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Ruby Winds - a GB Zelda-inspired Indie game

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S.N.N.
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Location: Ontario, Canada

Ruby Winds - a GB Zelda-inspired Indie game

Postby S.N.N. » 5 months ago

Hi.

This is a project I have been working on fairly religiously since March. I've probably thrown like 800+ hours into it at this point because I guess I have nothing better to do with my time??

The gameplay is similar to Oracle of Seasons/Ages, and most of my inspiration was pulled from that series. The player's main weapon is a bow, and you can see it + some puzzles I have planned with it in action in the videos below. I've done all of the music, graphics, gameplay, coding, etc. myself, and naturally I'm not good at everything, so I expect you'll notice some imperfections and whatnot, but hey!

---VIDEOS:---



This is a gameplay sample I put up today. It shows a couple of general things, including the various attacks that the player can use, some of the enemies/graphics, the music, and a bit of the area itself. There are a couple of things I'd like to improve - namely, how the HUD looks and the screen transitions (still not sure how I want to handle these, but I don't really want to go the GB Zelda route of screen-scrolling).



A slightly older video with outdated graphics, but it shows a couple of additional enemies, as well as a brief look at one of the dungeons.



Another slightly older video, which further builds on the "doppelganger" ability from the first video. It shows a couple of puzzles I've built with it.

---SCREENSHOTS---
If you can't/don't want to view the videos for some reason, here are a couple of stills:

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Small sample of a moonlight effect I've been working on.

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Being chased by a mimic and two undead lovers.

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Some dialogue.

---MUSIC:---
All of the game's music is in the OGG format for seamless looping. FamiTracker and FL Studio have been used for the compositions.

The Featherwood: the first main area of the game.
Beryl Ruins: the first dungeon, seen in the videos above.
Pearlopolis Central Station: the second dungeon, built inside of a giant pearl.
Metamos Quarries: another overworld area.
Mini-Boss: a mini-boss theme.

---THAT'S ALL!---
Thanks for taking a look at this thread. I've actually built a site for the game which I'm doubling as a devlog, and I post semi-regular updates on Twitter for it.

Site/Devlog
Twitter



Comments/feedback/whatever is welcome. Enjoy!
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Jesuiscontent
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Re: Ruby Winds - a GB Zelda-inspired Indie game

Postby Jesuiscontent » 5 months ago

Intredasting. The capcom zeldas were always my favorites so I'll definitely check this out
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Willhart
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Re: Ruby Winds - a GB Zelda-inspired Indie game

Postby Willhart » 5 months ago

The graphics look pretty cool so far. They fit together well.
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Starting a new LP Here. Do give the game a look if you find it interesting.

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S.N.N.
Posts: 419
Joined: 7 years ago
Location: Ontario, Canada

Re: Ruby Winds - a GB Zelda-inspired Indie game

Postby S.N.N. » 4 months ago

I made my HUD, dialogue boxes, and font less shit. Huzzah!

Old

New
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Sturg
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Re: Ruby Winds - a GB Zelda-inspired Indie game

Postby Sturg » 4 months ago

Rad yo
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now let me into your cool gang

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FrozenQuills
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Re: Ruby Winds - a GB Zelda-inspired Indie game

Postby FrozenQuills » 1 month ago

This looks pretty awesome.
Did you code the engine yourself? I've been looking around to maybe start making a game myself sometime.
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The boss entry that made me eat a shoe.
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S.N.N.
Posts: 419
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Location: Ontario, Canada

Re: Ruby Winds - a GB Zelda-inspired Indie game

Postby S.N.N. » 1 month ago

Thanks! I've been using Construct 2 as the base for it (akin to Unity or Game Maker, but it uses Node.js to create executables for Steam/other platforms). Like Game Maker/Unity, it does include some base "templates" to start off with, but I found that none of them really did what I wanted, so yes, everything down to the physics is pretty much coded from scratch.

..also, it seems like I forgot to post my most recent update here. I redrew my dungeon graphics since they were horrendously outdated.

Old and terrible

New and less terrible

I still want to redraw the fire at some point.
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