That's a good ideaSuper Maks 64 wrote: ↑ The "serac" in A2MT looks nothing like the real Serac, but I could just change the boss' gfx to a random Bananasnake or something.

That's a good ideaSuper Maks 64 wrote: ↑ The "serac" in A2MT looks nothing like the real Serac, but I could just change the boss' gfx to a random Bananasnake or something.
We're actually trying to keep continuity slightly more solid going forward with A2XT2, but without getting into too much detail Serac is one of the few definite exceptions to that.raocow wrote: I honestly think it's okay to keep the serac graphics. continuity is like the least important thing
Right, it just feels weird to me to just randomly have her show up without any context, since in A2XT is when Demo meets her for the first time. It's minor but it does break continuity.Rockythechao wrote: ↑ Years later, Nitori makes her way into the game after all. The Prophecy(TM) is fulfilled.
We're actually trying to keep continuity slightly more solid going forward with A2XT2, but without getting into too much detail Serac is one of the few definite exceptions to that.raocow wrote: I honestly think it's okay to keep the serac graphics. continuity is like the least important thing
No problemSuper Maks 64 wrote: ↑ Question: What ASM stuff was inserted in releases up to 1.9.5?
I'm working on this, it's just that I'm also doing something extra for this (some people may know what).
There are some substantial changes as of right now but it's not finished yet so I'd hold off if it's gonna be two weeksQubicTom wrote: ↑ Hopefully in the next two weeks I'll be finished B-Side and the A2MT LP will be complete. But with all these little changes, should I update the version and show viewers some of the new stuff? Are there new levels inserted, or ASM fixed? Or different music inserted? I haven't been able to follow this thread closely, but I'd definitely like to see what the very latest A2MT is like![]()
I don't have it but if anyone still has it, it might be Mario90, he revised the patch for meSuper Maks 64 wrote: ↑ Do you still have the revised ASM/patch for the chest system? (It's ok if you don't, that will just delay stuff, because I'll have to disassemble it instead)
Also do you have a list containing all of the chest text?
So I decided to check back here after a long while just in case something like came up since I did all those fixes and still have the files. So is it just the ASM stuff for the chests or do you need more?Super Maks 64 wrote: ↑ Do you still have the revised ASM/patch for the chest system? (It's ok if you don't, that will just delay stuff, because I'll have to disassemble it instead)
Also do you have a list containing all of the chest text?
I would be happy if you gave me the chest ASM file, but other stuff you did may also be helpful.TheMario90 wrote: ↑So I decided to check back here after a long while just in case something like came up since I did all those fixes and still have the files. So is it just the ASM stuff for the chests or do you need more?Super Maks 64 wrote: ↑ Do you still have the revised ASM/patch for the chest system? (It's ok if you don't, that will just delay stuff, because I'll have to disassemble it instead)
Also do you have a list containing all of the chest text?
Edit: I PM'd it to you.Super Maks 64 wrote: ↑ I would be happy if you gave me the chest ASM file, but other stuff you did may also be helpful.
I looked briefly at the chest code and it seems to have a few translevel checks to do different code (Wrathful Romp, Block Fort and one other), but I was too lazy to check the rest.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
The last stance I was aware of was "before everything else".Super Maks 64 wrote: ↑ But when does What the Hell take place?
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
It's been a good while since you talked about making a console compatible version of the project like you did for ASMT, how're things going?Super Maks 64 wrote: ↑ But when does What the Hell take place?
Which levels were changed in this update?A2MT Update notes wrote:UPDATE 1.9.0 FIXES:
-Changed track for 2 levels with echo issue
Lakitrouble in Lakitundra and a sublevel in I Need A P!, the icy one.Super Maks 64 wrote: ↑ Err... an update
I'm sorry for taking such a long time with this update.
This is a big update, but it's still kinda unfinished (the title screen for example and the 2 treasures still don't have their graphics).
I didn't want to release stuff that isn't fully working, but for the last 4 days I rushed to get this into a state that would be somewhat good for a public release.
This version of A2MT is completely different from the previous ones, as this one is a complete redo using newer tools.
By the way, using all the things in the rar, you can build you own version of A2MT from just a clean SMW rom (or the base A2MT included).
I really would appreciate any bug reports about this version of A2MT. Also included is a Snes9x (I don't know if save files are compatible between emulators) 96% save file (everything is completed except for Switch Palaces), so you can easily check out every part of the game.
Also:Which levels were changed in this update?A2MT Update notes wrote:UPDATE 1.9.0 FIXES:
-Changed track for 2 levels with echo issue
Huh, I thought that one of those levels was Woodchuck Woods, because its music is different from how it originally was.
Would you upload the screenshot?...Lem_Gambino wrote: ↑ Hello, I just downloaded this patch and attempted to play it, but I seem to be stuck on a black screen...I can still move, apparently, I can hear my character jumping and I can shift the camera, but I can't seem to do anything? I'm running SNES9x, not sure if that's affecting anything or not.
EDIT: Managed to get it to work in ZSNES.
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