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MaGL X1 Improved Hub - New Final Level - Submissions closed :c

wanna make a game, or anything else? seminal bloom!
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Re: MaGL X1 Improved Hub - New Final Level - Rooms Wanted! (open to everyone now!)

Post by LovelyPenguin »

If you've still got room, I'll take a slot. About how big should these rooms be?
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Re: MaGL X1 Improved Hub - New Final Level - Rooms Wanted! (open to everyone now!)

Post by snoruntpyro »

Yeah, I don't mind as long as I have enough to evenly disperse rooms throughout the level. Just make it as long as something like a normal short level.
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Re: MaGL X1 Improved Hub - New Final Level - Rooms Wanted! (open to everyone now!)

Post by LovelyPenguin »

Pyro wrote:Yeah, I don't mind as long as I have enough to evenly disperse rooms throughout the level. Just make it as long as something like a normal short level.
Okie dokie!
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Re: MaGL X1 Improved Hub - New Final Level - Rooms Wanted! (open to everyone now!)

Post by Le Neveu de Rameau »

Incidentally...
Pyro wrote:4. Please take note that the final level will have the SMW castle tileset changed to be its gray variant.
...which variant is this (especially considering the original tielset is fairly grey)? I assume you should strive to make this the primary tileset in our room?
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Re: MaGL X1 Improved Hub - New Final Level - Rooms Wanted! (open to everyone now!)

Post by snoruntpyro »

It's the tileset from this level. I meant to say brown. :B
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Re: MaGL X1 Improved Hub - New Final Level - Rooms Wanted! (open to everyone now!)

Post by ohmato »

For those of you who are like me and are disgusted with how SMBX loops music, here are extended versions of the two possible level themes.

A2MT - Final Level Theme (Extended) (for the record I like this one)
FFA Battle 2 in ASMT (Extended)

For formality's sake, I'll reiterate that the original audio can be found here or here.
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Re: MaGL X1 Improved Hub - New Final Level - Rooms Wanted! (open to everyone now!)

Post by CloudyCloud »

So submit now? or before what time?

Anyway, how many screens for the length?

And also, what is the character used?
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Re: MaGL X1 Improved Hub - New Final Level - Rooms Wanted! (open to everyone now!)

Post by ohmato »

arabsalmon - arabsection

lemme know if anything is missing/disastrous
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Re: MaGL X1 Improved Hub - New Final Level - Rooms Wanted! (open to everyone now!)

Post by snoruntpyro »

CloudyCloud wrote:So submit now? or before what time?

Anyway, how many screens for the length?

And also, what is the character used?
any character, whenever you want (it will be a while till postgame in redux), any amount of screens - just don't make it super long

Sorry for the late response!!
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Re: MaGL X1 Improved Hub - New Final Level - Rooms Wanted! (open to everyone now!)

Post by SAJewers »

ImageImageImageImageImage | Image | Image
Sharenite | RetroAchievements | NameMC | IGDB
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Re: MaGL X1 Improved Hub - New Final Level - Rooms Wanted! (open to everyone now!)

Post by cheez8 »

I oughtta check the project showcase more often. Still got room for a room?
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Re: MaGL X1 Improved Hub - New Final Level - Rooms Wanted! (open to everyone now!)

Post by sedron »

I still intend to make something for this, but not before finishing my Snapan entry, so if there's any sort of cutoff on this there's a real chance I might not start in time. =/
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Re: MaGL X1 Improved Hub - New Final Level - Rooms Wanted! (open to everyone now!)

Post by snoruntpyro »

cheez8 wrote:I oughtta check the project showcase more often. Still got room for a room?
I should check it more often huehue

Sure!
sedron wrote:I still intend to make something for this, but not before finishing my Snapan entry, so if there's any sort of cutoff on this there's a real chance I might not start in time. =/
Again, not for a while. I'll ping everyone once I know that X1 Redux has reached world 8.
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Re: MaGL X1 Improved Hub - New Final Level - Rooms Wanted! (open to everyone now!)

Post by Dragon Fogel »

What the heck, put me down for this. I'll see if I can put something together.
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Re: MaGL X1 Improved Hub - New Final Level - Rooms Wanted! (open to everyone now!)

Post by Sniggerb0bble »

Oh man this is a thing? Sure, if you've got space, I'd like to be added in. I'll make something brief. Honest. Trust me. Will probably be able to get around to it this weekend if not before.

EDIT: Ran into several issues with multiple different ideas I had. Got something that works now though, so it shouldn't take too much longer, free time permitting.
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Re: MaGL X1 Improved Hub - New Final Level - Rooms Wanted! (open to everyone now!)

Post by Sniggerb0bble »

Okay.

Well it took a little longer than expected. It's a little janky. It's a little weird. But it's done: Download

Please let me know if anything I've done is an issue or if anything needs changing, etc, and I'll get to it quickly.
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Re: MaGL X1 Improved Hub - New Final Level - Rooms Wanted! (open to everyone now!)

Post by Blivsey »

Oh, well, of course I'd want to participate in this!
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Re: MaGL X1 Improved Hub - New Final Level - Rooms Wanted! (open to everyone now!)

Post by Blivsey »

BLIVCASTLE.7z
(6.33 KiB) Downloaded 40 times
No custom graphics, should work well with SMW's brown castle tileset. There are two events triggered by Rexes spawning that change the background as you go up or down. They shouldn't be hard to figure out.

Also, shoutouts to the one Spike Top that just can't sit still even when I set it to not move. Some are just born to dance, I guess.
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Re: MaGL X1 Improved Hub - New Final Level - Rooms Wanted! (open to everyone now!)

Post by ravegg »

This sounds fun, I'd like to make a section please
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Re: MaGL X1 Improved Hub - New Final Level - Rooms Wanted! (open to everyone now!)

Post by Mikkofier »

Can I make a thing for this thing?
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Re: MaGL X1 Improved Hub - New Final Level - Rooms Wanted!

Post by snoruntpyro »

OK GUYS
HealthyMario wrote:ping
FluffiMasta wrote:ping
Ivy wrote:ping
pholtos wrote:ping
Mabel wrote:ping
CloudyCloud wrote:ping
Le Neveu de Rameau wrote:ping
LovelyPenguin wrote:ping
cheez8 wrote:ping
Dragon Fogel wrote:ping
Code Gorilla wrote:ping
ravegg wrote:ping
Mikkofier wrote:ping
Minnakht wrote:ping
Horikawa has told me that she would really like to release the improved hub with MaGLX2 - and the LP of MaGLX2 is estimated to be done in the next two weeks. So if you could get those sections to me by December 7th, that would be great.
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Re: MaGL X1 Improved Hub - New Final Level - Rooms Wanted! (open to everyone now!)

Post by Mikkofier »

...Bluh!? Oh crap, I completely forgot that this is a thing! Time to slap something together, and fast!
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Re: MaGL X1 Improved Hub - New Final Level - Rooms Wanted! (open to everyone now!)

Post by TaviTurnip »

Wait this was a thing?
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