So while it's not A Super RPG Thing by a quite longshot, I did think about making an RPG that was literally nothing but boss fights. I would be limited by familiarity to the OHRRPGCE, but since the restrictions on imported graphics were recently adjusted to allow for more than one specific filetype that hasn't seen any real compatibility in terms of software the graphics won't be too much of a hassle.
So if I did make this sort of thing, would you all want to contribute bosses? If you did contribute bosses, would you be willing to make the graphics for it and name its unique attack? Am I just making unnecessary topics in the vain hope that one of these projects will keep my interest for a long period of time?
Just a something that I thought up the other day
- raekuul
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Re: Just a something that I thought up the other day
There's a lot that can be done outside of battle (some people have made shooters similar to R-type and Gradius using clever scripting), but short of scripting a custom battle engine we'd pretty much be limited to what we can do with a standard battle format since battlescripting isn't in existence yet.
That said, the engine has an expandable selection of "elements" and "enemy types" and "enemy entries" and all of the basic stuff. It recently had a "turn based/ATB" switch installed into the core engine too (though I don't know if that can be changed in-game through scripting yet).
That said, the engine has an expandable selection of "elements" and "enemy types" and "enemy entries" and all of the basic stuff. It recently had a "turn based/ATB" switch installed into the core engine too (though I don't know if that can be changed in-game through scripting yet).
- raekuul
- D&C 112:13
- Posts: 1855
- Joined: 15 years ago
- First name: Pokota
- Pronouns: he/him/his
- Location: Deti Plains
- Contact:
Re: Just a something that I thought up the other day
I made a partial base for the something. I still need hero sprites and a small handful of walkabouts (hero, announcer, and shopkeepers)
Graphic Size Chart (in pixels):
Sprites are limited to 16 colors but the bitdepth that the bitmap is saved at doesn't seem to matter.
Graphic Size Chart (in pixels):
Code: Select all
Heroes...........32x40
Walkabout........20x20
Portraits........50x50
Small Enemies....34x34
Large Enemies....50x50
Huge Enemies.....80x80
Attacks..........50x50
Weapons..........24x24
Box borders......16x16