SOMETHING I FORGOT in my previous list was that Archers/Snipers can use Ballistaes on certain maps, which are... I dunno, medieval contraptions that fire huge bolts at a great distance (they probably have other names in real life too).
Additionally, I didn't cover Movement in regards to classes; mounted units (that is, horse/pegasus/wyvern) have higher mobility than on-foot classes, and if they don't attack on their turn, they can move, perform an action, and then use up the leftover movement to move again. Thieves also have high mobility, and Knights have low mobility (being heavy and slow, of course).
FluffiMasta wrote:Pretty weird that a monk uses magic. I thought they use the traditional fistcuff style :S.
The difference between the stylings of 'shaolin monk' and 'religious monk', I suppose.
Septentrion Pleiades wrote:Shaman > Druid: Hacker > ASMer
Possibly my favorite of that list for some reason!
Septentrion Pleiades wrote:Dancer: Catplanet(1-hit guys who are numerous)
Kinda confused since that doesn't really line up, and the latter really doesn't exist in Fire Emblem (at least, not terribly often); unless you're trying to be efficient and swap one kinda-duplicate class for something new.
Septentrion Pleiades wrote:In my list I avoided listing the lords because I don't know how they will function in the game, but I'm guess there are six lord classes. Here's what my poor understanding of the game tells me.
Lords: Female Player > Female Player2.0, Male Player, Male Player 2.0, Horikawa(is tutorial girl from original a lord?), and a free class
In Blazing Sword, there's Lyn (Lord(swords) > Blade Lord(+bows) ), Eliwood (Lord(swords) > Knight Lord(+lances and horse) ), and Hector (Lord(axes) > Great Lord(+swords) ). All of which are unique classes, so if we can edit/replace classes, that does give us some options.
For what it's worth, I feel like Horikawa would fit as a Swordmaster.
Horikawa Otane wrote:Also either the Archmage or the Dark Druid should be Demo.
Since Demo (or rather, DEMO) seems to be more of a 'demon monster thing', I would anticipate her being her own unique 'class', which most endgame bosses tend to be (I didn't list them in my list because the player can't be them). In case anyone wants to know that.
KEEP IN MIND that every class/weapon change we make, completely new resources have to be done from scratch (or edited, but you get the idea); the more changes, the more work has to be done (and that's kind of a LOT).
Horikawa Otane wrote:Do we have a spriter yet?
In particular one that can sprite to FE's visual style?
This is the primary concern, of course. There's map animations, battle animations, and portraits for every character to be done at some point (or just the latter if the classes/weapons end up staying the same, but still).
And I also think that cat-llamas are a good horse replacement.