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Fixed and Translated hacks

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This Eye o' Mine
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Fixed and Translated hacks

Postby This Eye o' Mine » 1 month ago

Hey there everyone!

You may remember me as one of the people who worked on translating VIP 4 recently, and long story short since then I've been working with Super Maks 64 and Ryrir on fixing and translating some more older hacks, which we'd like to present here.

Spoiler tags applied so that this post isn't absolutely huge to scroll through.

日本人の方はこっち:
やあ (´・ω・`)

いや、釣りスレじゃありませんし、テキーラもサービスできませんけど。

日本人の方もいらっしゃるかもしれないと思いますから、日本語でちょっとした説明をします。
まあ短く言えば、ここではSMW改造の歴史を記念するため、その名作をすべてのエミュレーター、そして本物のSFCでプレーしてもクラッシュしないように古いAddMusicツールなどによるバグを直し、その上に英語に翻訳します。(あまり知られてない作品も含まれている可能性あり。)

この作品はもちろん、すべてもともと私たちの作った作品じゃなくて、それぞれの作者のものです。もし投稿した作品の中にあなたの作ったものが含まれていれば、勝手に修正してごめんなさい。あまりにも面白くてすごい作品で、なんだか人がもっとプレーするようにしたい気持ちでいてたまらないです。いや本当ですよ。

英語に翻訳すると言っても、日本語の作品なら日本語版も梱包していますから、ぜひダウンロードしてくださいね。

これから、本来英語であった作品も直して投稿する予定ですから、もし需要があったら日本語に翻訳することもできます。こんな片言の日本語でよかったらという話ですけどね。
Some history nobody cares about:
Japanese SMW romhacks have been part of the scene since the very beginning of SMW hacking itself, back in the early 2000s.
While impressive and groundbreaking hacks such as the early installments of the "VIP" series, the "Kaizo" hacks or the infamous "Brutal Mario" have been played and greatly enjoyed,
there are a couple of factors that we feel are causing them to be somewhat disregarded in recent times.

First of all is of course the language barrier itself. There have been occasional translations made for hacks, usually in the form of text documents, though occasionally integrated into the hack itself. Keeping a text file on hand while playing is a bit cumbersome, and I can imagine that they fall off many people's radar for that reason. Of course the gameplay can sometimes be sussed out even without being able to read what's onscreen, but there's plenty of occasions where hints that are presented plain-as-day might be missed.

Another factor that's probably very relevant now, and which is by no means limited to Japanese hacks, is that the majority of hacks made in the period of about 2008 to 2013 made use of tools for inserting custom content that were developed based on the inaccurate emulation of older emulators. There's a range of things that cause these hacks to break when played on anything more modern, the most common one being AddMusic tools made back in the day causing the sound to cut-out and the hack to lock up as a result of uploading music into a region reserved for echo data. These tools were fair for the time when ZSNES and SNESGT were the standard for playing SNES ROMs, but the fact that most people who have moved on to emulators with better functions and fidelity are unwilling to use these emulators now adds another barrier to playing these older hacks. Not to put ZSNES down, but I can't say I blame them.

Still, this is very regrettable, as we believe that there are some brilliant examples of SMW hacking history that are getting overlooked these days due to these two factors.
What we do:
We would like to bring more attention to some of the titles from the past, from both the English-speaking community as well as the Japanese-speaking one.
Basically, we're taking some of these older hacks and doing two things to them:

Firstly, we're fixing each hack so that they'll work on most modern emulators and even the original SNES console.
To this end we have prioritized the preservation of the way the original hack works internally. One way that hacks with broken music have been getting fixed recently is by gathering the original assets from various places on the net, and reuploading them into the hack with modern tools. However, finding the assets is not always easy or even possible, and it introduces some chance for inaccuracy, so Super Maks 64 came up with another method a couple of months ago, based on editing the data that was already in the ROM to work in such a way as to not crash the system. This method was first applied to VIP 4 for the sake of raocow's recent LP of it. Both during and after the work on VIP 4's fix and translation, we've also been doing a bunch of research into other aspects that cause emulation-based problems, and developed some methods for patching these up at a very low ASM level to make these hacks work properly even on a modern emulator. On top of that, I've been writing up some software to automate the grunt work of Maks' method. The result is that we can now start offering fixed hacks that should on modern emulators function 'almost' identically to their unfixed counterparts running on ZSNES (minus ZSNES' sub-par audio quality), and in some areas the music might incidentally even be a bit less glitchy than it used to be. I say 'almost' because of some minor caveats that will be fully explained in the readme of any hack where they're relevant.

Secondly, we have translated any Japanese hack shown here into English, (mostly) seamlessly integrated into the hack itself.
The more memey games like the VIPs also contain optional notes explaining some of the cultural references within.
You won't have to wonder anymore whether the solution to some of those completely obtuse puzzles are outright told to you by the game itself!
(Disclaimer: we're not responsible for any games that just flat-out refuse to give hints regardless.)
Actually relevant information:
The way this'll go down is that each ZIP file will contain BPS patches for fixed versions of both the original hack, and a translated English version if that original hack was in Japanese.
On top of that, most of the downloads below will also contain a couple of ASM patches you might be interested in applying to your rom.
Some of these are extras such as lag-reducing FastROM or the aforementioned translation notes, others have to do with some more ambiguous compatibility fixes which we would prefer to leave to the player's discretion.
In the interest of preserving the authenticity we've made all of these optional, but don't worry: we've set it up so applying the patches is a very simple and short process that requires no knowledge of ASM coding, and it shouldn't get messed up if you just follow a couple of basic instructions.
You will find more information about these patches as well as a step-by-step explanation on how to apply them to your game in the specific readme file of the hack.
And of course, even if you don't bother with the ASM patches the ROMs will still work fine.

Note however that despite the inclusion of these patches we are NOT primarily concerned with making any hack's game design 'better' or otherwise fixing bugs that would've been present when playing the original hack on ZSNES.
We simply thought a lot of people might enjoy or appreciate some of the extras that they provide, because I certainly did at least.
The contents of the ASM patches are basically up to our whims, so we're not really open to suggestions. If you want to write your own and share them, we're not stopping you of course!

Oh, and in case you didn't know, BPS patches can be applied using a program called FLIPS, found here:
https://www.smwcentral.net/?p=section&a ... s&id=11474
All BPS patches will need to be applied to a headered ROM of the USA version of Super Mario World.
I'm sure you know the deal: we can't and won't provide you with the SMW ROM itself, nor with any places to download it and all that jazz.

We would like to thank all original authors of the various ASM patches we applied and included in our works. Specific credits are included in the ZIPs.
Finally, we'd like to make clear that we didn't make any of these hacks.
Thanks go to the original authors; this is meant as a tribute, and we hope their works can live on this way.

Now without further ado, onto the hacks!

The VIPs:
First of all, a note on the VIP translations:
We're planning to get all 5 of the (currently) fully-available VIPs on here eventually, fully translated and fixed. VIP 1, 2 and 3 were previously translated by Horikawa Otane quite a number of years ago now, but she has since distanced herself from her work on them, and the English versions we'll be putting up here will have been completely redone by our team.
We would like to thank Horikawa for her efforts back then, but to say the least both she herself and I are of the opinion that her older translations have not aged well, and that these entries in the series are deserving of a complete localization revamp. Although Ryrir and I started and largely finished work on redoing the VIP 2 translation on our own before we got into contact with her, she's been aware of our project for a while now and been very supportive of it. We'd like to thank her for that as well, and we hope that the stuff we'll be putting up will be a suitable replacement.

As for why we decided to start with VIP 2...
...look, don't worry about it.
Original hacks for this series can be found here.

Vip & Wall Mix 1
2chan Community, 2006
78 Exits

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Download

Ryrir:

Let's be honest: When going back to hacks created in the early 2000s, very rarely will you find one that still holds up to this day. Most of them seem very, very dated by today's standards, as they appear to be based on the assumption that the player is going to use savestates, featuring antiquated level design tropes such as item babysitting or enemy spam. While I'm certainly not saying that VIP 1 is free of these issues, I will go out and say that they're less appalling here, as flawed levels and ideas are placed right next to ones that are interesting and exciting to play, even today. Even independent of the fact that this hack is an important piece of SMW hacking history, I say that if you are going to play a hack from this era, you might want to make it this one.

This Eye o' Mine:

Of all the VIP games this one probably has the fewest memes in it, which made translation quite a bit easier than the other entries I've worked on so far, though there was still some wordplay to deal with. Something to keep in mind is that this one was originally developed without all of the ASCII art sprite swaps, and the version with them was added later on. Just in general levels in the VIP series tend to go back and forth on whether they're taking the vanilla (Mario) graphics or the ASCII (Boon) graphics to be 'canon', but the levels in this entry make practically zero assumptions about the player character being Boon, and any time the text refers to the PC as 'Boon' it was made that way by us for the sake of consistency and avoiding confusion (it's not like there's any plot points that hinge on this issue anyway). Still, all of this is something to keep in mind when a joke in the hack seems confusing, specifically the moment where

Boon actually makes an appearance in the hack as a seperate character from the protagonist (Boon's Trick House).


Anyway, this hack has nothing wrong with it technically as far as we know. This is basically just a version that was retranslated and is known to be compatible with the ASM patches we provide.
Vip & Wall Mix 2
2chan Community, 2006
103 Exits

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Download

Ryrir:

The second installment of the VIP series, and the first to include custom sprites! This hack mostly expands upon the foundation laid by the first one: Innovative level design ideas, never-seen before exploitations of the SMW engine as well as diving deeper into various 2chan memes and injokes truly make this hack a milestone for all further works of the series.
While the custom sprites do mix things up nicely, this hack is widely regarded as one of the hardest of the bunch. Be sure to bring a good deal of patience and resilience with you while you set out to find just who might be behind the mysterious Shrinking-Jello...

This Eye o' Mine:

This hack was still largely vanilla, so there weren't many things to fix in terms of emulator compatibility. I don't think the original hack has any major problems running on newer emulators, but I did find a couple of things in the custom sprite code that didn't take real hardware behavior into account, so I went ahead and fixed those. For all we know that code's never actually run in-game, or perhaps the error wouldn't have any noticable effect, but better safe than sorry!
Vip & Wall Mix 3
2chan Community, 2007
100 Exits

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Download

Ryrir:

The third installment of the VIP saga, widely regarded as somewhat of a turning point for the series. The hack has noticeably more custom elements than its predecessors, including one of the first ever instances of custom music in any SMW romhack! On the level design front, things have been moving as well: A lot of levels on the main path through the game are shorter and easier compared to VIP 1 and 2, even though you'll encounter difficult and somewhat unreasonable levels on some of the sidepaths and especially the endgame as well. Make sure to check out the patch folder for this one, as some game-crashing bugs were ironed out!

This Eye o' Mine:

The system used to insert custom music into this hack was very simple, which ironically made it one of the more involved ones to fix. As a result this hack required a bit more ASM trickery than usual to make it work, but I think the result should work pretty well. Although we've tested it thoroughly to make sure it works, please let us know if anything goes wrong anyway. Like Ryrir said, there's a couple of optional crash fixes (they were present on ZSNES as well), as well as a patch to make a certain infamously broken level work the way the author (likely) intended when designing it, so you can beat it without cheesing it. If you're interested, the details are in the zip file.
Vip & Wall Mix 4
2chan Community, 2008
113 Exits

Note: The fixes for this aren't technically finished yet, but there's an incomplete version (0.99) up in raocow's LP thread for it here. It'll work, though it still has some bugs/inaccuracies due to the shortcuts taken to get it out on time, so please hold on a bit longer while those are sorted out.

Ryrir:

It's everything the former hacks in the series did, but cranked up to eleven! More ASM gimmicks, more custom music, more awesomness! Catching your breath is hard while playing this one, as the game gets more and more demanding as it goes on.
Considered by many to be one of the best of the series, VIP 4 combines puzzly aspects with traditional platforming challenges, as well as innovative ideas and trusty 2chan humor to create a truly memorable experience.

This Eye o' Mine:

Thanks go to lion for doing a translation of this before I came along and (hopefully) improved upon it with Ryrir's help.
And now some other Japanese hacks:
8 Powers
Mizuno, 2012
62 Exits

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Ryrir:

A little known hack created by the solo author Mizuno in 2012. While the game is easy-going early on, it cranks up the difficutly bit by bit as it goes on, without ever posing an overly difficult challenge. Standout features include an interesting overworld map that lets you choose your own path, as well as a vast assortment of custom bosses. This hack might be a nice challenge for people who find the more well-known hacks a bit too difficult for their taste.

This Eye o' Mine:

I started work on translating this way back when I first joined the talkhaus, because it was on raocow's coming-up LP list. Didn't really imagine at the time that I'd get this involved in fixing it up as well though.
Also, thanks go to vgperson for doing a translation of the WIP version that raocow played back in 2012. Not that I based my work on it (since I initially didn't even remember that it existed), but getting translations out like that in time for the LPs back then is always admirable, so I thought it was worth an acknowledgement.
Also thanks to Xeno DX for doing some additional testing.
SUPER (coming soon)
Wagokoro, 2013
29 Exits

Translation nearing completion.
English hacks:
Chaotic Realm v.1.22
anonimato, 2009-2010
10 Exits

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This Eye o' Mine:

This is a little hack that I fixed up for Pholtos, who was going to LP it. It was suffering from crashes in some levels due to the use of Romi's AddMusic. Overall, the hack works fine otherwise, so no optional ASM patches for this one. Just apply the BPS and it's ready to go.
If I had to give my opinion on it, it's a somewhat difficult but quite enjoyable hack if you like that sort of thing. As long as you don't try to beat a certain optional section legit that is. The biggest sticking point of this hack for most people is going to be its lack of checkpoints combined with somewhat long levels.
Red's Christmas Party!
RedToonLink, 2009
1 Exit

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Download

This Eye o' Mine:

Another hack I fixed up for Pholtos. It's a one level hack with a Zelda and Christmas theme. This one was broken, but overall not suffering any technical problems besides that.
Last edited by This Eye o' Mine on 27 Oct 2018, 15:44, edited 7 times in total.

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Super Maks 64
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Re: Fixed and Translated hacks

Postby Super Maks 64 » 1 month ago

Reserved

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aterraformer
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Re: Fixed and Translated hacks

Postby aterraformer » 1 month ago

This thread is already full of epic dank win
raocow wrote:the plan is to wait for Jump to be released and then replacing the graphics without telling anyone involved with Jump.
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Criterius
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Re: Fixed and Translated hacks

Postby Criterius » 1 month ago

Created an account to say that this is great, can't wait to see VIP3 and VIP5 as well as other JPN hacks near the future. :)

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simfan96
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Re: Fixed and Translated hacks

Postby simfan96 » 1 month ago

This is absolutely amazing! I've loved playing the VIP and Wall Mix series and it'll be so great to see them finally be translated and fixed for accurate emulators as well as the other hacks you've listed! Keep up the awesome work, I'm looking forward to see what other hacks you decide to fix in the future! :D

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This Eye o' Mine
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Re: Fixed and Translated hacks

Postby This Eye o' Mine » 1 month ago

Hey, thank you to those that posted, and sorry it took me this long to acknowledge you.

Check it out, the VIP 1 retranslation is now up. We'll be moving on to a hack that actually has compatibility issues next; we really just wanted to get the first two entries of the VIP series out of the way first.

Also, SUPER is going to take a bit longer, due to an annoying ASM issue that still needs to be sorted out.

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This Eye o' Mine
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Re: Fixed and Translated hacks

Postby This Eye o' Mine » 3 weeks ago

Update:

First two English hacks are now up. Check out Chaotic Realm and Red's Christmas Party, which I fixed up for Pholtos to LP.

Right now, we've just finished fixing and translating VIP 3, and are currently testing it to make sure everything works. Shouldn't be much longer before we can give it a release.

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aterraformer
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Re: Fixed and Translated hacks

Postby aterraformer » 3 weeks ago

Ah you're releasing them here, excellent. I'm excited for VIP3!
raocow wrote:the plan is to wait for Jump to be released and then replacing the graphics without telling anyone involved with Jump.
Image
Image

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This Eye o' Mine
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Re: Fixed and Translated hacks

Postby This Eye o' Mine » 2 weeks ago

You'll be happy to know that the download for VIP 3 is up now! The ASM patch system has been changed a little bit, but just read the instructions again and it should be fine.

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aterraformer
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Re: Fixed and Translated hacks

Postby aterraformer » 2 weeks ago

This Eye o' Mine wrote: You'll be happy to know that the download for VIP 3 is up now! The ASM patch system has been changed a little bit, but just read the instructions again and it should be fine.
Why does that required desert secret with all the coin blocks still crash constantly. It also deleted my save. Could you please fix that too?
raocow wrote:the plan is to wait for Jump to be released and then replacing the graphics without telling anyone involved with Jump.
Image
Image

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This Eye o' Mine
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Re: Fixed and Translated hacks

Postby This Eye o' Mine » 2 weeks ago

aterraformer wrote:
This Eye o' Mine wrote: You'll be happy to know that the download for VIP 3 is up now! The ASM patch system has been changed a little bit, but just read the instructions again and it should be fine.
Why does that required desert secret with all the coin blocks still crash constantly. It also deleted my save. Could you please fix that too?
There's an ASM patch for that issue included in the ZIP file. The reason it's not applied by default is because this is an issue in the original hack no matter the emulator you're playing on, and we decided to make the base BPS patch for console compatibility fixes only. I agree most people probably wouldn't want that bug to happen, but in the interest of preserving the way the hack would've worked originally we decided to go with this way of doing it. Sorry if it this inconvenienced you (or anybody else) in any way, but for what it's worth we've tried to make the patch system as easy to follow as possible.


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