Ruby Winds - a GB Zelda-inspired Indie game
Ruby Winds - a GB Zelda-inspired Indie game
Hi.
This is a project I have been working on fairly religiously since March. I've probably thrown like 800+ hours into it at this point because I guess I have nothing better to do with my time??
The gameplay is similar to Oracle of Seasons/Ages, and most of my inspiration was pulled from that series. The player's main weapon is a bow, and you can see it + some puzzles I have planned with it in action in the videos below. I've done all of the music, graphics, gameplay, coding, etc. myself, and naturally I'm not good at everything, so I expect you'll notice some imperfections and whatnot, but hey!
---VIDEOS:---
This is a gameplay sample I put up today. It shows a couple of general things, including the various attacks that the player can use, some of the enemies/graphics, the music, and a bit of the area itself. There are a couple of things I'd like to improve - namely, how the HUD looks and the screen transitions (still not sure how I want to handle these, but I don't really want to go the GB Zelda route of screen-scrolling).
A slightly older video with outdated graphics, but it shows a couple of additional enemies, as well as a brief look at one of the dungeons.
Another slightly older video, which further builds on the "doppelganger" ability from the first video. It shows a couple of puzzles I've built with it.
---SCREENSHOTS---
If you can't/don't want to view the videos for some reason, here are a couple of stills:
Small sample of a moonlight effect I've been working on.
Being chased by a mimic and two undead lovers.
Some dialogue.
---MUSIC:---
All of the game's music is in the OGG format for seamless looping. FamiTracker and FL Studio have been used for the compositions.
The Featherwood: the first main area of the game.
Beryl Ruins: the first dungeon, seen in the videos above.
Pearlopolis Central Station: the second dungeon, built inside of a giant pearl.
Metamos Quarries: another overworld area.
Mini-Boss: a mini-boss theme.
---THAT'S ALL!---
Thanks for taking a look at this thread. I've actually built a site for the game which I'm doubling as a devlog, and I post semi-regular updates on Twitter for it.
Site/Devlog
Twitter
Comments/feedback/whatever is welcome. Enjoy!
This is a project I have been working on fairly religiously since March. I've probably thrown like 800+ hours into it at this point because I guess I have nothing better to do with my time??
The gameplay is similar to Oracle of Seasons/Ages, and most of my inspiration was pulled from that series. The player's main weapon is a bow, and you can see it + some puzzles I have planned with it in action in the videos below. I've done all of the music, graphics, gameplay, coding, etc. myself, and naturally I'm not good at everything, so I expect you'll notice some imperfections and whatnot, but hey!
---VIDEOS:---
This is a gameplay sample I put up today. It shows a couple of general things, including the various attacks that the player can use, some of the enemies/graphics, the music, and a bit of the area itself. There are a couple of things I'd like to improve - namely, how the HUD looks and the screen transitions (still not sure how I want to handle these, but I don't really want to go the GB Zelda route of screen-scrolling).
A slightly older video with outdated graphics, but it shows a couple of additional enemies, as well as a brief look at one of the dungeons.
Another slightly older video, which further builds on the "doppelganger" ability from the first video. It shows a couple of puzzles I've built with it.
---SCREENSHOTS---
If you can't/don't want to view the videos for some reason, here are a couple of stills:
Small sample of a moonlight effect I've been working on.
Being chased by a mimic and two undead lovers.
Some dialogue.
---MUSIC:---
All of the game's music is in the OGG format for seamless looping. FamiTracker and FL Studio have been used for the compositions.
The Featherwood: the first main area of the game.
Beryl Ruins: the first dungeon, seen in the videos above.
Pearlopolis Central Station: the second dungeon, built inside of a giant pearl.
Metamos Quarries: another overworld area.
Mini-Boss: a mini-boss theme.
---THAT'S ALL!---
Thanks for taking a look at this thread. I've actually built a site for the game which I'm doubling as a devlog, and I post semi-regular updates on Twitter for it.
Site/Devlog
Comments/feedback/whatever is welcome. Enjoy!
- Jesuiscontent
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Re: Ruby Winds - a GB Zelda-inspired Indie game
Intredasting. The capcom zeldas were always my favorites so I'll definitely check this out
- Willhart
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Re: Ruby Winds - a GB Zelda-inspired Indie game
The graphics look pretty cool so far. They fit together well.
- FrozenQuills
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Re: Ruby Winds - a GB Zelda-inspired Indie game
This looks pretty awesome.
Did you code the engine yourself? I've been looking around to maybe start making a game myself sometime.
Did you code the engine yourself? I've been looking around to maybe start making a game myself sometime.
avatar by crayonchewer!
Re: Ruby Winds - a GB Zelda-inspired Indie game
Thanks! I've been using Construct 2 as the base for it (akin to Unity or Game Maker, but it uses Node.js to create executables for Steam/other platforms). Like Game Maker/Unity, it does include some base "templates" to start off with, but I found that none of them really did what I wanted, so yes, everything down to the physics is pretty much coded from scratch.
..also, it seems like I forgot to post my most recent update here. I redrew my dungeon graphics since they were horrendously outdated.
Old and terrible
New and less terrible
I still want to redraw the fire at some point.
..also, it seems like I forgot to post my most recent update here. I redrew my dungeon graphics since they were horrendously outdated.
Old and terrible
New and less terrible
I still want to redraw the fire at some point.
Re: Ruby Winds - a GB Zelda-inspired Indie game
I haven't posted an update on this in a literal million years, so here's a puzzle I designed (MP4) that I posted to Twitter yesterday.
As an additional thing, here's the start of a new tileset/dungeon (also an MP4) I'm working on (and here's the song that goes with it (OGG).) Enjoy!
As an additional thing, here's the start of a new tileset/dungeon (also an MP4) I'm working on (and here's the song that goes with it (OGG).) Enjoy!
Re: Ruby Winds - a GB Zelda-inspired Indie game
the stuff outside the first puzzle reminded me of chasm of scales lol. super neat
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Re: Ruby Winds - a GB Zelda-inspired Indie game
Looks super neat as always man, would love to play it one of these days. Puzzles look super creative, as always. Keep it up!
Re: Ruby Winds - a GB Zelda-inspired Indie game
Thanks dudes. Here are a couple of new rooms I designed in the past couple of weeks:
Puzzle showing off two switches
Puzzle showing off completing a circuit
Puzzle showing off two switches
Puzzle showing off completing a circuit
- CrispyMWHC
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Re: Ruby Winds - a GB Zelda-inspired Indie game
This looks super good. Love the "statue cloning to connect electric wires" puzzle the best so far.