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Re: A2MT Complete! 1.9.4 Released!

Posted: 03 May 2017, 08:28
by RussianManSMWC
Image
You can glitch screen in "The Deadly Ninja Assassin Squad" in boss room if you'll scroll screen with R button.

Re: A2MT Complete! 1.9.4 Released!

Posted: 03 May 2017, 12:47
by Jongseok
RussianManSMWC wrote: 7 years ago Image
You can glitch screen in "The Deadly Ninja Assassin Squad" in boss room if you'll scroll screen with R button.
Tobi will fix the problem in next version.

Re: A2MT Complete! 1.9.4 Released!

Posted: 03 May 2017, 22:36
by Tobi555
Nezumi Farm cutoff and Deadly Ninja scroll issue will be fixed someday but not for now it's a little low on my priorities (thanks for informing me of them :)), I'm gonna try to help the SMWC team finish SMWCP2 if they'll let me.

Re: A2MT Complete! 1.9.4 Released!

Posted: 04 May 2017, 05:18
by Jongseok
Tobi555 wrote: 7 years ago Nezumi Farm cutoff and Deadly Ninja scroll issue will be fixed someday but not for now it's a little low on my priorities (thanks for informing me of them :)), I'm gonna try to help the SMWC team finish SMWCP2 if they'll let me.
SMWCP2?? You know it stopped working 2 years ago.

Re: A2MT Complete! 1.9.4 Released!

Posted: 04 May 2017, 20:48
by Tobi555
Jongseok wrote: 7 years ago SMWCP2?? You know it stopped working 2 years ago.
No there's still work being done on it but it's slowed to a crawl and there's lack of communication on it's status. Recently people are divided over if they should just release a zombie version but the devs are saying works being done so I thought I should jump to help if they'll let me. It'll speed up this process and help get it finished, along with communicating to the community about it's progress. :) And hopefully encourage more people to help get it finished the same way I did with A2MT.

Re: A2MT Complete! 1.9.4 Released!

Posted: 05 May 2017, 10:01
by Jongseok
Tobi555 wrote: No there's still work being done on it but it's slowed to a crawl and there's lack of communication on it's status. Recently people are divided over if they should just release a zombie version but the devs are saying works being done so I thought I should jump to help if they'll let me. It'll speed up this process and help get it finished, along with communicating to the community about it's progress. :) And hopefully encourage more people to help get it finished the same way I did with A2MT.
I hope to play SMWCP2 soon~

Re: A2MT Complete! 1.9.5 Released!

Posted: 07 May 2017, 23:26
by Tobi555
1.9.5 is out with 3 fixes. The 2 instances of cutoff as shown above and (hopefully) the random empty text boxes for switch palaces is fixed now.

Re: A2MT Complete! 1.9.5 Released!

Posted: 08 May 2017, 04:17
by idol
the music in this explodes in snes9x whats that about

Re: A2MT Complete! 1.9.5 Released!

Posted: 08 May 2017, 05:25
by Tobi555
idol wrote: 6 years ago the music in this explodes in snes9x whats that about
With how old this game is I discourage snes9x being used with this.

Re: A2MT Complete! 1.9.5 Released!

Posted: 08 May 2017, 10:33
by Jongseok
WOW! This update is Children's Day and Parents' Day Special Update. Thank you!!! Completely unexpected update! I'll wait for 2.0 (My proposal)

Re: A2MT Complete! 1.9.5 Released!

Posted: 08 May 2017, 10:38
by Jongseok
idol wrote: 6 years ago the music in this explodes in snes9x whats that about
Well, I should set the songs' echo value less than 3. But most of songs' echo value are above 4. So don't use the accurate emulators like snes9x.

Re: A2MT Complete! 1.9.5 Released!

Posted: 13 May 2017, 02:06
by RussianManSMWC
Image
Um... I'm stuck here without any reason!

Re: A2MT Complete! 1.9.5 Released!

Posted: 17 May 2017, 13:56
by Jongseok
RussianManSMWC wrote: 6 years ago Image
Um... I'm stuck here without any reason!
That'll be an another known bug..
Heh. It's really annoying stuck glitch..

Re: A2MT Complete! 1.9.5 Released!

Posted: 20 May 2017, 15:27
by Tobi555
If anyone playing the game could notify me if any switch palace messages are blank still after 1.9.5 it would be a big help. Such an unpredictable thing :P

Re: A2MT Complete! 1.9.5 Released!

Posted: 20 May 2017, 16:36
by QubicTom
Tobi555 wrote: 6 years ago If anyone playing the game could notify me if any switch palace messages are blank still after 1.9.5 it would be a big help. Such an unpredictable thing :P
I can confirm that the Green Switch palace message still doesn't show. I re-beat the level in v1.9.5, but I loaded an old save state. Not sure if that affected the ram where the message is written.

Re: A2MT Complete! 1.9.5 Released!

Posted: 20 May 2017, 17:39
by Tobi555
QubicTom wrote: 6 years ago I can confirm that the Green Switch palace message still doesn't show. I re-beat the level in v1.9.5, but I loaded an old save state. Not sure if that affected the ram where the message is written.
This is the worst kind of bug because it's not consistent...this has NEVER happened to me for any palace in any of my test runs.

Re: A2MT Complete! 1.9.5 Released!

Posted: 21 May 2017, 01:20
by RussianManSMWC
IDK, Message don't show up to me too, I used V1.9.5.

Re: A2MT Complete! 1.9.5 Released!

Posted: 21 May 2017, 01:34
by Tobi555
RussianManSMWC wrote: 6 years ago IDK, Message don't show up to me too, I used V1.9.5.
For green switch palace? I'll have to do more looking into it then.

Re: A2MT Complete! 1.9.5 Released!

Posted: 28 May 2017, 15:34
by RussianManSMWC
Another Cutoff report:
Image

Re: A2MT Complete! 1.9.5 Released!

Posted: 28 May 2017, 16:00
by Tobi555
Thanks I appreciate that :) I forgot about that one, that cutoff, along with the switch palace hub oversight, will be fixed when I figure out how to fix the switch palace messages.

Re: A2MT Complete! 1.9.5 Released!

Posted: 30 May 2017, 17:55
by Sugar
Tobi555 wrote: 6 years ago
QubicTom wrote: 6 years ago I can confirm that the Green Switch palace message still doesn't show. I re-beat the level in v1.9.5, but I loaded an old save state. Not sure if that affected the ram where the message is written.
This is the worst kind of bug because it's not consistent...this has NEVER happened to me for any palace in any of my test runs.
Enable new GFX engine. The issue is that essentially transparency (level mode 0x1E/0x1F) is incompatible with message boxes.

Re: A2MT Complete! 1.9.5 Released!

Posted: 31 May 2017, 03:03
by Tobi555
GlitchMr wrote: 6 years ago Enable new GFX engine. The issue is that essentially transparency (level mode 0x1E/0x1F) is incompatible with message boxes.
Wow I never knew that thank's XD Hopefully that helps peeps play without this issue :)

Re: A2MT Complete! 1.9.5 Released!

Posted: 31 May 2017, 05:17
by Sugar
I mean, you may want to fix the room to not use transparency. Or something, dunno?

Re: A2MT Complete! 1.9.5 Released!

Posted: 31 May 2017, 07:11
by Tobi555
GlitchMr wrote: 6 years ago I mean, you may want to fix the room to not use transparency. Or something, dunno?
Probs will sometime in the future but for now enabling new gfx engine for players will suffice. :)

Re: A2MT Complete! 1.9.5 Released!

Posted: 01 Jul 2017, 21:36
by 575Yoshi
Will a resource pack for the hack be released like there was with the original ASMT? Personally I'd like to get my hands on some of the music used.