(shouting)

platform engine

wanna make a game, or anything else? seminal bloom!
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docopoper
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Posts: 78
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First name: Shane Farrell
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Re: platform engine

Post by docopoper »

Rénà wrote:of course, per pixel collisions might be better for a platformer, but i wanted this to generalise to a lot of games
That would be much easier than what I'm doing. :P I'm implementing arbitrarily morphing polygons.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

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I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
devil†zukin

Re: platform engine

Post by devil†zukin »

i havent really done anything lately but make sure the corners of the collision meshes work right but i did add a ball you can kick around and that's fun in its own way

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http://cat.rena.so/gdx/kickyball.jar
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