(shouting)

Prediction Rejection Squishyception

wanna make a game, or anything else? seminal bloom!
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ViolaCourtes
Posts: 21
Joined: 10 years ago

Prediction Rejection Squishyception

Post by ViolaCourtes »

Sibel wrote:Oh my...

So this is a brand new project. It's my first i main with Sinem so far. We though about this for a long time until we decided to actually make it also.

This project let's you play as one of the staffs of this forum: Squishy Rex!

The main goal in here is to stop the Kisschoko Entertaiment which has take over Bowser's Kingdom and the Mushromm Kingdom. You will see old faces but also brand new enemies that haven't appeared in any episodes yet so far.
Will you help Squishy to save the world?

Just a heads up: If you dislike vanilla gfx, vanilla music, vanilla anything do not play this.
We most likely will use some of smbx vanilla gfx and music and some custom gfx and music also. We also will take stuff from the CGFXPack so credit to anyone who made the gfx contributing to it.

Okay so i know what u want and thats some screens:

They are taken with pge so i put them into spoilers for you also keep in mind that the levels are still W.I.P

Screenshots:
Level 1-1
Image
Level 1-2
Image
Level 1-3
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Level 1-Dungeon
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Level 1-4
Image
We will have exactly 9 Worlds for this Worlds:
World 1: Mushroom Kingdom
7 Levels + 2 Extra Levels + 1 Dungeon

World 2: Subcon Valley
8 Levels + 2 Extra Levels + 1 Dungeon

World 3: Scientist Vocalere
8 Levels + 2 Extra Levels + 2 Dungeons

World 4: Haluanda
9 Levels + 1 Extra Level + 2 Dungeons

World 5: Darkest Nightmare
7 Levels + 2 Extra Levels + 1 Dungeon

World 6: Ateş
9 Levels + 2 Extra Levels + 2 Dungeons

World 7: Avenue de porto
10 Levels + 3 Extra Levels + 3 Dungeons

World 8: Kisschoko Entertaiment
11 Levels + 4 Extra Levels + 3 Dungeons

???
???

A total of 102 have to be made here!

So far progress is likely 6.5% right now.

Do not expect some godlike level design as we're not really that great but we try our best and put a lot of effort to make them.

This is all i got to say so far.

Graphic Packs we use for this:
so far:
http://www.supermariobrosx.org/forums/v ... =31&t=1386
http://www.supermariobrosx.org/forums/v ... 9417#p9417
http://www.supermariobrosx.org/forums/v ... f=31&t=508
http://www.supermariobrosx.org/forums/v ... =31&t=1328

Level Designers:
Sibel
Sinem
glitch4

Graphic Designer:
SquishyRex

Thanks to Axiom and XerX also!
Thats the main post so far.

I got 2 new screens for you:
Image
This is just a little test to see if the npc works right as it should. It's not the real thing
Image
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