Ruby Winds - a GB Zelda-inspired Indie game
Posted: 01 Oct 2016, 15:34
Hi.
This is a project I have been working on fairly religiously since March. I've probably thrown like 800+ hours into it at this point because I guess I have nothing better to do with my time??
The gameplay is similar to Oracle of Seasons/Ages, and most of my inspiration was pulled from that series. The player's main weapon is a bow, and you can see it + some puzzles I have planned with it in action in the videos below. I've done all of the music, graphics, gameplay, coding, etc. myself, and naturally I'm not good at everything, so I expect you'll notice some imperfections and whatnot, but hey!
---VIDEOS:---
This is a gameplay sample I put up today. It shows a couple of general things, including the various attacks that the player can use, some of the enemies/graphics, the music, and a bit of the area itself. There are a couple of things I'd like to improve - namely, how the HUD looks and the screen transitions (still not sure how I want to handle these, but I don't really want to go the GB Zelda route of screen-scrolling).
A slightly older video with outdated graphics, but it shows a couple of additional enemies, as well as a brief look at one of the dungeons.
Another slightly older video, which further builds on the "doppelganger" ability from the first video. It shows a couple of puzzles I've built with it.
---SCREENSHOTS---
If you can't/don't want to view the videos for some reason, here are a couple of stills:
Small sample of a moonlight effect I've been working on.
Being chased by a mimic and two undead lovers.
Some dialogue.
---MUSIC:---
All of the game's music is in the OGG format for seamless looping. FamiTracker and FL Studio have been used for the compositions.
The Featherwood: the first main area of the game.
Beryl Ruins: the first dungeon, seen in the videos above.
Pearlopolis Central Station: the second dungeon, built inside of a giant pearl.
Metamos Quarries: another overworld area.
Mini-Boss: a mini-boss theme.
---THAT'S ALL!---
Thanks for taking a look at this thread. I've actually built a site for the game which I'm doubling as a devlog, and I post semi-regular updates on Twitter for it.
Site/Devlog
Twitter
Comments/feedback/whatever is welcome. Enjoy!
This is a project I have been working on fairly religiously since March. I've probably thrown like 800+ hours into it at this point because I guess I have nothing better to do with my time??
The gameplay is similar to Oracle of Seasons/Ages, and most of my inspiration was pulled from that series. The player's main weapon is a bow, and you can see it + some puzzles I have planned with it in action in the videos below. I've done all of the music, graphics, gameplay, coding, etc. myself, and naturally I'm not good at everything, so I expect you'll notice some imperfections and whatnot, but hey!
---VIDEOS:---
This is a gameplay sample I put up today. It shows a couple of general things, including the various attacks that the player can use, some of the enemies/graphics, the music, and a bit of the area itself. There are a couple of things I'd like to improve - namely, how the HUD looks and the screen transitions (still not sure how I want to handle these, but I don't really want to go the GB Zelda route of screen-scrolling).
A slightly older video with outdated graphics, but it shows a couple of additional enemies, as well as a brief look at one of the dungeons.
Another slightly older video, which further builds on the "doppelganger" ability from the first video. It shows a couple of puzzles I've built with it.
---SCREENSHOTS---
If you can't/don't want to view the videos for some reason, here are a couple of stills:
Small sample of a moonlight effect I've been working on.
Being chased by a mimic and two undead lovers.
Some dialogue.
---MUSIC:---
All of the game's music is in the OGG format for seamless looping. FamiTracker and FL Studio have been used for the compositions.
The Featherwood: the first main area of the game.
Beryl Ruins: the first dungeon, seen in the videos above.
Pearlopolis Central Station: the second dungeon, built inside of a giant pearl.
Metamos Quarries: another overworld area.
Mini-Boss: a mini-boss theme.
---THAT'S ALL!---
Thanks for taking a look at this thread. I've actually built a site for the game which I'm doubling as a devlog, and I post semi-regular updates on Twitter for it.
Site/Devlog
Comments/feedback/whatever is welcome. Enjoy!