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JUMP½

Posted: 20 Apr 2019, 16:29
by Sixcorby
It's finally here!

This is the long-awaited sequel to JUMP. Started by aterraformer as a smaller collab inspired by the VIPs, it quickly spiralled out of control and became a true sequel headed by lolyoshi, Sixcorby, and Lazy, and was saved by worldpeace several times over. JUMP½ features even more of the wacky design and creativity JUMP is known for, on top of several new features and a significantly less brutal difficulty curve.

JUMP's storehouses and dragon coin reward system return, along with the level info menu, hint movies, and a retry system for the hardest levels. This hack also boasts a brand new ASM-heavy boss or two, new unlockable items, plenty of hidden puzzles and 3-UP moons, saving at any time on the overworld, and a few other neat features.

This hack has been over three years in the making, and development hell has finally released its demons!

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Re: JUMP½

Posted: 20 Apr 2019, 16:34
by Super Maks 64
A talkhaus collab is finally finished

Re: JUMP½

Posted: 20 Apr 2019, 16:47
by Emral
It's been 10 years...

Re: JUMP½

Posted: 20 Apr 2019, 16:49
by KobaBeach
i cant believe brutal mario is finally out

EDIT: whomever ported this wild arms overworld theme gets a free blowjob from me

Re: JUMP½

Posted: 20 Apr 2019, 17:34
by raocow
I made two whole things in this game!!!!!!!!!!

Re: JUMP½

Posted: 20 Apr 2019, 19:44
by Valentine
I'm gonna start let's playing this before raocow does effective immediately.

also I'm scared of like half of the gifs in the first post and this makes me immensely paranoid but also excited.

Looks pretty great overall so far though!

Re: JUMP½

Posted: 20 Apr 2019, 20:08
by SAJewers
congrats whoever voted jump 1/2 for "first talkhaus collab to finish" during the last mosts.

Re: JUMP½

Posted: 21 Apr 2019, 07:01
by Arctangent
i did a thing for this!




i've been so disconnected from this thing's development for a very long time that i have 0 idea if it's still in or if it had to be removed for whatever reason, but that doesn't change the fact that that was an action that occurred!
Enjl wrote: 5 years ago It's been 10 years...
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Re: JUMP½

Posted: 22 Apr 2019, 06:24
by ft029

Slaughterbahn

is still in the hack, yes.

Re: JUMP½

Posted: 15 May 2019, 14:46
by PlatformKing72
How do I activate the Hint Movies?

Re: JUMP½

Posted: 15 May 2019, 22:51
by Leet
PlatformKing72 wrote: 5 years ago How do I activate the Hint Movies?

You have to find the level that contains them. Hint: you need the red switch.


Re: JUMP½

Posted: 16 May 2019, 00:32
by PlatformKing72
Thanks, The Yellow Switch is a pain (an understatement)

Re: JUMP½

Posted: 19 May 2019, 23:33
by PlatformKing72
JUMP 1/2 is perfection

Re: JUMP½

Posted: 28 Aug 2019, 19:55
by Sixcorby
JUMP½ version 1.01

See changelog for what's been updated (although a few minor changes were not documented). Most bugs that have been reported are patched, but one thing we weren't able to do is pinpoint the cause of the crashes that some players have experienced when playing on an Analogue Super NT. If you use this system to play hacks, JUMP½ should be beatable, but be cautious and save frequently, as you may encounter crashes. If you play on an ordinary SNES console or SNES classic, you should be fine.

JUMP½ resource pack

Contains all the music, blocks, sprites, graphics, and ASM used in JUMP½. For sprites and UberASM code, you may encounter tool incompatibilities, as this hack uses Sprite Tool and UberASM patch. This means if you want to use a sprite or some UberASM code from this pack and you are using PIXI or UberASM tool, it will need to be converted. Additionally, it may take some ASM knowledge to isolate a specific piece of UberASM code that you want to use. None of these resources are SA-1 compatible.

Also warning: Do not open JUMP½ in Lunar Magic version 3.0 or later; the hack may break. If you must open the ROM in LM, open it in version 2.53, as that is the version the hack was made in.

Re: JUMP½

Posted: 30 Aug 2019, 09:31
by Jongseok
Sixcorby wrote: 4 years ago JUMP½ version 1.01

See changelog for what's been updated (although a few minor changes were not documented). Most bugs that have been reported are patched, but one thing we weren't able to do is pinpoint the cause of the crashes that some players have experienced when playing on an Analogue Super NT. If you use this system to play hacks, JUMP½ should be beatable, but be cautious and save frequently, as you may encounter crashes. If you play on an ordinary SNES console or SNES classic, you should be fine.

JUMP½ resource pack

Contains all the music, blocks, sprites, graphics, and ASM used in JUMP½. For sprites and UberASM code, you may encounter tool incompatibilities, as this hack uses Sprite Tool and UberASM patch. This means if you want to use a sprite or some UberASM code from this pack and you are using PIXI or UberASM tool, it will need to be converted. Additionally, it may take some ASM knowledge to isolate a specific piece of UberASM code that you want to use. None of these resources are SA-1 compatible.

Also warning: Do not open JUMP½ in Lunar Magic version 3.0 or later; the hack may break. If you must open the ROM in LM, open it in version 2.53, as that is the version the hack was made in.
A link for JUMPHalf Resource is broken. Please check for this problem. 404 Error...

Re: JUMP½

Posted: 30 Aug 2019, 12:35
by Sixcorby
fixed

Re: JUMP½

Posted: 06 Feb 2022, 18:08
by Disk Poppy
Sixcorby wrote: 4 years ago JUMP½ version 1.01

See changelog for what's been updated (although a few minor changes were not documented). Most bugs that have been reported are patched, but one thing we weren't able to do is pinpoint the cause of the crashes that some players have experienced when playing on an Analogue Super NT. If you use this system to play hacks, JUMP½ should be beatable, but be cautious and save frequently, as you may encounter crashes. If you play on an ordinary SNES console or SNES classic, you should be fine.

JUMP½ resource pack

Contains all the music, blocks, sprites, graphics, and ASM used in JUMP½. For sprites and UberASM code, you may encounter tool incompatibilities, as this hack uses Sprite Tool and UberASM patch. This means if you want to use a sprite or some UberASM code from this pack and you are using PIXI or UberASM tool, it will need to be converted. Additionally, it may take some ASM knowledge to isolate a specific piece of UberASM code that you want to use. None of these resources are SA-1 compatible.

Also warning: Do not open JUMP½ in Lunar Magic version 3.0 or later; the hack may break. If you must open the ROM in LM, open it in version 2.53, as that is the version the hack was made in.
The link to the resources is broken again.

Re: JUMP½

Posted: 12 Feb 2022, 15:26
by Sixcorby
Disk Poppy wrote: 2 years agoThe link to the resources is broken again.
its working for me

Re: JUMP½

Posted: 12 Feb 2022, 16:51
by Disk Poppy
Oh, it's working for me now. Sorry