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Re: A2MT Complete (Future Music Update left)! UPDATE 1.8 IS OUT!
Posted: 21 Jan 2017, 13:23
by Jongseok
Demo Kong Country Test Video
https://youtu.be/Yqcs8nAdgIo
Here is Nezumi's Farm music & Final level theme video
https://youtu.be/2rOWhzE9xCk
So, only two overworld songs left.
Re: A2MT Complete (Future Music Update left)! UPDATE 1.8 IS OUT!
Posted: 21 Jan 2017, 13:29
by Jongseok
Hmm, in my theory or knowledge, changing title music is really difficult to do. Because, I think it needs HEX EDIT! Addmusic 4.05 doesn't support title music. AddmusicK is really easy. just 01 Title.txt to custom title theme on addmusic_list.
I love using addmusicK. If this game can use addmusicK, it's more flexible and better quality. Ya know.
Re: A2MT Complete (Future Music Update left)! UPDATE 1.8 IS OUT!
Posted: 21 Jan 2017, 13:32
by Tobi555
Jongseok wrote:Hmm, in my theory or knowledge, changing title music is really difficult to do. Because, I think it needs HEX EDIT! Addmusic 4.05 doesn't support title music. AddmusicK is really easy. just 01 Title.txt to custom title theme on addmusic_list.
I love using addmusicK. If this game can use addmusicK, it's more flexible and better quality. Ya know.
Wow I'm amazed you Implemented all this so fast XD Don't worry about the title screen music it doesn't fit with the title screen video anyways XD The last 2 overworld spc need to be converted to txt file and I need to find someone willing to do that. Also can you fix the pitch of the songs used in Level 12F, Level 1B, and Level 3? When you die or reach the goal for levels that use those songs it makes the music pitched weird. Excellent Job so far I appreciate you doing this! :D
Re: A2MT Complete (Future Music Update left)! UPDATE 1.8 IS OUT!
Posted: 21 Jan 2017, 13:45
by Jongseok
You need to find someone who can port those two songs, 'cause I didn't learn how to port. Too young to learn music things. Your question was "fix the pitch problem" Hmm, it's really difficult or impossible. Because same happening will cause on addmusicK. Also it's okay, nobody complains bout that. Haha :D
Actually, spc->mml is impossible.(?)
Re: A2MT Complete (Future Music Update left)! UPDATE 1.8 IS OUT!
Posted: 21 Jan 2017, 13:53
by Tobi555
Jongseok wrote:You need to find someone who can port those two songs, 'cause I didn't learn how to port. Too young to learn music things. Your question was "fix the pitch problem" Hmm, it's really difficult or impossible. Because same happening will cause on addmusicK. Also it's okay, nobody complains bout that. Haha :D
Actually, spc->mml is impossible.(?)
Oh ok don't worry about the pitch problem then its very minor and only affects a couple levels :) I heard that it's possible but will only give the song 2 channels so I don't wanna do that XD Port? I'll start asking around about it. What would they need to port? The SPC files?
EDIT: To fix the pitched songs the txt files need to be opened in a hex editor to adjust some bits.
Re: A2MT Complete (Future Music Update left)! UPDATE 1.8 IS OUT!
Posted: 21 Jan 2017, 14:07
by Jongseok
Yes, to port music, they need spc and midi. But we don't have a midi, then it's really hard. Need to recognize all chores.
Re: A2MT Complete (Future Music Update left)! UPDATE 1.8 IS OUT!
Posted: 21 Jan 2017, 14:14
by Tobi555
Jongseok wrote:Yes, to port music, they need spc and midi. But we don't have a midi, then it's really hard. Need to recognize all chores.
Hmmm, yea I'll look around for a porter willing to do it. :) Also you don't hex edit do you? We could open the 3 songs that have echo issues there and adjust some bits
Re: A2MT Complete (Future Music Update left)! UPDATE 1.8 IS OUT!
Posted: 21 Jan 2017, 14:40
by Jongseok
I'd never done hex edit. Well I can try because I have much much time to do. In my opinion, i like that pitch.
Re: A2MT Complete (Future Music Update left)! UPDATE 1.8 IS OUT!
Posted: 21 Jan 2017, 14:49
by Tobi555
Jongseok wrote:I'd never done hex edit. Well I can try because I have much much time to do. In my opinion, i like that pitch.
If you go to page 8 of this thread and look at Wyatt's post he explains which bits need to be lowered for the songs that have issues. Remember to make a back up copy before you mess with hex editing though XD Those songs have a nice pitch but if you finish the level or die the pitch gets horribly distorted.
Re: A2MT Complete (Future Music Update left)! UPDATE 1.8 IS OUT!
Posted: 22 Jan 2017, 04:37
by Jongseok
Okay, I'll do hex edit. But there is another problem. I inserted sampled DKC2 - Forest Interlude, bank sample of thus music doesn't support death sound .

So, we are supposed to use addmusicK.
Re: A2MT Complete (Future Music Update left)! UPDATE 1.8 IS OUT!
Posted: 22 Jan 2017, 05:53
by YelseyKing
Tobi555 wrote:YelseyKing wrote:There actually *is* (or at least *was*) a song in the data that I came across while ripping SPCs from the game that I was told was intended for the title screen. As I recall, it was near the end of the existent music data, after a few blank tracks. It's a slow, humorous remix of "The Lullaby".
I don't know if it'll help, but that song (and the Nezumi's Farm theme) are in the SPC set I made, which can be found
in this ancient thread. I dunno, if nothing else, it could be used to identify them, since they *were* in the ROM when I dumped the SPCs. *shrug*
I knew they were in the rom but i don't recall nezumi farm's music working when used on a level and I don't know how to change the Title screen music.
It's been a while since I put together that SPC set, and it was actually assembled using a number of different ROMs that raocow (or was it Horikawa?) provided after the LP (as you could probably tell from the fact that it has music from things like B-Side and Extraordinary Flip Notes, which were never in the base ROM), so it's entirely possible that I grabbed that song from a different ROM.
Anyway, sorry I couldn't be of any more help. I'm no kind of hacker, but I figured I'd offer what little help I *could*, since I really want to see this project succeed. :D
Re: A2MT Complete (Future Music Update left)! UPDATE 1.8 IS OUT!
Posted: 22 Jan 2017, 11:41
by Tobi555
Jongseok wrote:Okay, I'll do hex edit. But there is another problem. I inserted sampled DKC2 - Forest Interlude, bank sample of thus music doesn't support death sound .

So, we are supposed to use addmusicK.
Forget about the 2 DKC2 songs. We already have versions of them in the game, I'm only worried about overworld, nezumi farm, and songs that are to high pitched like the 3 I told you about earlier. :) I'm still trying to find someone willing to port the cave and mountain songs.
YelseyKing wrote:It's been a while since I put together that SPC set, and it was actually assembled using a number of different ROMs that raocow (or was it Horikawa?) provided after the LP (as you could probably tell from the fact that it has music from things like B-Side and Extraordinary Flip Notes, which were never in the base ROM), so it's entirely possible that I grabbed that song from a different ROM.
Anyway, sorry I couldn't be of any more help. I'm no kind of hacker, but I figured I'd offer what little help I *could*, since I really want to see this project succeed. :D
Don't worry about it, I figured as much that that was the case XD Do you know anyone that's willing to port the last 2 overworld songs? :)
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
Posted: 22 Jan 2017, 19:05
by Wyatt
I found this thing on my computer called "20 .txt". I didn't insert it but it looks like the cave theme. 20 year old me was disorganized as hell I guess. Will post an update if I find ovr6. So is it not possible to convert spcs to txt after all?
Code: Select all
;n-spc
;sample bank
;;;;no echo;;;;
$ED $80 $6D $2B
$ED $80 $7D $00
$F0
tuning[18]=8
w210 t36 w255 l16
#0 r16 / v255
o3(3)[@7$E5$83$03 d8f16g8f=36e2]3
@11v170o5$EB$C0$60$FE$ED$71$F0 d=168^=168 $EB$00$00$00
v225$0C$D3@7$E5$83$03o3a>d<a>dr=36
@18$E5$A3$12v190d
@7$E5$83$03v225gfg
@18$E5$A3$12v190f=18e=18c[dr=84]2
d
@7$E5$83$03v225<a32f32>d32<g32a32>c32dr=36
@18$E5$A3$12v190d
@7$E5$83$03v225gfg
@18$E5$A3$12v190dr32d32^32r32efrf
@6o4cd8d32r32d32r32f=72a+a^a+ag
a^fd=60g^ec=60
d^<aa8>f8e8ga+8a8g8
a8ee^gg^e=18d=18ec4
d1
@7$E5$83$03o3
[d+]16
[d]16
[d+]16
@0o3v255a8a>d^8d8c8<a+a=60
g8gf^8g8a2
@6v215o4a8a>d8e=36f8ed8c=36
d8<aa8b+=36g2
@9v240a8a>d8d8c8c8c8c8c=36d8ed8<a=132
@0v255<a8>d8df8e8d=36<a8
g8f=168
v230o6$E8$BF$00[$EC$00$0C$02y4d8y16d8]4y10$EC$00$00$00v255
@7$E5$83$03 o4d8<a16g8f=36d2
[r1]99
#1 r16 / v255
o2(4)[@7$E5$83$03 a8>d16d8d=36c2]3
@11v170o4$EB$C0$60$FE$ED$71$F0 a1^1 $EB$00$00$00
(2)[v230$24$D1v160$0C$D1$06$D1$1E$D1$0C$D1
v230$18$D1v160$06$D1$12$D1$0C$D1$06$D1$D1$0C$D1$D1]4
@0o4v195defga=72af=60d1
v150 $E8$B8$E1
o3@8d>d<d>d<<a>a<a>a
d>d<d>d<cb+cb+
@9o4[d8<a8>c8c+d^8<a8>c8c+8
d+8<a+8>c+8dd+^8]f+fd+8c+8
*ffd+8c+8
r2
@7v245$E5$A2$04
o2a=144
r=72
@6o4v215a>cd8c8
r2
@7$E5$A2$04
o2v245b+=144
r=72
@9o4v245egaega
r2
@7$E5$A2$04
o2a=120
@9o4a8b+a8e=132
a8>d8dc8<a+8a=36e8
g8f=168
@7$E5$83$03 o3a8>d16d8d=36c2
<a8f16d8c=36<a2
[r1]99
#2 r16/ r=168r=168 v255
@8o2c4>
@15d=60
@8v255a32>d32<d16f16<d=156
@3$ED$3F$53o3f=36e2
@8o2[d>a<a>g^d<dr
<a>d>dgrd<gf
d>a<a>>d^]c^<<a
da>dg^cd<c
*>a<a^db+db+gb+gb+
dr>dr<dr>fr<
dr>dr<argr
dr>dr<g^df^ge^cd^d
dr>dr<dr>fr<
dra+rargr
v150 $E8$B8$FF
d>d<d>d<<a>a<a>a
d>d<d>d<cb+cb+
[d=60>a32>d32<df<d2
d+=60>a+32>d+32<d+f+c+c+32d+32^32d+32f<g+g+32a+32^32a+32>c+32^32]2
(5)[a<a<a]5>a>
(6)[g<g<g]5>g
(5)5a
>>d<d<d>>d<d<d>>d<d<<g(6)2>g
(5)5a>
[b<bc-]5b
(5)5a
(6)2>g<g<f>>f<f<f>>f<f<f>f>
$E8$E0$00[d<d<d]11
[r1]99
#3 r16/r1r=144 v210
@12o4d16d=36
(1)[v230@21c16v160$0C$D1$D1v230@21c16@10o3e16v160$0C$D1v230$D1$D0
$D0v160@22c16v230@21c16v160@22c16v230@10e16$D0$D0$D0]14
[v240$E8$30$40@10e16$0C$D1$D1$D1
v240$E8$30$40$D0$D1$D1$D1
v240$E8$30$40$D0$D1$D1$D1
v240$E8$30$40$D0$D1$D1$D1]7
[v240$E8$30$40@10e16$D1$D1$D1]2
v240$E8$30$40@10e16$D1@10e16$D1
v240@10e16e16e16e32e32
@16$E5$A1$05o4e1
r1
#4 r16/r1r1 v230
@0o6$E8$BF$00[$EC$00$0C$02y4d8y16d8]4y10v255$EC$00$00$00
@7$E5$83$03 o3d8f16g8
@8v255o3a32>d32<d16f16<d2
@15o3d4@18$E5$A3$12v190o4dr=84dr=36
@7$E5$83$03v225<ar=36
@18$E5$A3$12v190dr^
@7$E5$83$03v225aar=36
@18$E5$A3$12v190[dr=84]2dr=36
@7$E5$83$03v225dr=36
@18$E5$A3$12v190dr^
@7$E5$83$03v225a
@18$E5$A3$12v190dr32d32^32r32garar
@16$E5$A1$05v255o4e=144
@8o3argr
(2)7
@16$E5$A1$05o4v255e4
@18$E5$A3$12v190o3[ar=84]2
[gr=84]2
[ar=84]3
gr=36
@16$E5$A1$05o4v255e4
@18$E5$A3$12v190
[ar=84]7ar=36
@9v240o4d1^1
[r1]99
#5 r16/r1r=150 v210
@12o4d=18d8
(2)
@11v170o4$EB$C0$60$FE$ED$71$F0 d=120^=120 $EB$00$00$00
@18$E5$A3$12v190o3ar=84a
v225o3@7$E5$83$03v225[d]4r=36
@18$E5$A3$12v190a
@7$E5$83$03v225>dcd
@18$E5$A3$12v190d=18c=18<g[ar=84]2
a
@7$E5$83$03v225dddar=36
@18$E5$A3$12v190a
@7$E5$83$03v225>d32c32c32d32d32c32
@18$E5$A3$12v190<ar32a32^32r32>cdrdr=60
@7$E5$83$03v225o4[ar=84]2ar
@8o3df^ge^
@7$E5$83$03o4a
@8o3d^d r4
@7$E5$83$03o4ar=60
@8o3a+r
@7$E5$83$03o4ar
@8o3gr=60
@7$E5$83$03o4ar=36a32^32r32a32^32r32>efrfr
@7$E5$83$03
o3(7)[a32f32>d32<g32a32>c32d32^32]3
(8)[d32<f32>d32<a32>f32c32f32d32]
$ED$81$01(7)3(8)
$ED$81$00(7)3(8)
$ED$81$01(7)3(8)
$ED$81$00
@15o1a1
$EE$18 g+2
$EE$00 @7$E5$A2$04
>d2
@15<a1
>d2
$EE$18<g+2
$EE$00 a1
b2
@7$E5$A2$04
>b=120
@6v215o4a8>d8df8e8d=36<a8
g8f=168
@7$E5$83$03 o4d8f16g8f=36e2
r1
[r1]99
#6 r16/r1r1 v255
@16$E5$A1$05o4e1(2)2
r4 v225 $30$D3
@7$E5$83$03 o4fr=36 $60$D3$D3$D3$30$D3 @7$E5$83$03 f r=36$18$D3 v225@6o3ar=60
@7$E5$83$03 o5[dr=84]2dr=36f=18e=18c
*3dr=36d32^32r32d32^32r32cdrdr
@7$E5$83$03o3
[d]16
@9v255o3a+1
a1 v190
a+=144o6d+32c+32<a+32g+32f+32d+32c+32<a+=54
@18$E5$A3$12v190o4[dr=84]2
[cr=84]2
[dr=84]3
cr=84
[dr=84]7dr=36
$0C
v240[$E8$30$40$D1$D1$D1$D1]
v200*
v160*
v120*
r1
#7 r16/r1r1 v255
@8o2d=60r=132
(4)
@16$E5$A1$05 o4e4 v190
@18$E5$A3$12 o3dr=84dr=132
r1
r1
@7$E5$83$03 o3ar=132
@7$E5$83$03 o4[dr=84]2dr=36>d=18c=18<a
*3dr=36d32^32r32d32^32r32garar
@0o6$E8$BF$00[$EC$00$0C$02y4d8y16d8]8
v230o5$E8$BF$00[$EC$00$0C$02y4d8y16d8]9y10$EC$00$00$00
@18$E5$A3$12v190o3[dr=84]2
[cr=84]2
[dr=84]3
cr=84
[dr=84]3dr=36
@15o1a2
@7$E5$A2$04>a2
$EE$18<@15g+2$EE$00
@7$E5$A2$04>f1^1^1
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
Posted: 22 Jan 2017, 19:30
by Tobi555
Wyatt wrote:I found this thing on my computer called "20 .txt". I didn't insert it but it looks like the cave theme. 20 year old me was disorganized as hell I guess. Will post an update if I find ovr6. So is it not possible to convert spcs to txt after all?
Hahaha thanks Wyatt I'll check it out our music guy has all the other overworld theme's inserted already so this'll help. :) No it's not unfortunately, I looked into it, If you somehow convert it the song will have nothing but 2 channels in it.

Thanks for checking Wyatt I appreciate it :D We're also looking into fixing the echo on the 3 offending tracks.
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
Posted: 22 Jan 2017, 19:57
by Ryrir
Hey, so I just finished sky world, and I have a few gameplay related questions:
1) After beating the normal exit of "Woodchuck Woods", the path connecting "Into the Sky Castle" to "Wrathful Romp" as well as the path connecting "Wrathful Romp" back to the first sky world level was already revealed. Was that supposed to happen? Both of these paths are kind of redundant because they don't unlock anything new, but wouldn't it still make more sense if they appeared after beating their respective levels?
2) After pressing the switch palace the message that appears is completely empty. Is it not possible to edit some text in there? Right now it just looks kind of weird I guess...
3) Where the heck is the chest in Woodchuck Woods? Even after caving in and looking at lunar magic I can't find it lol
Thank you very very much again for completing this project Tobi! Even if the level design can be kind of uhm... questionable... at times, I'm still having a lot of fun! And it's great to see that it's still being improved! Maybe someday, someone will even be able to reinsert Joie de Glisser & Extraordinary Flipnotes...
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
Posted: 22 Jan 2017, 20:10
by Tobi555
Ryrir wrote:Hey, so I just finished sky world, and I have a few gameplay related questions:
1) After beating the normal exit of "Woodchuck Woods", the path connecting "Into the Sky Castle" to "Wrathful Romp" as well as the path connecting "Wrathful Romp" back to the first sky world level was already revealed. Was that supposed to happen? Both of these paths are kind of redundant because they don't unlock anything new, but wouldn't it still make more sense if they appeared after beating their respective levels?
2) After pressing the switch palace the message that appears is completely empty. Is it not possible to edit some text in there? Right now it just looks kind of weird I guess...
3) Where the heck is the chest in Woodchuck Woods? Even after caving in and looking at lunar magic I can't find it lol
Thank you very very much again for completing this project Tobi! Even if the level design can be kind of uhm... questionable... at times, I'm still having a lot of fun! And it's great to see that it's still being improved! Maybe someday, someone will even be able to reinsert Joie de Glisser & Extraordinary Flipnotes...
1: Yes that was on purpose, it's not revealed with the completion of Into the Sky Castle because the level has only 1 exit and it would require ASM for 1 exit to branch off to multiple paths so you just get another choice when you reach Into the Sky Castle :)
2: What? It's not empty there are messages for each switch palace I just checked. What emulator are you playing it on? Send a screenshot to. It should be saying this: "HEY THERE GUY The power of the switch you have pushed will turn a block outline into a solid block. It's great I know."
3: That chest is the hardest to find in the game, use the springboard in the last room, with the goal orb, right at the start to spring into the foreground tree's and it'll teleport you to the room with the chest.
Anytime I'm glad your enjoying it :) I still stand by that those 2 levels will not be added. Glisser is getting remade by tenta for an A2XT episode and Flip notes ASM no longer exists.
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
Posted: 22 Jan 2017, 20:16
by Ryrir
Thank you very much for explaining! Getting insight into the decisions that went into making this project is very interesting! :)
Re: Switch palace - I'm playing on ZSNES. I can't post a screenshot because I already beat the level so I can't reenter it, but what happened was that I went for the Green Switch Palace, pressed it and a completely blank message popped up without any text. Afterwards it loaded me back to the overworld. It worked though, there are now green blocks so I guess it's not that big of a deal?
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
Posted: 22 Jan 2017, 20:20
by Tobi555
Ryrir wrote:Thank you very much for explaining! Getting insight into the decisions that went into making this project is very interesting! :)
Re: Switch palace - I'm playing on ZSNES. I can't post a screenshot because I already beat the level so I can't reenter it, but what happened was that I went for the Green Switch Palace, pressed it and a completely blank message popped up without any text. Afterwards it loaded me back to the overworld. It worked though, there are now green blocks so I guess it's not that big of a deal?
No problem yea I knew that chest was gonna mess people up XD
Hmmm that's odd and never happened in all my times testing. I'll check it out and get back to you about it. Sorry about that :)
EDIT: yea I just played through the sky world switch section then went through the green switch section and there's no issues. The text displays normally albeit behind demo and the green switch. I have no idea what could be causing that issue for you

Let me know if you have any more questions :D In case it matters I've been using ZSNES v1.51
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
Posted: 23 Jan 2017, 00:46
by Jongseok
Okay, I'm back. Another music update.
Here is a video!
https://youtu.be/NGhXadX9XUM
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
Posted: 23 Jan 2017, 02:10
by Jongseok
Cave OW music inserted! One left! MOUNTAIN THEME, WHERE ARE YOU???
Question : How the final level theme made? I inserted with addmusicK, it sounds weird. Also, addmusic4 Player is weird too.
Re: A2MT Complete (Future Music Update left)! UPDATE 1.8 IS OUT!
Posted: 23 Jan 2017, 03:46
by YelseyKing
Tobi555 wrote:Don't worry about it, I figured as much that that was the case XD Do you know anyone that's willing to port the last 2 overworld songs? :)
I'm afraid not. However, you might try asking SNN, since if I remember correctly, he did a couple of the unimplemented world map themes. He might have *something* you could use.
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
Posted: 23 Jan 2017, 06:30
by Jongseok
I inserted the cave ow theme. But it occurs a problem. Before you go in cave world section, everything is okay, but if you go the cave ow, every song will be VEEEEERRRRRYYYY SLOOOOWWW!!!!!!!! I tested in AddmusicK, cave ow works fine. IN A2MT, CAVE OW RUINED EVERYTHING.
If you want to see this,
https://youtu.be/OVb4BBOTHCQ
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
Posted: 23 Jan 2017, 12:25
by Tobi555
Jongseok wrote:I inserted the cave ow theme. But it occurs a problem. Before you go in cave world section, everything is okay, but if you go the cave ow, every song will be VEEEEERRRRRYYYY SLOOOOWWW!!!!!!!! I tested in AddmusicK, cave ow works fine. IN A2MT, CAVE OW RUINED EVERYTHING.
If you want to see this,
https://youtu.be/OVb4BBOTHCQ
Do you have a back up copy before you inserted the cave overworld theme? If you inserted it with AddmusicK that might be the problem, I'm not entirely sure I'll talk to Wyatt and see what might be happening. You reverted the 2 DKC2 songs back to the normal one's right? Also how is changing the echo of those 3 songs going?
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
Posted: 23 Jan 2017, 13:39
by Jongseok
Oh, hello.
Other songs are all okay. Just cave ow theme is slow.
Cave ow music inserted with amk, just i want to listen on spc. Because I wonder how the song is great.
I made thousands of backups.
Also, I think that cave ow is originally ported on LEVEL music not ow. In amk, level music and ow music are shared each other, so the result on amk is okay.
Lastly, hex edit needs to be done. Because I struggled with that cave ow theme on addmusic4.05.
P.S How did you insert bnk samples on rom? Sample Tool? Or what? Because that cave ow theme is sampled. With AddmusicK, just type
#samples
{"Blablabla.bnk"}
Above the txt.
Ya know.
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
Posted: 23 Jan 2017, 13:42
by Jongseok
Two DKC2 songs are no matter. Those are lvl music.
That cave ow theme, re-port is needed. I think.