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ASMT SNES Version COMPLETED

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Super Maks 64
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Re: [Unofficial] ASMT SNES Version BETA 0.(0)1

Post by Super Maks 64 »

Sorry for the late reply; I didn't insert the cammy port, because it isn't the same, if you listen to the spc that AMK produces to the one in Missing songs SPC folder, you'll hear a difference, but I decided that temporarily I'll insert inaccurate ports (or stuff that's more fitting than SMW Overworld music) until I find the original ones.
Also I was able to find and insert On Cloud Nine song.

Next update will have those ports inserted, the Boss Bass Demo counter fix and a version with A2MT's global songs, but that will be released when I'll find a fix for the bonus game music.
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Re: [Unofficial] ASMT SNES Version BETA 0.(0)1

Post by Jongseok »

Super Maks 64 wrote:
Here is Castlevania Adventure 2 - Praying Hands

Code: Select all

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Re: [Unofficial] ASMT SNES Version GAMMA 0.1

Post by Super Maks 64 »

Updated once again.
-SMW Overworld song now plays only in one place
-added the Plus version with A2MT's global songs which isn't speedrun viable
-fixed the Boss Bass

The only thing that is needed is finding the missing songs, unless there are some bugs, but hopefully there are none.

Also it's really worth beating at least one stage in the Plus version ;)

Edit: Welp, I forgot to add #option TempoImmunity to the global songs in the Plus Version, but you can just Start+Select out of an earlier level to make the music normal.
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Re: [Unofficial] ASMT SNES Version GAMMA 0.1

Post by Jongseok »

I searched everywhere but OW songs and some songs are nowhere. T.T I even found out old SMWCentral ports but no... I did not get anything...
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Re: [Unofficial] ASMT SNES Version GAMMA 0.1

Post by SAJewers »

ImageImageImageImageImage | Image | Image
Sharenite | RetroAchievements | NameMC | IGDB
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Re: [Unofficial] ASMT SNES Version GAMMA 0.1

Post by Jongseok »

SAJewers wrote: 6 years ago does this help?
Thanks, but sadly, we cannot do anything with SPC files. It is impossible to spc to txt or mml. We have all missing song spc files. What we have to do is just finding missing txts. And then done!! :)
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Re: [Unofficial] ASMT SNES Version GAMMA 0.1

Post by Jongseok »

Trial of Space AMK is really strange for me to listen. And Trial of Jellyfish's music is not Romancing Saga 2 - Final battle in Original SPC folder.
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Re: [Unofficial] ASMT SNES Version 0.(1)

Post by Jongseok »

Super Maks 64 wrote:just
Oh, you missed temp immunity for Plus Version. Jump sfx cuts when Mario hits or touches coins. Sound Echo is disabled.. Well, it's okay
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Re: [Unofficial] ASMT SNES Version 0.(9)

Post by Super Maks 64 »

This was supposed to be released almost a week ago, but I had problems with mediafire and then with my computer.

The first post has everything you need to know.

Also does the download work at all? This was my first time using Dropbox.
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Re: [Unofficial] ASMT SNES Version 0.(9)

Post by ParmaJon »

Super Maks 64 wrote: 6 years ago This was supposed to be released almost a week ago, but I had problems with mediafire and then with my computer.

The first post has everything you need to know.

Also does the download work at all? This was my first time using Dropbox.
the link is good
Go to bed

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Re: [Unofficial] ASMT SNES Version 0.(9)

Post by Jongseok »

Super Maks 64 wrote: I found an another bug. In youcanreadmeifyouwantto.txt, my name is not "JONGSOEK", my name is "JONGSEOK"
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Re: [Unofficial] ASMT SNES Version 0.(9)

Post by Super Maks 64 »

Sorry, my eyes just don't work.
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Re: [Unofficial] ASMT SNES Version 0.(9)

Post by Jongseok »

Super Maks 64 wrote: 6 years ago Sorry, my eyes just don't work.
Well, that's okay.
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Re: [Unofficial] ASMT SNES Version COMPLETED

Post by Super Maks 64 »

This is now finished I hope,

um,


yeah...

On a side note, could I submit only the normal version's .bps file as an update on SMW Central?
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Re: [Unofficial] ASMT SNES Version COMPLETED

Post by Jongseok »

Super Maks 64 wrote: 6 years ago This is now finished I hope,

um,


yeah...

On a side note, could I submit only the normal version's .bps file as an update on SMW Central?
Normal version + A2MT sfx version both. SMWCentral likes bps files. I don't know why but... Well, it's perfectly okay. :D
But A2MT doesn't exist on SMWCentral. Tobi didn't upload it.
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Re: [Unofficial] ASMT SNES Version COMPLETED

Post by Super Maks 64 »

(SMWC uses .bps files, because they are just better .ips files)

I would probably just upload the normal version, but have a dropbox link to the plus version and all the music files in the description, but I would want to get a permission from someone associated with the original ASMT to do this.
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Re: [Unofficial] ASMT SNES Version COMPLETED

Post by Tobi555 »

Jongseok wrote: 6 years ago Normal version + A2MT sfx version both. SMWCentral likes bps files. I don't know why but... Well, it's perfectly okay. :D
But A2MT doesn't exist on SMWCentral. Tobi didn't upload it.
Got a hotfix update on the way, you guys can submit 1.9.5 on smwcentral for the Talkhaus if you want. :)
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Re: [Unofficial] ASMT SNES Version COMPLETED

Post by Jongseok »

Tobi555 wrote: 6 years ago
Jongseok wrote: 6 years ago Normal version + A2MT sfx version both. SMWCentral likes bps files. I don't know why but... Well, it's perfectly okay. :D
But A2MT doesn't exist on SMWCentral. Tobi didn't upload it.
Got a hotfix update on the way, you guys can submit 1.9.5 on smwcentral for the Talkhaus if you want. :)
Thank you, Tobi. I'll upload your zip file on SMWC.
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Re: [Unofficial] ASMT SNES Version COMPLETED

Post by raocow »

wow I can't believe this is done
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Re: [Unofficial] ASMT SNES Version COMPLETED

Post by Hoeloe »

So wait...

In theory this could run on an actual SNES?

...If so I may have to invest in a flash cart.
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Re: [Unofficial] ASMT SNES Version COMPLETED

Post by Jongseok »

Hoeloe wrote: 6 years ago So wait...

In theory this could run on an actual SNES?

...If so I may have to invest in a flash cart.
All the songs were inserted by AddmusicK, so it works on real hardware.
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Re: [Unofficial] ASMT SNES Version COMPLETED

Post by aterraformer »

It's done!? omg omg omg :mrgreen:
raocow wrote:the plan is to wait for Jump to be released and then replacing the graphics without telling anyone involved with Jump.
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Re: [Unofficial] ASMT SNES Version COMPLETED

Post by aterraformer »

tbh I wish you added a 1-up checkpoint in castle 5 lol.... or 4 too
raocow wrote:the plan is to wait for Jump to be released and then replacing the graphics without telling anyone involved with Jump.
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Re: [Unofficial] ASMT SNES Version COMPLETED

Post by Yikes »

So, how do I patch/play this?
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Re: [Unofficial] ASMT SNES Version COMPLETED

Post by Super Maks 64 »

Yikes wrote: 6 years ago So, how do I patch/play this?
You need FLIPS (Floating LIPS/Floating Lunar IPS) to apply the .bps patch to a vanilla SMW rom, and then just open it in an emulator of your choice (if it's ZSNES, then you need an extra step of rethinking your life choices) or play it on a flashcart like Everdrive or SD2SNES.



Also this was updated so Yoshi NPCs and all message boxes should now work on console (previously they read CGRAM to know which message to display, which was buggy and not consistent).

Just so you know, this is the exact same link as the one in the first post on the first page that was edited multiple times
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