Ok here goes:Wyatt wrote:I've been playing a2mt, here's some bug reports:
-In ice the 3rd sublevel (the ice one) of Phase Out, there's a landmass that's not filled in properly
-Some of the rocks in the Green Switch Palace (color room) have messed up collision, can swim through ceilings and get trapped above them until you get crushed
-Dodge The Beefsteak is supposed to have level-specific graphics where the banzai bills look like steak. (Anyone still have the original graphic for this?)
-A lot of paths are messed up. For example I got to betrayal rock, and it automatically unlocked the path back to land of illusions, even though I'd never unlocked land of illusions
-When you game over, if you choose "continue", the game puts you back where you were when you turned on the game and overwrites your save. This is a really big deal! If I didn't compulsively save state after every level, I would've had to redo the entirety of moon world! Don't know how hard this is to fix. We can always just disable the continue/end screen, since progress is saved properly as long as you don't get to that screen and hit continue.
-I'll check this one out (FIXED, don't know how that one got by me XD)
-Same for this one (for this one are you talking about the collision on the layer 2 crushers? If so there's honestly no way I know how to "fix" that one without messing up the integrity of the level)
-Checked the ENTIRE forum for A2MT for those graphics and i found them but the file was lost to time
-The path's that are open are intentional for multiple reasons, 1 cuz the ASM for unlocking multiple path's is a pain in the ass and 2 they we're supposed to be considered bonus levels anyways if you check the old forums, and 3 there's some conflicting ASM when it comes to event's so I don't even wanna go near that :)
-I'll see what I can do
Thanks for the reports Wyatt I'm check off this list as I fix them :D Hope your still enjoying A2MT your 3 world's away from being done