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100 Rooms of Enemies: The Nightmare Edition >> Nightmare Room Showoff

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Daizo
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100 Rooms of Enemies: The Nightmare Edition >> Nightmare Room Showoff

Postby Daizo » 1 year ago


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Yay now an official place to post about 100 Rooms of Enemies!


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100 Rooms of Enemies: The Nightmare Edition is the third and final update to the original game featuring several fixes, multiple unlockable playable characters, the ability to have Arcade and Do or Die in the same rom, and a brand new mode known as "Nightmare". The Nightmare Edition features new Short Cut rooms in Arcade mode, a new time attack feature in Do or Die, and a new set of remixed rooms that are harder than the original 100. Oh how hard? Well...

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Mind the "CREDITS:", this is sort of an older build.

...it's definitely a step up. Because of how hard it actually is, we decided to hold back the "one hit KO" difficulty we originally wanted to do for Nightmare for a more fair experience. It's essentially Arcade Hard Mode, making all the rooms a step up from their originals. The reason we throw the term "remixed" is because these are essentially harder versions of the rooms. And yes, we plan on having the bosses be harder too. We hope to see many of you get as high as you can in the new Nightmare Mode.

Oh yeah we said there are multiple characters... we're not planning on revealing many of them at the moment, but we can give a bit of a teaser image with permission from the great rao himself!
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Now you can collect vegetables! Oh, and there's Demo too... uh.

If you want to see the old Teaser Trailer (with info that's kinda outdated), watch it here!:


Aaaand the 5 themes coming to The Nightmare Edition:


That's all the important things for this opening post. We'll keep y'all updated with progress, while at the same time giving hints as to what's to come. But yeah, this is Daizo Dee Von, and it's never a good bye, it's always a "see you later"!

To Do List:
-Tweak Soundtrack
-Get modes working properly
-Polish all cutoff (and keep palettes the same for SMW feels)
-Start on Remixed Bosses.
-Get next trailer ready.
-more???

NEXT POST HINT: cousins reunited!
Last edited by Daizo on 24 May 2019, 10:00, edited 5 times in total.
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raocow
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Re: 100 Rooms of Enemies: The Nightmare Edition

Postby raocow » 11 months ago

there's so much subtle work put into this game, it's pretty incredible
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Daizo
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Re: 100 Rooms of Enemies: The Nightmare Edition

Postby Daizo » 11 months ago

@raocow: Thanks raocow, we have a lot of plans to put even the most tiny details into the project.

So for those who were wondering who this "robot from another world" was, and for those paying attention to the trailers... well, you probably were noticing a certain fellow who was recently been rejected from

Smash Ultimate

also did not make an appearance here either. Don't worry, this fellow is plotting his revenge...
...from another world.
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Possible trolling aside, we have some neato updates:
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Here is the new Title Screen in all it's glory, which replaces a few off things about the original. Also we have introduced the "timed falling platform", which appears sometimes in Nightmare Mode when Mario faces against pits in a "quick react" manor. However, because the normal falling platform is waaayy too quick, Mellonpizza decided to code this little sprite. I ended up getting more inspiration to create rooms based on it afterwards. It's all in good fun!

Speaking of subtle work, we also want to preview that happens when you enter each mode's "beginning hub area":
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Again, mind the "CREDITS:" here.

Depending on how high the difficulty is, the more depressing the environment will be for this one screen. It's almost like you're getting closer to a living nightmare! :twisted: But you know, definitely something neat. The three hub areas also have their own dedicated song attached to them, one of which was revealed in the "Five Themes coming to 100 Rooms of Enemies" video.

Well that's about it. We hope to continue revealing small updates from time to time. Also cross your fingers that because of this thread's existence, we won't cancel it after 2 years. I know too many threads that do that sometimes. :?

NEXT POST HINT: We like trailers.
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Daizo
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Re: 100 Rooms of Enemies: The Nightmare Edition

Postby Daizo » 10 months ago

My YouTube channel - P-Switch... - EvilDaizo Productions
Links above if you want to check 'em out... or not, since these are overlooked.

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Re: 100 Rooms of Enemies: The Nightmare Edition

Postby Daizo » 5 months ago

Alright confession: we've been working very hard behind the scenes, but we're not ready to show off any of it due to it spoiling more important surprises. So instead I wanted to post about small detail stuff again just to show that we're still working hard on the project. (It also doesn't help that we're also working on a "side" project. A certain orange koopa would be proud.)

So the minor update is... actually, here's a test: see if you notice anything in particular with these two screens:
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Give up? Here's a hint:
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That's right, we're not only adding in new content, but we're also fixing all minor cutoff that has appeared in the previous updates. We do believe in retaining the original feel of the game, but even the original modes have a few rough edges. So we both decided, hey! we're going to polish everything up to make it more awesome. Because of the rough edges, we decided we'd also cut a couple rooms from the original 100 Rooms of Enemies to provide a better experience: Room 52 will be in Nightmare, and Room 78 will be scrapped. That's all I will confirm with rooms for now.

I'm afraid that's it for now. Also as I was editing this I noticed all the new emotes were popping up so... get hyped for Demo being in the game I guess! :demo:
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Re: 100 Rooms of Enemies: The Nightmare Edition

Postby Daizo » 3 months ago


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K-16 from Sicari Remastered is an unlockable character in 100 Rooms of Enemies!

Features about her:
-She has permanent lasers, and is chargeable with the fire flower.
-She has a healthbar, with 60 HP to start. Each hit costs 20 Damage.
-She can walljump
-She can't run, but her walking speed is faster than the other characters. (She automatically runs up triangle blocks)
-Retains her physics from Sicari Remastered for underwater levels.
-Her cape physics are in tact from Sicari Remastered, with her fox tail and SMB3 physics. Yes, Mario's cape still works as normal.
-Various songs from the Sicari series (Sicari, K-16 Story of Steel, Sicari Remastered, and Sicari 2: Brink of Time) will play using her.

There are some differences between her in Sicari Remastered and 100 Rooms of Enemies:
-Because Yoshi and the Triangle Blocks are used, she will be able to interact with both.
-She shoots 2 lasers instead of 3, but will shoot 3 with the fireball ability (this is present in Sicari 2: Brink of Time)

I will post screenshots when my internet is fully up, but for now enjoy the (somewhat trollish) trailer.
My YouTube channel - P-Switch... - EvilDaizo Productions
Links above if you want to check 'em out... or not, since these are overlooked.

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Re: 100 Rooms of Enemies: The Nightmare Edition >> K-16 Joins the Battle!

Postby Daizo » 1 day ago

Been a while, and we're still working hard at the game especially for the upcoming C3 on Super Mario World Central. Since it has been a long while, I decided to be nice and show off some of the rooms you can expect to see in Nightmare Mode!

Juzcook recently made a stream of himself playing an exclusive demo of Nightmare Mode as well, showing off Rooms 01-48! Keep in mind some rooms are outdated since this is an earlier build of the ROM, but regardless it's still there!

...like this one:
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The new Nightmare Room 10 has you facing 3 high bouncing winged green koopas hitting their heads on the ceiling! Ouch! Let's hope they successfully squash Mario! :kood: (probably not.)

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Expect a number of rooms using "numbered falling platforms" where you must be quick on your feet!

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The production of this image has seen an increase of difficulty. Perhaps I should help destiny partake in certain activities.

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The sky's the limit with this one. Don't fall!

Aaaand yeah I won't spoil much else. A much bigger update will come in the next month or so! In the mean time, hopefully you like the sneak tease here. If I was greedy, me and Mellon would've released it already in a buggy state... but let's just say we care :mrgreen:

NEXT TIME: a Mellonpizza post maybe.
My YouTube channel - P-Switch... - EvilDaizo Productions
Links above if you want to check 'em out... or not, since these are overlooked.


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