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Re: A2MT Complete! TESTING PHASE FOR 1.9

Posted: 08 Feb 2017, 07:50
by Jongseok
Tobi555 wrote:
I can give you SAMPLE TOOL. I downloaded the SAMPLE TOOL on my mobile. Hahahahaha Where? On Korean SMW Hacking blog.
You can do this easily!!

Re: A2MT Complete! TESTING PHASE FOR 1.9

Posted: 08 Feb 2017, 07:53
by Jongseok
No time to do computer today. 'Cause it's my birthday as you can see. On the main page of Talkhaus :)

Re: A2MT Complete! TESTING PHASE FOR 1.9

Posted: 08 Feb 2017, 07:55
by Tobi555
Jongseok wrote:
Tobi555 wrote:
I can give you SAMPLE TOOL. I downloaded the SAMPLE TOOL on my mobile. Hahahahaha Where? On Korean SMW Hacking blog.
You can do this easily!!
Fine as long as it'll fix the music issue. I saw that happy birthday :) Send me a link to it

Re: A2MT Complete! TESTING PHASE FOR 1.9

Posted: 08 Feb 2017, 07:57
by Jongseok
Touch only level 184, 185, 186. If you do something wrong, that level will sound chichichichichichichichichichichchi!!!Cchidchidhhdclkfdfhdchachachachadhdiwoiuasgklkadsjgsfw!!

Re: A2MT Complete! TESTING PHASE FOR 1.9

Posted: 08 Feb 2017, 07:59
by Jongseok
Tobi555 wrote:
Here we go! Upload the ancient tool.
https://drive.google.com/open?id=0B7eAs ... FZGT01heUk

Re: A2MT Complete! TESTING PHASE FOR 1.9

Posted: 08 Feb 2017, 08:02
by Jongseok
@Tobi555
Also, thank you. I enjoy my birthday. :lol:

Re: A2MT Complete! TESTING PHASE FOR 1.9

Posted: 08 Feb 2017, 08:07
by Tobi555
Jongseok wrote:@Tobi555
Also, thank you. I enjoy my birthday. :lol:
Yup :) Also thanks for the download I fixed it :)

Re: A2MT Complete! TESTING PHASE FOR 1.9

Posted: 08 Feb 2017, 08:08
by Jongseok
Oh really? I'm so happy. Because you handled the Sample Tool. Now let's learn addmusic. (just joke)

Re: A2MT Complete! 1.9 Released!

Posted: 08 Feb 2017, 12:48
by Jongseok
Tobi555 wrote:
Which emulator do you use? And what's your favorite SNES emu?

Re: A2MT Complete! 1.9 Released!

Posted: 08 Feb 2017, 12:50
by Tobi555
Jongseok wrote:
Tobi555 wrote:
Which emulator do you use? And what's your favorite SNES emu?
This game was made on ZSNES by the peeps before me so that's primarily what I use :)

Re: A2MT Complete! 1.9 Released!

Posted: 08 Feb 2017, 12:52
by Jongseok
Tobi555 wrote:
Jongseok wrote:
Tobi555 wrote:
Which emulator do you use? And what's your favorite SNES emu?
This game was made on ZSNES by the peeps before me so that's primarily what I use :)
Fortunately, A2MT works fine on SNES9x and snes9x EX+(Android SNES9x) Handy emulator. Also I play PS1 games on my mobile. I LoVe that!!

Re: A2MT Complete! 1.9 Released!

Posted: 09 Feb 2017, 10:58
by Jongseok
YEEEEESSSS! It's finished!! Now I can play real A2MT. Not a base rom. Any change or fix?

Re: A2MT Complete! 1.9 Released!

Posted: 09 Feb 2017, 12:19
by Tobi555
Jongseok wrote:YEEEEESSSS! It's finished!! Now I can play real A2MT. Not a base rom. Any change or fix?
A few minor level fix's for the most part aside from the music :)

Re: A2MT Complete! 1.9 Released!

Posted: 09 Feb 2017, 12:53
by Jongseok
People on Korean SMW hacking blog don't know what it is... Poor A2MT. JUMP is famous but.. A2MT is... a just hack..

Re: A2MT Complete! 1.9 Released!

Posted: 13 Feb 2017, 01:30
by Jongseok
Whatever...

Re: A2MT Complete! 1.9 Released!

Posted: 13 Feb 2017, 01:31
by Jongseok
Tobi555 wrote:
I don't know why music no.2A and 68 exist. They weren't used on a2mt. Also, a2mt didn't use the sample tool. They used ASM patch to insert a bnk sample data. Sample Tool is GUI system.

Re: A2MT Complete! 1.9 Released!

Posted: 13 Feb 2017, 04:36
by YelseyKing
Is this the FINAL final release? Like, with all the music in place and everything?

Re: A2MT Complete! 1.9 Released!

Posted: 13 Feb 2017, 06:08
by Tobi555
YelseyKing wrote:Is this the FINAL final release? Like, with all the music in place and everything?
Yes, everything is inserted and works, there's even a brand new song that was composed by Kshaard for the final world. If I get a bunch of bug reports then I'll do another update though. I need to update B-Side eventually when Anon get's around to it but yes the entire game is done. :)

Re: A2MT Complete! 1.9 Released!

Posted: 13 Feb 2017, 06:20
by YelseyKing
Tobi555 wrote:
YelseyKing wrote:Is this the FINAL final release? Like, with all the music in place and everything?
Yes, everything is inserted and works, there's even a brand new song that was composed by Kshaard for the final world. If I get a bunch of bug reports then I'll do another update though. I need to update B-Side eventually when Anon get's around to it but yes the entire game is done. :)
Sweet. I'll give it a try soon-ish. And update the SPC set while I'm at it. :P

Re: A2MT Complete! 1.9 Released!

Posted: 13 Feb 2017, 06:25
by Tobi555
YelseyKing wrote:
Tobi555 wrote:
YelseyKing wrote:Is this the FINAL final release? Like, with all the music in place and everything?
Yes, everything is inserted and works, there's even a brand new song that was composed by Kshaard for the final world. If I get a bunch of bug reports then I'll do another update though. I need to update B-Side eventually when Anon get's around to it but yes the entire game is done. :)
Sweet. I'll give it a try soon-ish. And update the SPC set while I'm at it. :P
Sounds good! Thanks for trying it :) I hope you enjoy A2MT and the new track's we've implemented! :D

Re: A2MT Complete! 1.9 Released!

Posted: 16 Feb 2017, 16:49
by Wyatt
The music still breaks on accurate emulators :x :o :evil: :x :x :x :x :o :o :o :o :o :o :? :?

We may need to do the hex editing thing. I'll do it myself if someone can tell me which songs break and give me the txt files for them.

To be clear, this is NOT the songs with wonky pitches, it's the songs with too much echo. The music breaks right when you get onto the overworld for the first time, so that's one offending song.

Side note: The .ips only works on a headered file, is that still the standard? I thought everyone patched unheadered .sfcs these days, maybe I'm out of the loop though

Re: A2MT Complete! 1.9 Released!

Posted: 16 Feb 2017, 17:43
by Ryrir
Wyatt wrote:The music still breaks on accurate emulators

We may need to do the hex editing thing. I'll do it myself if someone can tell me which songs break and give me the txt files for them.

To be clear, this is NOT the songs with wonky pitches, it's the songs with too much echo. The music breaks right when you get onto the overworld for the first time, so that's one offending song.

Side note: The .ips only works on a headered file, is that still the standard? I thought everyone patched unheadered .sfcs these days, maybe I'm out of the loop though
the problem is that it's not only the music that breaks on accurate emulators, but a whole bunch of ASM as well (especially bosses for some reason)

if you really want to play A2MT on any emulators that aren't ZSNES you'd almost have to create an entirely different version where you bypass various ASM related sections as well as fixing the music.

it would certainly require a lot more effort (and knowledge!) than just hexediting, and I don't really see anyone willing to step up to the task

it's definitely not ideal, but it is what it is

Re: A2MT Complete! 1.9 Released!

Posted: 16 Feb 2017, 19:09
by Tobi555
Ryrir wrote:if you really want to play A2MT on any emulators that aren't ZSNES you'd almost have to create an entirely different version where you bypass various ASM related sections as well as fixing the music.

it would certainly require a lot more effort (and knowledge!) than just hexediting, and I don't really see anyone willing to step up to the task

it's definitely not ideal, but it is what it is
I'm gonna have to agree unfortunately. In order to get it working on more accurate stuff ASM and some bosses would have to be removed or altered to the point where level's aren't even the same anymore. Just like ASMT, A2MT will only ever work for ZSNES, I always knew this to be the case. :lol:

Re: A2MT Complete! 1.9 Released!

Posted: 17 Feb 2017, 06:30
by Jongseok
Tobi555 wrote:
Long time no see.
I checked the sample tool once, Here is the problem. level 10, 184 and 186(Demo Kong Country) are set to No.30 I said Forest Interlude song sounds weird on PM. We need to fix and reupload it.

Re: A2MT Complete! 1.9 Released!

Posted: 17 Feb 2017, 08:25
by Tobi555
Jongseok wrote:
Tobi555 wrote:
Long time no see.
I checked the sample tool once, Here is the problem. level 10, 184 and 186(Demo Kong Country) are set to No.30 I said Forest Interlude song sounds weird on PM. We need to fix and reupload it.
Already fixed it, will release a bug fixed version later at some point down the line. Level 10 is already set to 65 but I set 184 and 186 to 65.