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Re: A2MT Complete! 1.9.4 Released!

Posted: 11 Mar 2017, 10:14
by Jongseok
Dang it! I was stuck by the block duplication. Fortunately, it has time limit so I can die and try again. Also, in the key part of final level, we use the key to hit the turn block, but key duplicates many many blocks so I was stuck by the autoscroll.
I love making tons of p switches. You can make both sliver n blue P.

Re: A2MT Complete! 1.9.4 Released!

Posted: 11 Mar 2017, 12:25
by Jongseok
I fixed some issues. First, Block Duplication is now disabled. Players cannot make two mushrooms, P switches, keys, vines, Yoshis, balloons, cape and coins. Second, when you game over in the level which has HDMA Effect, you'll have this.
Image
Yep, now this screen is black.

Also, BONUS!
First, If you pause the game, the screen will be dark.
Second, windowing fade effect.(Like SMWCP2)
Third, In the level which has the longest name, I moved the goal two tiles to the right, so you can't be stuck by the autoscroll right the end.

Re: A2MT Complete! 1.9.4 Released!

Posted: 12 Mar 2017, 00:30
by Tobi555
Jongseok wrote: 7 years ago I fixed some issues. First, Block Duplication is now disabled. Players cannot make two mushrooms, P switches, keys, vines, Yoshis, balloons, cape and coins. Second, when you game over in the level which has HDMA Effect, you'll have this.

Yep, now this screen is black.

Also, BONUS!
First, If you pause the game, the screen will be dark.
Second, windowing fade effect.(Like SMWCP2)
Third, In the level which has the longest name, I moved the goal two tiles to the right, so you can't be stuck by the autoscroll right the end.
That's neat but it won't be included to the official version, I don't think the game should feel more like a different game than what it is. It's not a case of "laziness" on my part it's just that I don't wanna change any of these things. The only thing i'd consider is the goal moving for Cumulonimbastille but that's a very rare minor issue. These other things aren't really "issue" issues they're general improvements which can/cannot be saved for another day if I go back for a 2.0 version someday. But for now I wanna make sure that 1.9.4 is solid enough for playthrough's and LP's in case raocow re-runs A2MT again. :)

Re: A2MT Complete! 1.9.4 Released!

Posted: 12 Mar 2017, 00:42
by Jongseok
Tobi555 wrote: That's neat but it won't be included to the official version, I don't think the game should feel more like a different game than what it is. It's not a case of "laziness" on my part it's just that I don't wanna change any of these things. The only thing i'd consider is the goal moving for Cumulonimbastille but that's a very rare minor issue. These other things aren't really "issue" issues they're general improvements which can/cannot be saved for another day if I go back for a 2.0 version someday. But for now I wanna make sure that 1.9.4 is solid enough for playthrough's and LP's in case raocow re-runs A2MT again. :)
HDMA Fix makes everything ruined. It's too old patch. GAME OVER Screen doesn't affect gameplay.
The above is my wishes in ver.2.0
Please consider my idea Mr.Tobi...

Re: A2MT Complete! 1.9.4 Released!

Posted: 12 Mar 2017, 00:56
by Tobi555
Jongseok wrote: 7 years ago
Tobi555 wrote: That's neat but it won't be included to the official version, I don't think the game should feel more like a different game than what it is. It's not a case of "laziness" on my part it's just that I don't wanna change any of these things. The only thing i'd consider is the goal moving for Cumulonimbastille but that's a very rare minor issue. These other things aren't really "issue" issues they're general improvements which can/cannot be saved for another day if I go back for a 2.0 version someday. But for now I wanna make sure that 1.9.4 is solid enough for playthrough's and LP's in case raocow re-runs A2MT again. :)
HDMA Fix makes everything ruined. It's too old patch. GAME OVER Screen doesn't affect gameplay.
The above is my wishes in ver.2.0
Please consider my idea Mr.Tobi...
I'll consider these idea's for 2.0 don't worry no need to be so formal :P I appreciate it. It's just...not right now :lol:

Re: A2MT Complete! 1.9.4 Released!

Posted: 13 Mar 2017, 22:40
by Jongseok
A Second Minor Bug Thing
In Adamantium Castle
Yeah I know. It's MINOR bug.
Anyway, image...
Image

Re: A2MT Complete! 1.9.4 Released!

Posted: 14 Mar 2017, 00:22
by YelseyKing
Heh. That glitch in Adamantium Castle happened to me, too. I took a screenshot of it, then forgot to post it.

Re: A2MT Complete! 1.9.4 Released!

Posted: 14 Mar 2017, 00:23
by Tobi555
I knew about this one but I'm not entirely sure what's causing it.

Re: A2MT Complete! 1.9.4 Released!

Posted: 15 Mar 2017, 11:42
by Jongseok
I didn't even know that the old final level theme is different. I listened that song in YelseyKing's super old spc set. There are some unused theme. By the way, his spc set breaks on accurate spc player and "Unfinished Level" song is very weird.
Question or Request:
YelseyKing, do you have mmls which I don't have? Ex) Old final level theme, Where does the Future Go, Lullaby...
Especially, B-Side mml.

Re: A2MT Complete! 1.9.4 Released!

Posted: 15 Mar 2017, 22:03
by Jongseok
YelseyKing wrote:
Do you have mmls like old final level, Where does the Future Go..
See text above please.

Re: A2MT Complete! 1.9.4 Released!

Posted: 15 Mar 2017, 22:18
by YelseyKing
Jongseok wrote: 7 years ago
YelseyKing wrote:
Do you have mmls like old final level, Where does the Future Go..
See text above please.
I don't, unfortunately. The old final level SPC was provided to me by SNN, and most of the unused songs, I grabbed off a link on Wyatt's YouTube channel.

As for the SPCs breaking on certain players... not much I can do about that. It's a by-product of the hack itself, near as I can tell.

Edit: If there's a problem with certain SPC players not working right with the A2MT soundtrack... Perhaps, then, someone who *can* get it to play properly could convert it to MP3? (I lack the means to produce high-quality MP3s.)

Re: A2MT Complete! 1.9.4 Released!

Posted: 16 Mar 2017, 07:15
by Jongseok
YelseyKing wrote: Edit: If there's a problem with certain SPC players not working right with the A2MT soundtrack... Perhaps, then, someone who *can* get it to play properly could convert it to MP3? (I lack the means to produce high-quality MP3s.)
Yeah, I can do it, so I requested those mml files from ya. SPC set I made doesn't break on accurate players. I love listening to SMW custom music on my audio, I mean I can make super ultra high-quality MP3. Honestly, everyone who wants to make MP3 can make it easily. First, play a spc on SPC700 Player, then Save as WAV file. Lastly, convert wav to mp3. DONE!! Size of wav file is really huge (3 mins=23MB)

Re: A2MT Complete! 1.9.4 Released!

Posted: 16 Mar 2017, 10:30
by Jongseok
I'M STUCK EVERYONE!! HELP ME PLEEEAASSEEEE!!

Image

Re: A2MT Complete! 1.9.4 Released!

Posted: 16 Mar 2017, 15:46
by Tobi555
Jongseok wrote: 7 years agostuff
How'd you get in there without breaking the blocks?

Re: A2MT Complete! 1.9.4 Released!

Posted: 16 Mar 2017, 22:09
by Jongseok
Tobi555 wrote: 7 years ago
Jongseok wrote: 7 years agostuff
How'd you get in there without breaking the blocks?
Oh, I just hit the turn block below.

Re: A2MT Complete! 1.9.4 Released!

Posted: 18 Mar 2017, 12:34
by Jongseok
Hey I found another bug thing...
I'm sorry for finding this kinda bug.

Image

Re: A2MT Complete! 1.9.4 Released!

Posted: 19 Mar 2017, 02:40
by Practical
Jongseok wrote: 7 years ago Hey I found another bug thing...
I'm sorry for finding this kinda bug.

Image
At least you helped someone make their project even better!

Re: A2MT Complete! 1.9.4 Released!

Posted: 19 Mar 2017, 03:30
by Jongseok
Practical wrote: 7 years ago
Jongseok wrote: 7 years ago Hey I found another bug thing...
I'm sorry for finding this kinda bug.

Image
At least you helped someone make their project even better!
Thank you!/^*^#
Helping someone is my primary virtue. Also, I believe everyone in Talkhaus will join a Talkhaus collaboration SMW hack like JUMP or A2MT someday..

Re: A2MT Complete! 1.9.4 Released!

Posted: 27 Mar 2017, 12:07
by Jongseok
YelseyKing wrote:

Did you finish making high quality MP3 and arranging SPC?
And please upload those. I waited both SPC and MP3.
My SPCs doesn't break on DroidSound or ZXTunes.(Android Accurate SPC Player)
Listening A2MT or other SPCs is my only hobby.

Re: A2MT Complete! 1.9.4 Released!

Posted: 29 Mar 2017, 09:37
by Jongseok
YelseyKing wrote: I don't, unfortunately. The old final level SPC was provided to me by SNN
So, this means you have unused or old final level spc. Can I get those?? I want to convert..

Re: A2MT Complete! 1.9.4 Released!

Posted: 31 Mar 2017, 00:02
by YelseyKing
Well, like I said... I don't have the means to convert the SPC set to MP3s. Technically, I *do*, but since on my system 96kbps and 320kbps don't sound a whole lot *different*, I couldn't really tell if they were necessarily the quality anyone else would be looking for. Moreover, I don't have the space to host such a large soundtrack. I'm sorry, but if you want high quality MP3s of the A2MT soundtrack, you're going to have to ask someone else.

Also, no, I don't have ROMs or anything that contained the SPCs I got from SNN and Wyatt. Those were direct contributions (the SPCs themselves) from the two of them. (Or, in the case of many of Wyatt's SPCs, ones I found on a link from his YouTube channel.)

Re: A2MT Complete! 1.9.4 Released!

Posted: 02 Apr 2017, 09:58
by Jongseok
YelseyKing wrote: 7 years ago Well, like I said... I don't have the means to convert the SPC set to MP3s. Technically, I *do*, but since on my system 96kbps and 320kbps don't sound a whole lot *different*, I couldn't really tell if they were necessarily the quality anyone else would be looking for. Moreover, I don't have the space to host such a large soundtrack. I'm sorry, but if you want high quality MP3s of the A2MT soundtrack, you're going to have to ask someone else.
Sorry for late reply. That's okay, I can make high quality (320kbps, 44100Hz) MP3 myself. I just answered your question about making MP3 and asked if you made MP3. BTW, did you know that my(present) Beach OW Theme is different with your SPC set? Please update your SPC set. I'm confused on my SPC title.. Title is for addmusic list. Not a human..

Re: A2MT Complete! 1.9.4 Released!

Posted: 02 Apr 2017, 10:02
by Jongseok
Tobi555 wrote:
Jongseok wrote: 7 years ago I'M STUCK EVERYONE!! HELP ME PLEEEAASSEEEE!!

Image
Is there any solution or something? I'm really curious. I wonder if I get out of there...

Re: A2MT Complete! 1.9.4 Released!

Posted: 02 Apr 2017, 18:12
by Tobi555
You'll have to reset, I have no idea how you got the key out of the room without making it out with it but there's no other way.

Re: A2MT Complete! 1.9.4 Released!

Posted: 02 May 2017, 04:54
by Jongseok
Does anyone have an A2MT unused forest remix theme spc or mml?
It's nice and awesome.
I mean A2XT World 8 OW Music.
And another thing,
In Nezumi's Farm, the small pipes are cut off like this.