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JUMP½

wanna make a game, or anything else? seminal bloom!
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Sixcorby
¯\_(ツ)_/¯
Posts: 19
Joined: 4 years ago
Location: hell

JUMP½

Postby Sixcorby » 6 months ago

It's finally here!

This is the long-awaited sequel to JUMP. Started by aterraformer as a smaller collab inspired by the VIPs, it quickly spiralled out of control and became a true sequel headed by lolyoshi, Sixcorby, and Lazy, and was saved by worldpeace several times over. JUMP½ features even more of the wacky design and creativity JUMP is known for, on top of several new features and a significantly less brutal difficulty curve.

JUMP's storehouses and dragon coin reward system return, along with the level info menu, hint movies, and a retry system for the hardest levels. This hack also boasts a brand new ASM-heavy boss or two, new unlockable items, plenty of hidden puzzles and 3-UP moons, saving at any time on the overworld, and a few other neat features.

This hack has been over three years in the making, and development hell has finally released its demons!

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Super Maks 64
Just your usual SMW hacker
Posts: 339
Joined: 2 years ago
Pronouns: he/him/his
Location: Poland

Re: JUMP½

Postby Super Maks 64 » 6 months ago

A talkhaus collab is finally finished

Enjl
Posts: 411
Joined: 5 years ago

Re: JUMP½

Postby Enjl » 6 months ago

It's been 10 years...

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KobaBeach
obscure jrpg enthusiast
Posts: 1310
Joined: 6 years ago
First name: David
Pronouns: he/they
Location: Portugal

Re: JUMP½

Postby KobaBeach » 6 months ago

i cant believe brutal mario is finally out

EDIT: whomever ported this wild arms overworld theme gets a free blowjob from me
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raocow
the death of the incredible huge
Posts: 2916
Joined: 10 years ago
Location: maybe the Wizards are the most complex, and the sales guys are up their daily

Re: JUMP½

Postby raocow » 6 months ago

I made two whole things in this game!!!!!!!!!!
the chillaxest of dragonsImage
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Sanct
The President
Posts: 111
Joined: 5 years ago
Pronouns: she/her

Re: JUMP½

Postby Sanct » 6 months ago

I'm gonna start let's playing this before raocow does effective immediately.

also I'm scared of like half of the gifs in the first post and this makes me immensely paranoid but also excited.

Looks pretty great overall so far though!
Also known as Sancles

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SAJewers
hi
Posts: 3175
Joined: 7 years ago
Location: Nova Scotia

Re: JUMP½

Postby SAJewers » 6 months ago

congrats whoever voted jump 1/2 for "first talkhaus collab to finish" during the last mosts.
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Arctangent
squawky
Posts: 607
Joined: 4 years ago
Pronouns: she/her

Re: JUMP½

Postby Arctangent » 5 months ago

i did a thing for this!




i've been so disconnected from this thing's development for a very long time that i have 0 idea if it's still in or if it had to be removed for whatever reason, but that doesn't change the fact that that was an action that occurred!
Enjl wrote: It's been 10 years...
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ft029
m/m wannabe
Posts: 469
Joined: 3 years ago
Location: U.S.

Re: JUMP½

Postby ft029 » 5 months ago

Slaughterbahn

is still in the hack, yes.
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PlatformKing72
wtf is a touhou anyway
Posts: 19
Joined: 6 months ago
Location: Forest of Magic, Gensokyo

Re: JUMP½

Postby PlatformKing72 » 5 months ago

How do I activate the Hint Movies?

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Leet
Well, hello, Smith ( ´-`)ノ
Posts: 2142
Joined: 7 years ago
First name: Chie Arale
Pronouns: she/her
Location: Harman's Room

Re: JUMP½

Postby Leet » 5 months ago

PlatformKing72 wrote: How do I activate the Hint Movies?

You have to find the level that contains them. Hint: you need the red switch.

Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.

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PlatformKing72
wtf is a touhou anyway
Posts: 19
Joined: 6 months ago
Location: Forest of Magic, Gensokyo

Re: JUMP½

Postby PlatformKing72 » 5 months ago

Thanks, The Yellow Switch is a pain (an understatement)

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PlatformKing72
wtf is a touhou anyway
Posts: 19
Joined: 6 months ago
Location: Forest of Magic, Gensokyo

Re: JUMP½

Postby PlatformKing72 » 5 months ago

JUMP 1/2 is perfection

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Sixcorby
¯\_(ツ)_/¯
Posts: 19
Joined: 4 years ago
Location: hell

Re: JUMP½

Postby Sixcorby » 1 month ago

JUMP½ version 1.01

See changelog for what's been updated (although a few minor changes were not documented). Most bugs that have been reported are patched, but one thing we weren't able to do is pinpoint the cause of the crashes that some players have experienced when playing on an Analogue Super NT. If you use this system to play hacks, JUMP½ should be beatable, but be cautious and save frequently, as you may encounter crashes. If you play on an ordinary SNES console or SNES classic, you should be fine.

JUMP½ resource pack

Contains all the music, blocks, sprites, graphics, and ASM used in JUMP½. For sprites and UberASM code, you may encounter tool incompatibilities, as this hack uses Sprite Tool and UberASM patch. This means if you want to use a sprite or some UberASM code from this pack and you are using PIXI or UberASM tool, it will need to be converted. Additionally, it may take some ASM knowledge to isolate a specific piece of UberASM code that you want to use. None of these resources are SA-1 compatible.

Also warning: Do not open JUMP½ in Lunar Magic version 3.0 or later; the hack may break. If you must open the ROM in LM, open it in version 2.53, as that is the version the hack was made in.
Last edited by Sixcorby on 30 Aug 2019, 12:34, edited 1 time in total.

Jongseok
Posts: 324
Joined: 3 years ago
Location: Seoul, Korea

Re: JUMP½

Postby Jongseok » 1 month ago

Sixcorby wrote: JUMP½ version 1.01

See changelog for what's been updated (although a few minor changes were not documented). Most bugs that have been reported are patched, but one thing we weren't able to do is pinpoint the cause of the crashes that some players have experienced when playing on an Analogue Super NT. If you use this system to play hacks, JUMP½ should be beatable, but be cautious and save frequently, as you may encounter crashes. If you play on an ordinary SNES console or SNES classic, you should be fine.

JUMP½ resource pack

Contains all the music, blocks, sprites, graphics, and ASM used in JUMP½. For sprites and UberASM code, you may encounter tool incompatibilities, as this hack uses Sprite Tool and UberASM patch. This means if you want to use a sprite or some UberASM code from this pack and you are using PIXI or UberASM tool, it will need to be converted. Additionally, it may take some ASM knowledge to isolate a specific piece of UberASM code that you want to use. None of these resources are SA-1 compatible.

Also warning: Do not open JUMP½ in Lunar Magic version 3.0 or later; the hack may break. If you must open the ROM in LM, open it in version 2.53, as that is the version the hack was made in.
A link for JUMPHalf Resource is broken. Please check for this problem. 404 Error...

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Sixcorby
¯\_(ツ)_/¯
Posts: 19
Joined: 4 years ago
Location: hell

Re: JUMP½

Postby Sixcorby » 1 month ago

fixed


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