boo
Enough! RUN AWAY!:
- alleviate slowdown issues (remove spotlight?)
- fix status bar palette
- add midpoint
- replace WtH cement block graphics
- make first smasher in second part more obvious
- disable vertical scroll
trial of iron:
- make hidden mushrooms in first room more obvious
- make spikes near the bottom of the first room visible
- make second room slightly more possible
- disable 1-ups in jellyfish battle
- make last phase of jellyfish battle take less hits and not stun Demo
- tone down Gutsdozer room (either slow down scrolling or extend some platforms)
- make Yukari room look nicer
- draw better graphics for Yukari's bullets
- change Yukari's fifth pattern so it's possible even if spawned in the middle of the room
- redesign Yoshizilla room
- fix giant boss bass palette
- fix cement block guys despawning permanently
- make it not possible to move cement block guys by walking into walls
- fix scrolling in the cement block room not stopping when you die
- make Metroid cocoon nonsolid
- remove Metroid HP counter
- make BP battle more difficult?
- make lava in credits act like air to Demo
- make sure Demo can't be scrolled offscreen by solid walls in credits
- disable time limit in credits
- make credits Lakitu go away slightly earlier to prevent sprite memory issues
- fix Buzzy Beetle palette in credits
- enemy roll call?
- save and exit to title screen after credits
Other:
- making music Addmusic 4.05 compatible
- fixing NPCs and similar
- adding corner offsets to blocks
- proofread cutscenes and message boxes
- make cutscenes skippable
- add global reset door graphics
- add new 100-star bonus game?
- fix music restarting when entering pipe/door with p-switch active
- add more hidden 1-up spots to lessen need for life farming
- replace eggs from castle cutscenes with radishes
- fix castle cutscene music
- remove level end score calculation
- replace silent bullet bills with ones that make noise
- add unused sprites (carrot platforms, mechakoopas, blarggs, mega moles) to some levels where applicable
- disable slide-killing statue fireballs
- make Con and Black Plague messages only show up once
- fix music resetting when directional coins stop
- fix glitch where small Demo goes inside a wall and dies when bouncing on a note block next to it
- replace/remove Bowser head that appears after beating KC's castle
- replace overworld star graphics with some form of portal ones
- fix world 9 events
- replace world 9 overworld castles with monochrome ones
- make sure that ExAnimations are synched up properly
- optimize levels if necessary
- make star appear on file selection screen after all exits found
- change world 2 -> 3 OW transition to vine?
- change bat graphics?
- multiple midway points
- main overworld music split
- HDMA fix
- overworld "raocoins collected" indicator
- SRAM expand (save lives and powerups)
- P-switch fix
Levels:
And Then There Was A Resistance Base:
- change cutscene Demo graphics to small Demo
- trigger midpoint on entrance to prevent cutscene from showing up multiple times
- prevent access to And So It Began until resistance HQ has been visited?
- fix NPCs
And So It Began:
- remove first powerup
Water Water Everywhere:
- less munchers?
- remove p-switch "puzzle"
Crossroads to the Red Switch:
- make path to secret exit pipe slightly more threatening?
Red Switch of Puzzle:
- extend level?
I Need To Breathe!:
- add beginning and end area above water without time limit
The Worms' Cave:
- tone down bridge-building segment (extend turn block platforms?)
- widen narrow tunnels with munchers
- extend cement block platform below big jump
- add ends to hanging vines
- remedy blind fall into enemies at level end
Charlie's Glue Factory:
- fix lava splash and fireball palette
- extend level
- change lava palette in boss room
viewtopic.php?f=3&t=1028&start=300#p48252
Bouncing Brigade:
- make spinjump section at end mandatory?
- tone down secret exit path?
- disable sprite interaction with layer 2 in secret exit path
Firehazard Canopy
- tone down difficulty (make some branches wider? switch blocks?)
- remove jumping flames from Koopa-bouncing section
- make the top of the level more dangerous (fishing boo?)
Down The Poison River:
- add raocoins?
The Cave Where The Crystals Are:
- make beginning part slightly less obnoxious
- add crystals/sparkles?
- add raocoins?
Yoshi's Were-House:
- disallow resetting in secret exit puzzle? (former reset door leading to layer 2 room)
- fix banisters
- add more enemies to layer 2 room
- extend second half
- add raocoins?
The Switch Where Yoshi Jumps A Lot:
- add more enemies
Afraid Of Something Unseen:
- add custom music
- make clouds nonsolid
- make bullet shooters line up with cannons in first half?
- get rid of one-tile-deep lava
- add fifth raocoin
- fix coin trail just before the goal
- make enemies not hurt you?
Emerald Stronghold:
- make message only show up the first time
- remove blind drop into lava
- make egg not teleport Demo when she's already dead
- remove darkness HDMA effect
- make egg not appear when backtracking from midpoint
- fix spinjump interaction for the boss
Noah's ARGH!:
- space out sprites to minimize slowdown
High! Sky! Fly!:
- remove no-yoshi intro
- extend time limit
- replace invisible note blocks with ceiling generator
- add midpoint to secret exit path?
- remove/move some falling footballs
- move pipes around in key room
On Cloud Nine:
- fix player being able to go under the level
- remove goombas in first section
- fix coin trails in note block section
- remove sixth raocoin
- extend distance between flying hammer bros
- add coin arrow in between p-switch wall
Charlie's Outhouse:
- add normal boos, remove first boo block
- remove first springboard
- remove coins from secret exit path
- fix goal post
Go, Come Back, Go!
- add better way to force player to keep Yoshi
- block Yoshi from eating disco shell
- replace cement blocks
- disable flying?
- change music in last room
Some Sort Of Place Type Object:
- remove shell and offscreen springboard "puzzle"
- move last raocoin?
heaven is a very sky place dangerous:
- fix sprite memory issues
- remove bullet walls
- make platforming room follow balloon room for a single path
Chocolate Castle:
- fix background position
- center bonus area pipe above falling platform
- fix music looping
- make cookies not interact with objects when killed with cape
- add extra powerup before boss (yellow switch block?)
- fix boss using palette to determine sprites to throw
- fix giant cookies animating even when sprites are frozen
- give boss more fitting music
Booster Dump Site:
- fix entrance camera position
- fix booster block graphics
- restore first message block
- extend fuzzy platforms with switch blocks?
- remove pit from bottom of secret passage
- make boost controller non-solid
- give boost controller pedestal better graphics
- disable L/R scrollling while boost controller is active
- make raocoins not reappear after exiting boost controller room
- replace dirt tiles with correct ones
- remove munchers above last booster in vertical section
REVENGE OF SWITCHES PRESSED:
- remove key?
- block off lower passage at start with green switch?
- block off 3-up from below
- replace cement blocks
- remove P-switch part
- add enemies to Boo ring part
- fix palette animation not fading properly
Chillout:
- replace powerup filtering with "no flying" levelASM code, add sign
- fix buzzy beetle graphics getting glitched when brought through pipe
- remove layer priority from bushes
- lower time limit
- change bat palette in cave
- generally make palette look better
- replace mushroom blocks with flower blocks
- fix sprite memory issues
- change solution to secret exit (bounce up through opening on the right instead of cloning P-switch)
RAW HORSE POWER:
- fix entrance camera position
- remove powerup filtering?
- vary pipe colours
- make pipe to secret exit stand out more
- tone down secret exit room (remove upper path?)
- make sure saw doesn't despawn in secret exit room
teh hardest lvl:
- remove stairway disco shell
- remove about half of the invisible coin blocks around midpoint
- make Chuck jump easier
- add proper pipe connectors
Pipe Sprint:
- fix level tile
- spread out raocoins
- replace water with layer 3 low tide?
- fix pipe/water intersections
- fix sprite memory issues
Wild Green Yonder:
- tone down first muncher ceiling jump in beginning part
- remove Super Koopa generator in first part
- fix slowdown in beginning part
- widen one-tile-wide diagonal ledges
- tone down vertical room
- fix sprite memory issues in vertical room
- fix lava palette in vertical room
- fix music looping
- remove trick P-switch passage to 1-up
- extend time limit by 100 seconds
- fix blind jump after key
Untitled:
- raise goal sphere
- add ceiling generator to first part
- making springboard harder to get/extend level slightly?
- add raocoins?
Revenge of a Much Abused Horse:
- move background to layer 3?
- replace red yoshi with green one
- replacing falling goomba with exploding block
- fix lava palette
- remove jump between falling layer 2 Yoshis near end
- reset time limit in boss room
- make midway entrance room more interesting
- make music fade out when boss defeated
Yellow(?) Switch Palace
- fix random dying glitch
- enable diagonal movement
- put warnings for the falling platforms (red ceiling?)
- make block explode when hit
A Honeypot Trap:
- remove powerup filtering
- fix piranha plant graphics
- lower bee spawn rate in layer 2 spike room
- impose limit on number of homing bees in boss room
- make leftover bees disappear when boss is defeated
hey there charlie:
- make beginning gauntlet slightly more possible
- remove a few chucks in key room to alleviate slowdown
- tone down part right after midpoint (switch blocks?)
Pressure Point:
- fix powerup filtering
- fix cutoffness in entrance room
- make powerup in entrance room less obnoxious to get
- fix getting crushed by the edge of the screen
- fix Demo not falling down after dying
- make end pipe possible to enter even if you're not standing on the ground
- remove munchers from fish tunnel?
AFTER THAT SHELL!:
- move coin arrow in first room up one tile
- replace fallthrough glass blocks with munchers (or triangles?)
- make midway point easier to get
- screen position for second half/add coin R
- add powerups to second half
- fix cutoff arrow signs
- fix autorunning levelASM
- disable 1-ups from shell?
- disable shell grabbing?
Colour Crave Cave:
- remove layer 3 background
- make first raocoin easier to get
- remove reusable p-switch + used block in first half
- fix reusable p-switch graphics
- remove pointless P-switch pipe
Panic in the Outhouse:
- make all different bullets match up graphically
- replace display level message sprite with message box
- fix solidity of conveyor end tiles
- fix sprite memory issues
- give Boomerang Bills limited range
- replace midpoint with powerup, move midpoint to start of second room
- remove spikes from door area, provide clearer way back up
- lower time limit
- change first second room powerup to cape?
Night of the Living Charlie:
- increase time limit by 100
- fix sprite memory issues
- add levelASM code to make chucks unkillable
- change baby Yoshis to footballs and fireballs to baseballs in boss battle
The Castle That Goes Up And Down:
- add layer 3 background
- add powerups
- move first P-switch down one floor
- fix music channels
- make first spike elevator a bit more forgiving
- move or remove hothead just before midpoint
- fix stuck-forever spots
- extra midway point?
- readd Rumia HDMA
- make Rumia's life counter not show up until after she has appeared
- move Rumia windowing blackout up a couple of tiles
- fix Rumia's bullets disappearing when you get hit
- add button to speed up elevators?
An Echoing Call:
- widen passages in first half
- remove one B-block + wall in first room
- fix flashing used blocks
- mark ice spawners
- add powerups to second half, widen some passages?
- change ice block spinies to spiky snowflakes?
- make second half of level slippery
- add throw blocks to part where you have to use the cloud
- add reset sign to enterable pipe
- make sure Cirno doesn't go away until after you have to bounce on her near end of level
giant ice cubes:
- fix Demo palette
- fix slipperiness
- make second Demo coin slightly more possible to get without getting hurt
- add another powerup to second half
- remove fire generator
- remove Koopa from powerup area after midpoint
- remove spikes from goal door area
- add exit to secret exit room
- make pipe to secret exit room slightly more obvious
- add switch blocks to extend platforms?
Ghosts Are Scary!:
- redo completely
viewtopic.php?f=3&t=1028&start=1225#p50683
Red Koopa's Red Sparkling Death:
- fix goal blocks
- replace real goal with green ? sphere
Below the Ice, There Is...:
- lower music volume
- add custom blocks
- fix weird black line in background of first room (disable dark level mode)
- add easier way to get dragon coin in second room?
- make spike passage in midpoint room less impossible
- fix yoshi muncher palette
The Frozen Crusade:
- fix camera position
- fix sparky palette
- replace cement blocks
- remove first springboard
- replace second and third springboards with note blocks or similar
- add powerup to second half
- place extra falling platform below the one you have to ride down
- fix sprite memory issues in secret exit room
- disable screen scrolling in secret exit room
- add extra midpoint to start of secret exit room/move secret exit room nearer to midpoint
Super Puzzle Deluxe:
- improve cape filtering (remove cape on level entry through levelASM)
- make first jump less obnoxious
- remove some spikes
- raise ceiling near first silver P-switch
- replace "green" shells with ones that stop after one stomp
- remove spikes from just above and next to keyhole
- replace fire spinies in normal exit room
- make sure you can't just hit key block with shell (place key on high block)
- raise platforms below invisible coin blocks
- remove spikes above big down arrow
- remove beginning trap in normal exit room
- remove cloud trap in secret exit room
- add warning that star path leads to secret exit (key sign?)
- make springboard require blue shell to get
- add message to message boxes
Do The Puzzle Ice!:
- fix blind jump into lava from first silver P
- add way to die in first side room
- block off pipe to exit while blue P is active
- remove a few Koopas from exit room
- extend level?
A Vanilla Level:
- improve powerup filtering (just replace cape)
- make 1-up slightly less obvious (hide behind igloo)
- remove 1-up near midpoint
- extend time limit by 100
- remove falling snowball near end
Awesome Sauce Raft Ride:
- add bullet warning sign
- move blue Koopa near narrow passages
- remove munchers after narrow passages
Chateau Chilly:
- make second raocoin possible to get without taking a hit even when big
- add midway point
- extend time limit by 100
- replace graphics (SMB3 ice blocks)?
- new boss?
Dusty Desert:
- replace powerup filtering with "no flying" levelASM code
- fix sprite memory issues (replace a few springboards with note blocks)
- make springboard throw a bit more forgiving
- fix stuck-forever spot (pit next to springboard)
- replace coin arrows with arrow graphics
- replace "laser" with rope
- replace coin block under volcano lotus with cement block in Yoshi part
- replace Paratroopa in Yoshi part
- have reset doors in Yoshi part lead back to Yoshi part, create way back that's accessible even with munchers not gone
- add midpoint to Yoshi part?
- disable item box (at least for Yoshi part)
- fix slowdown in boss room (remove regular Big Boo and message box)
- remove ? block wall in bottom of pyramid
- remove topmost brown block barrier in way up from bottom of pyramid
- add "checkpoints" to pyramid (reset doors don't put you all the way back at the start)
Starry Nights:
- improve powerup filtering (powerup -> big Demo)
- add a few more powerups to secret exit path
- fix Phanto speed limit
- fix giant Phanto palette
- replace that one hammer bro with boomerang bro
HOT! HOT! DESERT!:
- fix Yoshi muncher palette
- correct background scrolling rate
- fix lava to actually kill enemies
- add powerups to first half
- reverse background scrolling in mirage part?
Flying Objects Sea:
- extend time limit by 100
- add background to second room
Spinning Sand Castle:
- restore palette of throw blocks and switch blocks
- fix layer priority of castle entrance
- make Thwomps in last room immune to thrown objects
- remove reset door from last room
- replace lava in last room with bottomless pits
- make Demo start out in lower part of last room
PANIC PUZZLE:
- lower time limit
- add way back to first part
- replace narrow muncher tunnels
SS Cotopaxi:
- fix tile properties in outside room
- remove clam in first room that takes forever to get out of the way
- add extra midpoint before scrolling room?
- fix Demo not moving with layer 2 in scrolling room
- make automatic on/off switch not affect bonus stars
- add switching sound effect to automatic on/off switch
- speed up automatic on/off switch
- change pink Blooper palette
- add extra midpoint to secret exit path before vertical room
In and Out! Boo Circles:
- remove one boo circle around tofu blocks
- remedy blind jump in first side room
- fix sprite memory issues
- change "star" to "leek" in message box
- add midpoint before springboard collection part
- fix camera position after exiting disco side
- add right arrow sign near directional coins
- move springboard alcove up one block
- widen shaft above springboard alcove
- fix 3-up palette in last room
- extend time limit by 100
- disable flying
Ara's Desert Serac:
- make aramakis only stun you if they are on screen
- replace normal coins just after p-switch part with p-switch coins
- fix reappearing midpoint
- move aramakis near end so they don't slam into invisible walls
- make climbing part near end slightly more difficult
USE YOUR ILLUSION:
- add layer 3 background
- add fifth raocoin
- fix sprite memory issues
- add ten-second countdown to boss battle?
- fix flashing platform palette in boss room
- make shell bro in boss room throw shell immediately after the previous one disappears
Munchy Plant Ruins:
- move cutscene to enter-once level on the bridge to the volcano
- add enemies to falling platform and boo ring parts
- fix sprite palettes
- make boss gradually speed up with each hit
- remove boss HP counter
- make small munchers in boss battle solid while stationary
- fix muncher seed shatter effect position
- correct y position boss rises to after falling
- make muncher seeds fall slightly slower
- give muncher seeds a slightly smaller hitbox
- add sound effect to jumping on muncher seeds
The House of Turner:
- remove insta-death spikes
- draw better graphics for on/off bounce blocks
- fix blind jump into moving hole
- fix "pass through when holding object" blocks
- remove first and second coin walls
- speed up boo rings?
- fix obnoxious jump from coin block in boo ring part
- make camera follow Demo
- remove Eerie generator from bounce block part, add other way to get up to high platform
- fix respawning midpoint
- restore yellow palette (koopas yellow, goombas orange)
- add second midpoint just below shell puzzle
- fix camera position near shell puzzle
- make shell puzzle passages shorter
- make shell puzzle execution a bit more lenient
- fix Yoshi egg graphics
The Final Assault:
- fix camera position for starting entrance
- redesign first room so as to be less repetitive
- improve castle graphics in airship room
- make airship room autoscroll from start
- remove gray flying platform in airship room
- fix background scrolling in airship room
- add fire to airship engines
- fix palettes in midpoint room
- replace spike dodging part of midpoint room
- replace some turn block bridges with the kind that only extends horizontally
- remove red door, make reset door lead back to puzzle area
- replace invisible note blocks in puzzle area
- replace puzzle area?
- replace horizontal green net Koopa near end
- remove time limit
King Charles' Castle:
- split level before VR sequence
- redo room order: three easier ones - midpoint - two harder ones
- make hub rooms and midpoint room look nicer
Upper left - first half:
- make second easier
- fix third room
Upper left - second half:
- give more reaction time at start of first room
- remove question blocks at start of first room
- remove spotlight from last room
- make last room easier (remove thwimps from second portion?)
- fix palettes for last room
Lower left - first half:
- give more time at start of first room
- add more enemies to first part of first room
- move piranha plant after bouncing on dry bones in first room
- fix palette of Magiboo in second room
- fix misaligned tetris block in second room (pink)
- make double vertical boo beam part in second room easier
- restore boo palette in second room
- make tetris blocks in boo second flash?
- add layer 3 background to second room
- (re)move fast boo beam near end of second room
Lower left - second half:
- add powerup to start of second room
- make start of third room a bit more lenient
- disable screen scrolling in third room
Lower right - second half:
- remove spikes from thwomp-falling platform spinjump in first room
- fix podoboos not reappearing in second room
- widen narrow passages in second room
Lower right - second half:
- make big boo hitbox somewhat smaller in first room
- replace all-sides bounce blocks in second room with normal ones
- move powerup block in second room to layer 1
- fix Thwimp graphics in second room
- make last part of second room slightly easier (remove spikes and maybe a few Thwimps)
Upper right - first half:
- extend first room and make it harder
- turn background in second room black
- fix player being able to swim under the level in second room
- remove "puzzle" part from second room
- remove key gathering aspect of third room
Upper right - second half:
- fix camera position in first room
- fix Demo going behind the background when entering a pipe in first room
- fix upside-down cannon in first room
- remove first instance of ceiling spikes in second room
- replace Yoshi in second room with Ninshi?
- replace 3-up in third room with 1-up, add easier way out
- remove hand from first VR room
- remove reset doors and blocks from first VR room
- redesign middle part of first VR room
- make "close" blocks in first VR room teleport Demo to empty room without floor instead of instantly killing her?
- remove score tiles in first VR room
- fix ghosts in first VR room animating while sprites are frozen
- add a couple of powerups to second VR room
- make missiles always spawn on the side of screen opposite from Demo in Heavy Thwomp battle
- add spawning cap for shells and missiles in Heavy Thwomp battle
- make missiles interact with other sprites
- fix Heavy Thwomp hitbox
- fix getting crushed by the edge of the screen in KC battle
- fix stuck-forever spots in KC battle
- fix foreground graphics messing up in KC battle
- fix shatter effect position in KC battle
- make background shake instead of foreground in KC battle
- replace vines in KC room with climbing nets
- fix screen not stopping scrolling after KC falls in the lava
King Charles' Secret Storehouse:
- redesign level
The Kanji Factory:
- fix end-of-level fadeout
Overly Hot Beach:
- delay spawning of fire wizard a few screens
- fix wizard being able to stand on top of lava
- add a couple more powerups
. remedy blind jump in first room
- fix "mole appearing" graphics in second room
- slow down Boss Bass slightly?
- make getting eaten by Boss Bass increase demo counter
- replace music with unsampled version
- add midpoint
- raise goal section one tile so that boss bass just misses you and disable scrolling
CURRENTS:
- tone down difficulty (make narrow passages less narrow)
- make raocoins more possible to get
- make midway entrance room less annoying
- extend first platform in last room to give player time to adjust for level not being underwater
- remove invisible 1-up block in last room
- remove bullet generator in last room
- remove bottom from end-of-level water pool
- fix end-of-level fadeout
The Arena:
- add starting room without enemies or time limit
- force small Demo on level entry
- midpoint + more rooms?
Singing Mountain:
- fix camera position
- fix Demo going behind the background when entering a pipe
- fix timer still decreasing while sprites are frozen
- fix sprites "floating" in dirt tiles
- change insta-death effect to just hurting
- remove Lakitu
- change red ball bouncing sound effect
Random Bowser Statues, Inc.
- add outside portion between first and second rooms
- speed up smashers
- add Boos redrawn to Bowser statue heads
- add powerup before boss room
- replace version of U.N. Owen Was Her? in boss room
- disable boss breathing fire
over there...:
- fix music channel usage
- fix sprite memory issues in first room
- remove a few Spinies from first room
- remove Lakitu cloud face tile
- add extra powerup to start of first and second room
- switch second and third rooms
- make Fishing Boo, Eeries, and Boo Blocks in second room visible
- raise Fishing Boo
Enough! RUN AWAY!:
- alleviate slowdown issues (remove spotlight?)
- fix status bar palette
- add midpoint
- replace WtH cement block graphics
- make first smasher in second part more obvious
- disable vertical scroll
trial of iron:
- make hidden mushrooms in first room more obvious
- make spikes near the bottom of the first room visible
- make second room slightly more possible
- disable 1-ups in jellyfish battle
- make last phase of jellyfish battle take less hits and not stun Demo
- tone down Gutsdozer room (either slow down scrolling or extend some platforms)
- make Yukari room look nicer
- draw better graphics for Yukari's bullets
- change Yukari's fifth pattern so it's possible even if spawned in the middle of the room
- redesign Yoshizilla room
- fix giant boss bass palette
- fix cement block guys despawning permanently
- make it not possible to move cement block guys by walking into walls
- fix scrolling in the cement block room not stopping when you die
- make Metroid cocoon nonsolid
- remove Metroid HP counter
- make BP battle more difficult?
- make lava in credits act like air to Demo
- make sure Demo can't be scrolled offscreen by solid walls in credits
- disable time limit in credits
- make credits Lakitu go away slightly earlier to prevent sprite memory issues
- fix Buzzy Beetle palette in credits
- enemy roll call?
- save and exit to title screen after credits
Other:
- making music Addmusic 4.05 compatible
- fixing NPCs and similar
- adding corner offsets to blocks
- proofread cutscenes and message boxes
- make cutscenes skippable
- add global reset door graphics
- add new 100-star bonus game?
- fix music restarting when entering pipe/door with p-switch active
- add more hidden 1-up spots to lessen need for life farming
- replace eggs from castle cutscenes with radishes
- fix castle cutscene music
- remove level end score calculation
- replace silent bullet bills with ones that make noise
- add unused sprites (carrot platforms, mechakoopas, blarggs, mega moles) to some levels where applicable
- disable slide-killing statue fireballs
- make Con and Black Plague messages only show up once
- fix music resetting when directional coins stop
- fix glitch where small Demo goes inside a wall and dies when bouncing on a note block next to it
- replace/remove Bowser head that appears after beating KC's castle
- replace overworld star graphics with some form of portal ones
- fix world 9 events
- replace world 9 overworld castles with monochrome ones
- make sure that ExAnimations are synched up properly
- optimize levels if necessary
- make star appear on file selection screen after all exits found
- change world 2 -> 3 OW transition to vine?
- change bat graphics?