Ohhhh that makes sense now! When SNN created it years ago he said it was level music but everyone else thought it would work better as OW music. I have no idea how to work with samples and stuff like that, music was never my forte. I notified Wyatt though about what the issue could be :)Jongseok wrote:Also, I think that cave ow is originally ported on LEVEL music not ow. In amk, level music and ow music are shared each other, so the result on amk is okay.
A2MT Complete! 1.9.5 Released!
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
So, two ow songs left again.
I'm waiting for that. Again.
Well now, how about that?
Changing music between main ow and beach ow.
That was MY idea.
I'm waiting for that. Again.
Well now, how about that?
Changing music between main ow and beach ow.
That was MY idea.
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
I love that you did that XD That's how it was supposed to be to, it's just I thought it would have required extra ASM so I tried to scrap the idea of using the beach theme transitioning to and from the main overworld. :) Great Job!Jongseok wrote:So, two ow songs left again.
I'm waiting for that. Again.
Well now, how about that?
Changing music between main ow and beach ow.
That was MY idea.
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
We should. MUST finish this before March. On March, I can't help anymore.
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
Thank you for giving me an opportunity.
I love doing this. Helpers High!
This is one of my interests.
I love doing this. Helpers High!
This is one of my interests.
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
Of course! If your capable of it yours always welcome to do it :) This one's an actual overworld theme maybe we could port this one for the cave instead:Jongseok wrote:Thank you for giving me an opportunity.
I love doing this. Helpers High!
This is one of my interests.
https://www.youtube.com/watch?v=F6E_0O3 ... D0B1A5561A
Then of course we need the mountain one:
https://www.youtube.com/watch?v=aI4W4Rl ... A&index=19
Hopefully we can get these ported fast before you have to leave :)
EDIT: So the DKC2 songs were left alone in Demo Kong Country and reverted back to what they were? :)
Last edited by Tobi555 6 years ago, edited 1 time in total.
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
Maybe I can help with the cave overworld theme not working correctly.
I found this in an old tutorial thread for Addmusic v4.05 on SMWC:
I found this in an old tutorial thread for Addmusic v4.05 on SMWC:
The code Wyatt posted has the header for a level music, not an overworld one. The modified code should be therefore as follows:You may need to change (or in some cases add) this line of coding depending on whether you want the music in a level or an overworld map.
If you want the music in a level, paste at the top of the .txt
$ED $80 $6D $2B
$ED $80 $7D $00
$F0
If you want it on an overworld map, instead paste
$ED $80 $6D $68
$ED $80 $7D $00
$F0
Code: Select all
;n-spc
;sample bank
;;;;no echo;;;;
$ED $80 $6D $68
$ED $80 $7D $00
$F0
tuning[18]=8
w210 t36 w255 l16
#0 r16 / v255
o3(3)[@7$E5$83$03 d8f16g8f=36e2]3
@11v170o5$EB$C0$60$FE$ED$71$F0 d=168^=168 $EB$00$00$00
v225$0C$D3@7$E5$83$03o3a>d<a>dr=36
@18$E5$A3$12v190d
@7$E5$83$03v225gfg
@18$E5$A3$12v190f=18e=18c[dr=84]2
d
@7$E5$83$03v225<a32f32>d32<g32a32>c32dr=36
@18$E5$A3$12v190d
@7$E5$83$03v225gfg
@18$E5$A3$12v190dr32d32^32r32efrf
@6o4cd8d32r32d32r32f=72a+a^a+ag
a^fd=60g^ec=60
d^<aa8>f8e8ga+8a8g8
a8ee^gg^e=18d=18ec4
d1
@7$E5$83$03o3
[d+]16
[d]16
[d+]16
@0o3v255a8a>d^8d8c8<a+a=60
g8gf^8g8a2
@6v215o4a8a>d8e=36f8ed8c=36
d8<aa8b+=36g2
@9v240a8a>d8d8c8c8c8c8c=36d8ed8<a=132
@0v255<a8>d8df8e8d=36<a8
g8f=168
v230o6$E8$BF$00[$EC$00$0C$02y4d8y16d8]4y10$EC$00$00$00v255
@7$E5$83$03 o4d8<a16g8f=36d2
[r1]99
#1 r16 / v255
o2(4)[@7$E5$83$03 a8>d16d8d=36c2]3
@11v170o4$EB$C0$60$FE$ED$71$F0 a1^1 $EB$00$00$00
(2)[v230$24$D1v160$0C$D1$06$D1$1E$D1$0C$D1
v230$18$D1v160$06$D1$12$D1$0C$D1$06$D1$D1$0C$D1$D1]4
@0o4v195defga=72af=60d1
v150 $E8$B8$E1
o3@8d>d<d>d<<a>a<a>a
d>d<d>d<cb+cb+
@9o4[d8<a8>c8c+d^8<a8>c8c+8
d+8<a+8>c+8dd+^8]f+fd+8c+8
*ffd+8c+8
r2
@7v245$E5$A2$04
o2a=144
r=72
@6o4v215a>cd8c8
r2
@7$E5$A2$04
o2v245b+=144
r=72
@9o4v245egaega
r2
@7$E5$A2$04
o2a=120
@9o4a8b+a8e=132
a8>d8dc8<a+8a=36e8
g8f=168
@7$E5$83$03 o3a8>d16d8d=36c2
<a8f16d8c=36<a2
[r1]99
#2 r16/ r=168r=168 v255
@8o2c4>
@15d=60
@8v255a32>d32<d16f16<d=156
@3$ED$3F$53o3f=36e2
@8o2[d>a<a>g^d<dr
<a>d>dgrd<gf
d>a<a>>d^]c^<<a
da>dg^cd<c
*>a<a^db+db+gb+gb+
dr>dr<dr>fr<
dr>dr<argr
dr>dr<g^df^ge^cd^d
dr>dr<dr>fr<
dra+rargr
v150 $E8$B8$FF
d>d<d>d<<a>a<a>a
d>d<d>d<cb+cb+
[d=60>a32>d32<df<d2
d+=60>a+32>d+32<d+f+c+c+32d+32^32d+32f<g+g+32a+32^32a+32>c+32^32]2
(5)[a<a<a]5>a>
(6)[g<g<g]5>g
(5)5a
>>d<d<d>>d<d<d>>d<d<<g(6)2>g
(5)5a>
[b<bc-]5b
(5)5a
(6)2>g<g<f>>f<f<f>>f<f<f>f>
$E8$E0$00[d<d<d]11
[r1]99
#3 r16/r1r=144 v210
@12o4d16d=36
(1)[v230@21c16v160$0C$D1$D1v230@21c16@10o3e16v160$0C$D1v230$D1$D0
$D0v160@22c16v230@21c16v160@22c16v230@10e16$D0$D0$D0]14
[v240$E8$30$40@10e16$0C$D1$D1$D1
v240$E8$30$40$D0$D1$D1$D1
v240$E8$30$40$D0$D1$D1$D1
v240$E8$30$40$D0$D1$D1$D1]7
[v240$E8$30$40@10e16$D1$D1$D1]2
v240$E8$30$40@10e16$D1@10e16$D1
v240@10e16e16e16e32e32
@16$E5$A1$05o4e1
r1
#4 r16/r1r1 v230
@0o6$E8$BF$00[$EC$00$0C$02y4d8y16d8]4y10v255$EC$00$00$00
@7$E5$83$03 o3d8f16g8
@8v255o3a32>d32<d16f16<d2
@15o3d4@18$E5$A3$12v190o4dr=84dr=36
@7$E5$83$03v225<ar=36
@18$E5$A3$12v190dr^
@7$E5$83$03v225aar=36
@18$E5$A3$12v190[dr=84]2dr=36
@7$E5$83$03v225dr=36
@18$E5$A3$12v190dr^
@7$E5$83$03v225a
@18$E5$A3$12v190dr32d32^32r32garar
@16$E5$A1$05v255o4e=144
@8o3argr
(2)7
@16$E5$A1$05o4v255e4
@18$E5$A3$12v190o3[ar=84]2
[gr=84]2
[ar=84]3
gr=36
@16$E5$A1$05o4v255e4
@18$E5$A3$12v190
[ar=84]7ar=36
@9v240o4d1^1
[r1]99
#5 r16/r1r=150 v210
@12o4d=18d8
(2)
@11v170o4$EB$C0$60$FE$ED$71$F0 d=120^=120 $EB$00$00$00
@18$E5$A3$12v190o3ar=84a
v225o3@7$E5$83$03v225[d]4r=36
@18$E5$A3$12v190a
@7$E5$83$03v225>dcd
@18$E5$A3$12v190d=18c=18<g[ar=84]2
a
@7$E5$83$03v225dddar=36
@18$E5$A3$12v190a
@7$E5$83$03v225>d32c32c32d32d32c32
@18$E5$A3$12v190<ar32a32^32r32>cdrdr=60
@7$E5$83$03v225o4[ar=84]2ar
@8o3df^ge^
@7$E5$83$03o4a
@8o3d^d r4
@7$E5$83$03o4ar=60
@8o3a+r
@7$E5$83$03o4ar
@8o3gr=60
@7$E5$83$03o4ar=36a32^32r32a32^32r32>efrfr
@7$E5$83$03
o3(7)[a32f32>d32<g32a32>c32d32^32]3
(8)[d32<f32>d32<a32>f32c32f32d32]
$ED$81$01(7)3(8)
$ED$81$00(7)3(8)
$ED$81$01(7)3(8)
$ED$81$00
@15o1a1
$EE$18 g+2
$EE$00 @7$E5$A2$04
>d2
@15<a1
>d2
$EE$18<g+2
$EE$00 a1
b2
@7$E5$A2$04
>b=120
@6v215o4a8>d8df8e8d=36<a8
g8f=168
@7$E5$83$03 o4d8f16g8f=36e2
r1
[r1]99
#6 r16/r1r1 v255
@16$E5$A1$05o4e1(2)2
r4 v225 $30$D3
@7$E5$83$03 o4fr=36 $60$D3$D3$D3$30$D3 @7$E5$83$03 f r=36$18$D3 v225@6o3ar=60
@7$E5$83$03 o5[dr=84]2dr=36f=18e=18c
*3dr=36d32^32r32d32^32r32cdrdr
@7$E5$83$03o3
[d]16
@9v255o3a+1
a1 v190
a+=144o6d+32c+32<a+32g+32f+32d+32c+32<a+=54
@18$E5$A3$12v190o4[dr=84]2
[cr=84]2
[dr=84]3
cr=84
[dr=84]7dr=36
$0C
v240[$E8$30$40$D1$D1$D1$D1]
v200*
v160*
v120*
r1
#7 r16/r1r1 v255
@8o2d=60r=132
(4)
@16$E5$A1$05 o4e4 v190
@18$E5$A3$12 o3dr=84dr=132
r1
r1
@7$E5$83$03 o3ar=132
@7$E5$83$03 o4[dr=84]2dr=36>d=18c=18<a
*3dr=36d32^32r32d32^32r32garar
@0o6$E8$BF$00[$EC$00$0C$02y4d8y16d8]8
v230o5$E8$BF$00[$EC$00$0C$02y4d8y16d8]9y10$EC$00$00$00
@18$E5$A3$12v190o3[dr=84]2
[cr=84]2
[dr=84]3
cr=84
[dr=84]3dr=36
@15o1a2
@7$E5$A2$04>a2
$EE$18<@15g+2$EE$00
@7$E5$A2$04>f1^1^1this is getting laundromatic
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
Oh wow! Thanks Ryrir! :D I hope this works, if it does we only need the mountain overworld theme left! But it doesn't mean it can be released right then and there I need to test it first before it's released :) Have you reached another switch palace yet btw? XDRyrir wrote:Maybe I can help with the cave overworld theme not working correctly.
I found this in an old tutorial thread for Addmusic v4.05 on SMWC:
The code Wyatt posted has the header for a level music, not an overworld one. The modified code should be therefore as follows:You may need to change (or in some cases add) this line of coding depending on whether you want the music in a level or an overworld map.
If you want the music in a level, paste at the top of the .txt
$ED $80 $6D $2B
$ED $80 $7D $00
$F0
If you want it on an overworld map, instead paste
$ED $80 $6D $68
$ED $80 $7D $00
$F0
Code: Select all
;n-spc ;sample bank ;;;;no echo;;;; $ED $80 $6D $68 $ED $80 $7D $00 $F0 tuning[18]=8 w210 t36 w255 l16 #0 r16 / v255 o3(3)[@7$E5$83$03 d8f16g8f=36e2]3 @11v170o5$EB$C0$60$FE$ED$71$F0 d=168^=168 $EB$00$00$00 v225$0C$D3@7$E5$83$03o3a>d<a>dr=36 @18$E5$A3$12v190d @7$E5$83$03v225gfg @18$E5$A3$12v190f=18e=18c[dr=84]2 d @7$E5$83$03v225<a32f32>d32<g32a32>c32dr=36 @18$E5$A3$12v190d @7$E5$83$03v225gfg @18$E5$A3$12v190dr32d32^32r32efrf @6o4cd8d32r32d32r32f=72a+a^a+ag a^fd=60g^ec=60 d^<aa8>f8e8ga+8a8g8 a8ee^gg^e=18d=18ec4 d1 @7$E5$83$03o3 [d+]16 [d]16 [d+]16 @0o3v255a8a>d^8d8c8<a+a=60 g8gf^8g8a2 @6v215o4a8a>d8e=36f8ed8c=36 d8<aa8b+=36g2 @9v240a8a>d8d8c8c8c8c8c=36d8ed8<a=132 @0v255<a8>d8df8e8d=36<a8 g8f=168 v230o6$E8$BF$00[$EC$00$0C$02y4d8y16d8]4y10$EC$00$00$00v255 @7$E5$83$03 o4d8<a16g8f=36d2 [r1]99 #1 r16 / v255 o2(4)[@7$E5$83$03 a8>d16d8d=36c2]3 @11v170o4$EB$C0$60$FE$ED$71$F0 a1^1 $EB$00$00$00 (2)[v230$24$D1v160$0C$D1$06$D1$1E$D1$0C$D1 v230$18$D1v160$06$D1$12$D1$0C$D1$06$D1$D1$0C$D1$D1]4 @0o4v195defga=72af=60d1 v150 $E8$B8$E1 o3@8d>d<d>d<<a>a<a>a d>d<d>d<cb+cb+ @9o4[d8<a8>c8c+d^8<a8>c8c+8 d+8<a+8>c+8dd+^8]f+fd+8c+8 *ffd+8c+8 r2 @7v245$E5$A2$04 o2a=144 r=72 @6o4v215a>cd8c8 r2 @7$E5$A2$04 o2v245b+=144 r=72 @9o4v245egaega r2 @7$E5$A2$04 o2a=120 @9o4a8b+a8e=132 a8>d8dc8<a+8a=36e8 g8f=168 @7$E5$83$03 o3a8>d16d8d=36c2 <a8f16d8c=36<a2 [r1]99 #2 r16/ r=168r=168 v255 @8o2c4> @15d=60 @8v255a32>d32<d16f16<d=156 @3$ED$3F$53o3f=36e2 @8o2[d>a<a>g^d<dr <a>d>dgrd<gf d>a<a>>d^]c^<<a da>dg^cd<c *>a<a^db+db+gb+gb+ dr>dr<dr>fr< dr>dr<argr dr>dr<g^df^ge^cd^d dr>dr<dr>fr< dra+rargr v150 $E8$B8$FF d>d<d>d<<a>a<a>a d>d<d>d<cb+cb+ [d=60>a32>d32<df<d2 d+=60>a+32>d+32<d+f+c+c+32d+32^32d+32f<g+g+32a+32^32a+32>c+32^32]2 (5)[a<a<a]5>a> (6)[g<g<g]5>g (5)5a >>d<d<d>>d<d<d>>d<d<<g(6)2>g (5)5a> [b<bc-]5b (5)5a (6)2>g<g<f>>f<f<f>>f<f<f>f> $E8$E0$00[d<d<d]11 [r1]99 #3 r16/r1r=144 v210 @12o4d16d=36 (1)[v230@21c16v160$0C$D1$D1v230@21c16@10o3e16v160$0C$D1v230$D1$D0 $D0v160@22c16v230@21c16v160@22c16v230@10e16$D0$D0$D0]14 [v240$E8$30$40@10e16$0C$D1$D1$D1 v240$E8$30$40$D0$D1$D1$D1 v240$E8$30$40$D0$D1$D1$D1 v240$E8$30$40$D0$D1$D1$D1]7 [v240$E8$30$40@10e16$D1$D1$D1]2 v240$E8$30$40@10e16$D1@10e16$D1 v240@10e16e16e16e32e32 @16$E5$A1$05o4e1 r1 #4 r16/r1r1 v230 @0o6$E8$BF$00[$EC$00$0C$02y4d8y16d8]4y10v255$EC$00$00$00 @7$E5$83$03 o3d8f16g8 @8v255o3a32>d32<d16f16<d2 @15o3d4@18$E5$A3$12v190o4dr=84dr=36 @7$E5$83$03v225<ar=36 @18$E5$A3$12v190dr^ @7$E5$83$03v225aar=36 @18$E5$A3$12v190[dr=84]2dr=36 @7$E5$83$03v225dr=36 @18$E5$A3$12v190dr^ @7$E5$83$03v225a @18$E5$A3$12v190dr32d32^32r32garar @16$E5$A1$05v255o4e=144 @8o3argr (2)7 @16$E5$A1$05o4v255e4 @18$E5$A3$12v190o3[ar=84]2 [gr=84]2 [ar=84]3 gr=36 @16$E5$A1$05o4v255e4 @18$E5$A3$12v190 [ar=84]7ar=36 @9v240o4d1^1 [r1]99 #5 r16/r1r=150 v210 @12o4d=18d8 (2) @11v170o4$EB$C0$60$FE$ED$71$F0 d=120^=120 $EB$00$00$00 @18$E5$A3$12v190o3ar=84a v225o3@7$E5$83$03v225[d]4r=36 @18$E5$A3$12v190a @7$E5$83$03v225>dcd @18$E5$A3$12v190d=18c=18<g[ar=84]2 a @7$E5$83$03v225dddar=36 @18$E5$A3$12v190a @7$E5$83$03v225>d32c32c32d32d32c32 @18$E5$A3$12v190<ar32a32^32r32>cdrdr=60 @7$E5$83$03v225o4[ar=84]2ar @8o3df^ge^ @7$E5$83$03o4a @8o3d^d r4 @7$E5$83$03o4ar=60 @8o3a+r @7$E5$83$03o4ar @8o3gr=60 @7$E5$83$03o4ar=36a32^32r32a32^32r32>efrfr @7$E5$83$03 o3(7)[a32f32>d32<g32a32>c32d32^32]3 (8)[d32<f32>d32<a32>f32c32f32d32] $ED$81$01(7)3(8) $ED$81$00(7)3(8) $ED$81$01(7)3(8) $ED$81$00 @15o1a1 $EE$18 g+2 $EE$00 @7$E5$A2$04 >d2 @15<a1 >d2 $EE$18<g+2 $EE$00 a1 b2 @7$E5$A2$04 >b=120 @6v215o4a8>d8df8e8d=36<a8 g8f=168 @7$E5$83$03 o4d8f16g8f=36e2 r1 [r1]99 #6 r16/r1r1 v255 @16$E5$A1$05o4e1(2)2 r4 v225 $30$D3 @7$E5$83$03 o4fr=36 $60$D3$D3$D3$30$D3 @7$E5$83$03 f r=36$18$D3 v225@6o3ar=60 @7$E5$83$03 o5[dr=84]2dr=36f=18e=18c *3dr=36d32^32r32d32^32r32cdrdr @7$E5$83$03o3 [d]16 @9v255o3a+1 a1 v190 a+=144o6d+32c+32<a+32g+32f+32d+32c+32<a+=54 @18$E5$A3$12v190o4[dr=84]2 [cr=84]2 [dr=84]3 cr=84 [dr=84]7dr=36 $0C v240[$E8$30$40$D1$D1$D1$D1] v200* v160* v120* r1 #7 r16/r1r1 v255 @8o2d=60r=132 (4) @16$E5$A1$05 o4e4 v190 @18$E5$A3$12 o3dr=84dr=132 r1 r1 @7$E5$83$03 o3ar=132 @7$E5$83$03 o4[dr=84]2dr=36>d=18c=18<a *3dr=36d32^32r32d32^32r32garar @0o6$E8$BF$00[$EC$00$0C$02y4d8y16d8]8 v230o5$E8$BF$00[$EC$00$0C$02y4d8y16d8]9y10$EC$00$00$00 @18$E5$A3$12v190o3[dr=84]2 [cr=84]2 [dr=84]3 cr=84 [dr=84]3dr=36 @15o1a2 @7$E5$A2$04>a2 $EE$18<@15g+2$EE$00 @7$E5$A2$04>f1^1^1
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
Glad you guys got the cave theme fixed! I wouldn't have known how to do it.
(does this need the overworld header at the top? It looks like I didn't put a header on this one at all, not sure why)
I have this one, I guess all we have left is mountains and this might not fit that, but I'll put it up here anyway:Tobi555 wrote:This one's an actual overworld theme maybe we could port this one for the cave instead:
https://www.youtube.com/watch?v=F6E_0O3 ... D0B1A5561A
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(1)
#1 r32 @4 v170 y10
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#2 r32 @11 v165 $ED$28$A9
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(3)
#7 r32 @11 v185 y8
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#6 r32 @11 v175 y11
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(8)
#3 r32 @11 v165 $ED$28$A9 y13
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#5 r32 @11 v165 $ED$28$A9 y10
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#4 r32 @3 v215 y10
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(7)
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
I'm pretty sure it does because we needed the correct header for the cave theme or else all the music mucks up. Could you put a header on it? XD :)Wyatt wrote:Glad you guys got the cave theme fixed! I wouldn't have known how to do it.
(does this need the overworld header at the top? It looks like I didn't put a header on this one at all, not sure why)
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
Yeah I can add in the header but it's just gonna be me copy pasting the header from ryrir's post, hopefully it works properly
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$ED $80 $6D $68
$ED $80 $7D $00
$F0
#0
$EF $3F $00 $00 $F1 $03 $00 $01 r32
$EF $3F $18 $18 $F1 $03 $6C $01
@8 v255 y10 w230 t39
o2[g=144f+=144
g=144
a=144
a+=144a=144
g=144
>c=144
<f=144a+=144
g=144
a=144
>d=144<a2
>d4<g=144
a=144
b=144f+=144
g=144
a=144
b=144<b=144]2
>(1)[g=144g=144
f+=144
b2a4]/
(1)
#1 r32 @4 v170 y10
$DE$10$10$40
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#2 r32 @11 v165 $ED$28$A9
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(3)
#7 r32 @11 v185 y8
[r1^1^1^1^1^1^1^1^1^1^2^4
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(4)
#6 r32 @11 v175 y11
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#3 r32 @11 v165 $ED$28$A9 y13
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(5)
#5 r32 @11 v165 $ED$28$A9 y10
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(7)Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
Okay, hopefully it's not missing any code XD If the cave theme doesn't work maybe we can get this one working and find someone else willing to re-port the Mountain OW theme.Wyatt wrote:Yeah I can add in the header but it's just gonna be me copy pasting the header from ryrir's post, hopefully it works properly
Checklist:
-Re-port Mountain OW theme
-Try reinserting Cave OW theme with changed header from Ryrir
-Fix 3 songs with weird pitches which are tracks: 27, 94, and 92
On your post from a couple pages back you said that most songs will work with a pitch of 04 or less right? These songs sound nice in game but the death and goal music pitch's weird when using one of these tracks.
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 3920
- Joined: 10 years ago
- Location: Nova Scotia
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
RE: Mountain theme:
This is supposed to be able to convert SPCs into MML, However:
- It outputs to the amk2 format. Not sure how much needs to be changed to get it to work in AM4.
- It's been coded to not work with stuff made in Addmusic, meaning I can't convert it.
Here's the GitHub. Someone might be able to build a copy that removed the restriction.
This is supposed to be able to convert SPCs into MML, However:
- It outputs to the amk2 format. Not sure how much needs to be changed to get it to work in AM4.
- It's been coded to not work with stuff made in Addmusic, meaning I can't convert it.
Here's the GitHub. Someone might be able to build a copy that removed the restriction.
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
My question is, is it even worth modifying the SPC to MML program or would it be better to re-port it from scratch?SAJewers wrote:RE: Mountain theme:
This is supposed to be able to convert SPCs into MML, However:
- It outputs to the amk2 format. Not sure how much needs to be changed to get it to work in AM4.
- It's been coded to not work with stuff made in Addmusic, meaning I can't convert it.
Here's the GitHub. Someone might be able to build a copy that removed the restriction.
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
That was echo, pitch is totally different. No idea how to fix the pitch stuff in a hex editor, you'd have to remove the global detune and then manually detune each instrument, which would be editing/adding like 10 commands. Might not be worth it just to fix silly sounding death/win themesTobi555 wrote:On your post from a couple pages back you said that most songs will work with a pitch of 04 or less right? These songs sound nice in game but the death and goal music pitch's weird when using one of these tracks.
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
the echo is what makes the game break on snes9x though, so it would be still worth it to edit those values
this is getting laundromatic
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
I guess so, sounds like more than what's worth it XDWyatt wrote:That was echo, pitch is totally different. No idea how to fix the pitch stuff in a hex editor, you'd have to remove the global detune and then manually detune each instrument, which would be editing/adding like 10 commands. Might not be worth it just to fix silly sounding death/win themesTobi555 wrote:On your post from a couple pages back you said that most songs will work with a pitch of 04 or less right? These songs sound nice in game but the death and goal music pitch's weird when using one of these tracks.
While that may be true, Its not worth manually changing each instrument in the music, this game needs to work with ZSNES first and foremost priority, and I'll change which tracks 2 of those level's use once the overworld music is all done and over with. :)Ryrir wrote:the echo is what makes the game break on snes9x though, so it would be still worth it to edit those values
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
I agree with Ryrir, he's saying to change the echo which is easy (just change a single byte for each offending song). I'm saying not to change the pitch 'cause that's hard and not as important.
Are we sure there are songs with broken echo and songs with broken pitch?
Are we sure there are songs with broken echo and songs with broken pitch?
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
Oh my bad. No I'm pretty sure it's just the echo i just mixed the words up, sorry wyattWyatt wrote:I agree with Ryrir, he's saying to change the echo which is easy (just change a single byte for each offending song). I'm saying not to change the pitch 'cause that's hard and not as important.
Are we sure there are songs with broken echo and songs with broken pitch?
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
Actually, that tool is very limited. Because it can't convert romhack's spc. I tried before. But it is very complicated to do. Making a loop is needed. And music will cut off.SAJewers wrote:RE: Mountain theme:
This is supposed to be able to convert SPCs into MML, However:
- It outputs to the amk2 format. Not sure how much needs to be changed to get it to work in AM4.
- It's been coded to not work with stuff made in Addmusic, meaning I can't convert it.
Here's the GitHub. Someone might be able to build a copy that removed the restriction.
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
Did you get the supposed fixed copy of Cave OW above from Ryrir? :)Jongseok wrote:Actually, that tool is very limited. Because it can't convert romhack's spc. I tried before. But it is very complicated to do. Making a loop is needed. And music will cut off.SAJewers wrote:RE: Mountain theme:
This is supposed to be able to convert SPCs into MML, However:
- It outputs to the amk2 format. Not sure how much needs to be changed to get it to work in AM4.
- It's been coded to not work with stuff made in Addmusic, meaning I can't convert it.
Here's the GitHub. Someone might be able to build a copy that removed the restriction.
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
:) Yes I got. Inserting ow music WITH BNK SAMPLE is also complicated. I'll try. (it's not that complicated.
)
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
Sweet! Keep me posted on it's status! :D Thanks!Jongseok wrote::) Yes I got. Inserting ow music WITH BNK SAMPLE is also complicated. I'll try. (it's not that complicated.)
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
Would you ask how the last level music made?
I want to know.
I want to know.
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
I literally have no Idea you'd have to ask Wyatt, he made it. :)Jongseok wrote:Would you ask how the last level music made?
I want to know.




