Download Here! (v1.3d 9-4-2016_0) (download link will probably break lol!)
Super Cat Planet is a fangame! It has cats! It has planets! super isn't a noun! play it and:
>find cats!
>explore a planet!
>super still isn't a noun!
>color your dress!
>unlock hats!
>wear hats!
>cat planet!
>press buttons!
>play a video game!
>probably find glitches!
>probably break the entire game!
>tell me if either of those happens!
>no mac or linux edition because i apparently need an actual mac/linux build to get gamemaker to port to it!
>one last point for good measure!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Patchnotes:
1.0a:
~Fixed a bug where hitting a big button while on the ground would get you stuck.
-------
1.1:
+Added a new hat to the store: a Scarf!.
~Fixed a badly-sized block in Lava that could cause you to get stuck when transitioning rooms.
~Made the Lava/Final transition not break the space-time continuum.
~Made the checkpoint's hitbox about 200% bigger.
~Toned down Switchspike Hell just a bit. Wider gaps to go through, etc. (you know what screen i'm talking about.)
~Upped the Switchspike button's cooldown from 10 frames (1/6 second) to 30 frames (1/2 second).
~Made something a little easier to find.
NOTE: This might mess up your clothes a bit, and they might be on the wrong sprite when you load it. (which was weird because i didn't add any sprites there.)
-------
1.1a:
~Hopefully fixed a bug that makes the game forget that you won on your current game after closing and opening it again.
-------
1.1b:
~HOPEFULLY fixed 100% triggers being broken from 1.1a. Oi. Save files, am I right?
-------
1.1c:
~Fixed hat stands and other interactables only working with the down arrow key instead of whatever you bound to Down.
-------
1.2:
+Added a green button! Where is it? What does it do? Who knows! (spoiler alert: it makes signposts appear in the jungle!)
+Added 1 more cat! It's in switchspike hell! Good luck!
~Toned down Switchspike Hell even more. That screen is just ridiculous.
~Made
~Made the dye switch display a down arrow when you're standing under it so you know you can interact with it.
~Made it possible (read: feasible) to get back to the start of the factory from the crossroads if you have blue switches + purple switch enabled.
-------
1.2a:
~Made
~Blocked off the green button with a red, blue, orange and yellow block. You'll have to clear at least one of those to be able to press the green button.
-------
1.2b:
~Fixed a blue switchspike that should have been a normal spike in switchspike hell.
~Fixed a problem with loading that wouldn't properly save buttons being pressed or whether the game was beaten or not.
~Fixed the doors in the post-game warp hub not appearing if the above issue happened.
-------
1.3:
+Changed the
+Changed the foyer of Final, so you can go from Lava to Ice and vice versa without needing to hit any buttons.
+Added a tiny path in Ice so you can actually get to the main area of it from Lava without needing to hit the white button.
~Reduced Factory's music volume by a bit. It's not a music factory for crying out loud.
~Changed the guard crow's dialogue. I've been getting a little better at writing. Thank you, D&D.
~Fixed the Speedrun achievement reverting if you launch the game after letting the timer go over the threshold with the achievement already unlocked.
~Fixed options reverting when closing and reopening the game...maybe. (Don't ask how I fixed it. You'll cry.)
~Minor text fixes
-------
1.3a:
~Changed
-------
1.3b:
+Now if you hold the extra key while selecting New Game, you'll keep the outfit your current file has. So if you want to speedrun with that cool costume you got going on, now you can!
+Added
~Reduced the volume of Factory just a liiiiittle bit more. Just a liiiiiiiiiiittle bit.
-------
1.3c:
~Minor text fixes.
No, really. That's it.
-------
1.3d:
~Fixed a certain collectable not moving to the right coordinates.
~(Hopefully) fixed an issue where the game becomes unplayable if you close the game during the first launch keybinding.
~Moved a single spike upwards by 2 pixels.
~Fixed a bug where hitting a big button while on the ground would get you stuck.
-------
1.1:
+Added a new hat to the store: a Scarf!.
~Fixed a badly-sized block in Lava that could cause you to get stuck when transitioning rooms.
~Made the Lava/Final transition not break the space-time continuum.
~Made the checkpoint's hitbox about 200% bigger.
~Toned down Switchspike Hell just a bit. Wider gaps to go through, etc. (you know what screen i'm talking about.)
~Upped the Switchspike button's cooldown from 10 frames (1/6 second) to 30 frames (1/2 second).
~Made something a little easier to find.
NOTE: This might mess up your clothes a bit, and they might be on the wrong sprite when you load it. (which was weird because i didn't add any sprites there.)
-------
1.1a:
~Hopefully fixed a bug that makes the game forget that you won on your current game after closing and opening it again.
-------
1.1b:
~HOPEFULLY fixed 100% triggers being broken from 1.1a. Oi. Save files, am I right?
-------
1.1c:
~Fixed hat stands and other interactables only working with the down arrow key instead of whatever you bound to Down.
-------
1.2:
+Added a green button! Where is it? What does it do? Who knows! (spoiler alert: it makes signposts appear in the jungle!)
+Added 1 more cat! It's in switchspike hell! Good luck!
~Toned down Switchspike Hell even more. That screen is just ridiculous.
~Made
strange cats
a little easier to find. A little.~Made the dye switch display a down arrow when you're standing under it so you know you can interact with it.
~Made it possible (read: feasible) to get back to the start of the factory from the crossroads if you have blue switches + purple switch enabled.
-------
1.2a:
~Made
strange cats
even easier to find.Each one should have a very subtle "giveaway" now, instead of just saying something like "oh, this blank wall is suspicious."
~Blocked off the green button with a red, blue, orange and yellow block. You'll have to clear at least one of those to be able to press the green button.
-------
1.2b:
~Fixed a blue switchspike that should have been a normal spike in switchspike hell.
~Fixed a problem with loading that wouldn't properly save buttons being pressed or whether the game was beaten or not.
~Fixed the doors in the post-game warp hub not appearing if the above issue happened.
-------
1.3:
+Changed the
secret area
, like a total revamp with anew boss and everything.
It's really really really really really REALLY hard. Maybe too hard. I don't care? Might be buggy as always.+Changed the foyer of Final, so you can go from Lava to Ice and vice versa without needing to hit any buttons.
+Added a tiny path in Ice so you can actually get to the main area of it from Lava without needing to hit the white button.
~Reduced Factory's music volume by a bit. It's not a music factory for crying out loud.
~Changed the guard crow's dialogue. I've been getting a little better at writing. Thank you, D&D.
~Fixed the Speedrun achievement reverting if you launch the game after letting the timer go over the threshold with the achievement already unlocked.
~Fixed options reverting when closing and reopening the game...maybe. (Don't ask how I fixed it. You'll cry.)
~Minor text fixes
-------
1.3a:
~Changed
the new secret boss's health from 5 to 50. Whoops, I was testing stuff.
-------
1.3b:
+Now if you hold the extra key while selecting New Game, you'll keep the outfit your current file has. So if you want to speedrun with that cool costume you got going on, now you can!
+Added
a couple new attacks to the new secret boss. They start using them once their health gets lower.
~Reduced the volume of Factory just a liiiiittle bit more. Just a liiiiiiiiiiittle bit.
-------
1.3c:
~Minor text fixes.
No, really. That's it.
-------
1.3d:
~Fixed a certain collectable not moving to the right coordinates.
~(Hopefully) fixed an issue where the game becomes unplayable if you close the game during the first launch keybinding.
~Moved a single spike upwards by 2 pixels.
Original post:
I don't really know why I'm doing this, I've had a recent obsession with cat planet.
I'm remaking cat planet.
Well, that and I'm gonna make a new cat planet. I guess. A slightly bigger, slightly trickier cat planet. I'm not planning on adding anything stupid like combat or a plot. Just cat planet, guys.
All I have to show for it so far is this:
I ripped the sprites from the old cat planet source, but the code is all new. I recreated cat planet's physics by looking at the source, including the variable jump heights. The only new thing I added so far is the ability to make a cat your respawn point (you can't die yet though, all it does is add the silly flag) and you can hold the Down arrow key while on the ground to slow to a stop.
So yeah! I guess I'm just doing this to take a break from some of my main projects (shameless plug); I don't know how far I'll take this before I get bored of it.
I'm remaking cat planet.
Well, that and I'm gonna make a new cat planet. I guess. A slightly bigger, slightly trickier cat planet. I'm not planning on adding anything stupid like combat or a plot. Just cat planet, guys.
All I have to show for it so far is this:
I ripped the sprites from the old cat planet source, but the code is all new. I recreated cat planet's physics by looking at the source, including the variable jump heights. The only new thing I added so far is the ability to make a cat your respawn point (you can't die yet though, all it does is add the silly flag) and you can hold the Down arrow key while on the ground to slow to a stop.
So yeah! I guess I'm just doing this to take a break from some of my main projects (shameless plug); I don't know how far I'll take this before I get bored of it.