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Re: El Gurdyioza: A SMBXtroidvania feat. Sheath
Posted: 23 Mar 2019, 15:06
by ztarwuff
KobaBeach wrote: ↑5 years ago
Lookin' good. Are you making the map screen in Lua or?
This is the LunaLua code I'm currently using.
Code: Select all
local map = Graphics.loadImage("map.png")
local Obtain = false
function onTick()
--Map Display
if (mapdraw == true and Obtain == true) then
Graphics.drawImageWP(map, 24, 24, 4)
end
end
function onInputUpdate()
if (player.dropItemKeyPressing == true) then
mapdraw = true
end
if (player.dropItemKeyPressing == false) then
mapdraw = false
end
end
It's probably not the best way of doing it, given that this requires SELECT to be pressed and held.
KobaBeach wrote: ↑5 years ago
ztarwuff wrote:
Oh, and one more thing. I need a bit of help. What should I call these guys?
They're basically Toads with Koopa shells in place of mushroom caps.
Tort (as in tortoise)
I mean if Toads are called Toads (as in toadstool)
Tort's a good name.
Re: El Gurdyioza: A SMBXtroidvania feat. Sheath
Posted: 23 Mar 2019, 16:15
by KobaBeach
It doesn't really look too bad for what I assume is someone's early code, heck, I'm kind of in the same boat regarding every language.
If it isn't, that's fine too, learning is a continuous process.
The lack of "else"s is kinda weird but I don't know Lua, so I can't comment.
If I was making this in Assembly I'd make something like...
Code: Select all
Has the player pressed Select?
If so, set the flag that tells the game to display the map; if it is already set, then clear it. Else, ignore.
Is said flag set?
If so, Display map. Else end.
Or something.
You should probably ask around for help on like Codehaus or something, try to study the
documentation if you haven't already. Make notes for you to reference later as you do your thang, instead of trying to memorize
Everything. I'd try to give you a hand but I don't know the ins and outs of SMBX, myself.
Cute Wolf avatar btw. I don't know if I ever told you that in the past, but I might as well. Wolf looks like he'd feel nice to cuddle, so would the rest of Star Fox and Star Wolf (except pigma and andrew tho, nothing against pigs or monkeys, these two are just ugly).
Best of luck in making your game a reality \o/
Re: El Gurdyioza: A SMBXtroidvania feat. Sheath
Posted: 23 Mar 2019, 20:59
by ztarwuff
KobaBeach wrote: ↑5 years ago
You should probably ask around for help on like Codehaus or something, try to study the
documentation if you haven't already. Make notes for you to reference later as you do your thang, instead of trying to memorize
Everything. I'd try to give you a hand but I don't know the ins and outs of SMBX, myself
This is where I got with the documentation. Where's Codehaus?
Cute Wolf avatar btw. I don't know if I ever told you that in the past, but I might as well. Wolf looks like he'd feel nice to cuddle, so would the rest of Star Fox and Star Wolf (except pigma and andrew tho, nothing against pigs or monkeys, these two are just ugly).
Best of luck in making your game a reality \o/
Thanks! Greatly appreciated.
Re: El Gurdyioza: A SMBXtroidvania feat. Sheath
Posted: 23 Mar 2019, 22:08
by KobaBeach
ztarwuff wrote: ↑5 years ago
This is where I got with the documentation. Where's Codehaus?
bloop
El Gurdyioza Update
Posted: 07 May 2019, 08:34
by ztarwuff
Just a little update on progress.
I've hit a slight snag in the number of leeks I need, which necessitated me restructuring the levels and normalising the number of leeks per level. In Wohlstand's PGE, this isn't so bad, as its copy and paste function is fantastic (as is its clone section ability) but moving the warp points is proving tedious. For stages where there's a large number of warp points, this is proving the biggest slow down.
Re: El Gurdyioza: A SMBXtroidvania feat. Sheath
Posted: 05 Jun 2019, 19:27
by ztarwuff
Progress report!
I've actually overcome my problem from 4 weeks ago. Everything's good. I'm currently working on some bosses, creating my own air meter (or rather: cold water meter) and trying to solve the Bridges of Königsberg puzzle. The latter I'm trying to put into the ice stage; to win a leek, the player needs to pass through a set number of points only once. raocow inspired me to create this puzzle during his La Mulana playthrough, when he was trying to solve the door puzzle in the Endless Corridor.
I'd like to at this point, thank Sambo for his lineguide lua. Man, it's so much easier attaching a Mother Brain to a platform on the new curly line guides than trying to program in complicated attack patterns in lua.