That would be much easier than what I'm doing. I'm implementing arbitrarily morphing polygons.Rénà wrote:of course, per pixel collisions might be better for a platformer, but i wanted this to generalise to a lot of games
platform engine
- docopoper
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- Posts: 78
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- First name: Shane Farrell
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Re: platform engine
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
Re: platform engine
i havent really done anything lately but make sure the corners of the collision meshes work right but i did add a ball you can kick around and that's fun in its own way
http://cat.rena.so/gdx/kickyball.jar
http://cat.rena.so/gdx/kickyball.jar