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Characters, Classes and Magic

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Sorel
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Re: Characters, Classes and Magic

Post by Sorel »

Horikawa Otane wrote:I think that the annoying recurring gaiden boss should be a pony rider. But no one else.
Miss Otane, you are a genius.
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Re: Characters, Classes and Magic

Post by TheFinalSentinel »

Horikawa Otane wrote:I think that the annoying recurring gaiden boss should be a pony rider. But no one else.
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Yeah, sounds about right.
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Re: Characters, Classes and Magic

Post by Kles »

MLP is a lot like dubstep - the people who like it really like it, but you're going to be scaring away far more people than you would if you used an alternative.
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Re: Characters, Classes and Magic

Post by Septentrion Pleiades »

Yes, let's keep talking about My Little Pony! Seriously, are ponies out of the question? One class path wouldn't be too bad.

Myrmidon > Swordmaster: Katana person, Swordmaster
Fighter > Warrior: Fighter > Revolutionary
Archer > Sniper: Rifleman > Marksman
Mercenary > Hero: Minutemen> Captain 2 Free Classes
Knight (Armor Knight) > General: Sheep Rider > Fluffy Tank
Thief > Assassin: this is good
Pirate > Berserker: Furry(mountain-cross only)? > Berseker
Cavalier > Paladin: Brony Knight(alternate brony path) > Pony
Nomad > Nomad Trooper: Cave Elf(for AZCT) > Elf Hero (They get promoted when AZCT goes public)
Pegasus Knight > Falcon Knight: Llama Rider, Llama Master
Wyvern Rider > Wyvern Lord: Horseknight(Yoshi) > Blue Horseknight

Monk / Cleric > Bishop: Patcholite / Healer > Priest of Patchouli
Troubadour > Valkyrie: Artist > Artist Wizard
Mage > Sage: Student > War Wizard
Shaman > Druid: Hacker > ASMer

Dancer: Catplanet (One hit targets on the enemy's side that makes the enemy go again?)
Bard: Flag Bearer
Cosair: Rabid Furry (water cross?)
Civilian: Talkhauser
Archsage
Dark Druid (Final boss final stage)
Bramimond - raocow normal
Fire Dragon (Final boss stage?)
Prince Recurring Pony Boss
Soldier Pony Boss's minions?
Free Class
Free Class
Free Class
- If Horikawa has only one lord class.

Don't male/female forms count as different classes in the code? Also, do I even have the number of possible classes right (42, plus 5 lord positions already used)?
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Re: Characters, Classes and Magic

Post by Clamestarebla »

Septentrion Pleiades wrote:Yes, let's keep talking about My Little Pony! Seriously, are ponies out of the question? One class path wouldn't be too bad.
One class path wouldn't be bad. I'm just saying it shouldn't be the most popular and common one to not anger the MLP haters.
Don't male/female forms count as different classes in the code?
I think they only have different sprites but count as the same class?
Also, do I even have the number of possible classes right (42, plus 5 lord positions already used)?
IIRC, yes
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Re: Characters, Classes and Magic

Post by TheFinalSentinel »

Septentrion Pleiades wrote: Troubadour > Valkyrie: Artist > Artist Wizard
For a second I thought that said (Artist > Better Artist), and then I thought, "Wait, that doesn't say that at all. How did I manage to read it as that?"
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Re: Characters, Classes and Magic

Post by Septentrion Pleiades »

Horikawa Otane wrote:Actually I really like Artist > Better Artist.

(Maybe Spriter > Comic Artist though?)
How about Spriter > Animator

I think the Troubadour is a weird unit in general. I read about it on the wiki and it's a medic on horseback, more or less. The replacement class line could possibly be a different type of mage.

As I understand tomes, there will be three magic types with tomes. I don't know how magic function but I suggest Art, Hack, and Wind. I don't know how well fighting and magic classes can be mixed.
Clemasterable wrote:
Don't male/female forms count as different classes in the code?
I think they only have different sprites but count as the same class?
Also, do I even have the number of possible classes right (42, plus 5 lord positions already used)?
IIRC, yes
This seems like information we have to be sure about. Counting as the same class in the code with identical names is somewhat likely given the console. We could come up short if we aren't careful, although I suppose sprite can be gender ambiguous.

Markyjoe1990 seems to be missing from this thread.
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Re: Characters, Classes and Magic

Post by TheFinalSentinel »

Horikawa Otane wrote:
TheFinalSentinel wrote:
Septentrion Pleiades wrote: Troubadour > Valkyrie: Artist > Artist Wizard
For a second I thought that said (Artist > Better Artist), and then I thought, "Wait, that doesn't say that at all. How did I manage to read it as that?"
Actually I really like Artist > Better Artist.

(Maybe Spriter > Comic Artist though?)
Dammit, now I kind of want it to be Artist > Better Artist just for the "Uh... what the hell?" factor. XD
But as far as being serious goes, I really like Spriter > Animator.
Basically it comes down to how Silly vs Serious we want to be.
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Re: Characters, Classes and Magic

Post by KingTwelveSixteen »

Horikawa Otane wrote: Actually I really like Artist > Better Artist.
This one has my vote.
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Re: Characters, Classes and Magic

Post by markyjoe1990 »

Septentrion Pleiades wrote:Markyjoe1990 seems to be missing from this thread.
*Playing FE3* Eh...?

To answer the gender question... Yes, the game separates classes into separate genders. To get a female cavalier, you need to select the class female cavalier.

In some cases, like fighters, there is no female variant.
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Re: Characters, Classes and Magic

Post by devil†zukin »

markyjoe1990 wrote:Yes, the game separates classes into separate genders
lool
be very, very careful!

(just joking)
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Re: Characters, Classes and Magic

Post by Dizzybelle »

every character should have the wrong gender
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Re: Characters, Classes and Magic

Post by Ivy »

Rena wrote:
markyjoe1990 wrote:Yes, the game separates classes into separate genders
lool
be very, very careful!

(just joking)
Just don't let Tumblr know.
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Re: Characters, Classes and Magic

Post by KingTwelveSixteen »

markyjoe1990 wrote:
Septentrion Pleiades wrote:Markyjoe1990 seems to be missing from this thread.
*Playing FE3* Eh...?

To answer the gender question... Yes, the game separates classes into separate genders. To get a female cavalier, you need to select the class female cavalier.

In some cases, like fighters, there is no female variant.
So does that mean technically we have a bit less than double the classes we think we have?
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Re: Characters, Classes and Magic

Post by markyjoe1990 »

KingTwelveSixteen wrote:So does that mean technically we have a bit less than double the classes we think we have?
Actually no. You see, the game uses a little less than 100 slots for different classes, but thanks to the art of array expansion, you can have up to around 255 classes.
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Re: Characters, Classes and Magic

Post by KingTwelveSixteen »

markyjoe1990 wrote:
KingTwelveSixteen wrote:So does that mean technically we have a bit less than double the classes we think we have?
Actually no. You see, the game uses a little less than 100 slots for different classes, but thanks to the art of array expansion, you can have up to around 255 classes.
Woooooaaaaaaah.
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Re: Characters, Classes and Magic

Post by Septentrion Pleiades »

markyjoe1990 wrote:
KingTwelveSixteen wrote:So does that mean technically we have a bit less than double the classes we think we have?
Actually no. You see, the game uses a little less than 100 slots for different classes, but thanks to the art of array expansion, you can have up to around 255 classes.
So limits aren't a problem. So we just need to worry about getting a spriter now?
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Re: Characters, Classes and Magic

Post by TheFinalSentinel »

markyjoe1990 wrote:
KingTwelveSixteen wrote:So does that mean technically we have a bit less than double the classes we think we have?
Actually no. You see, the game uses a little less than 100 slots for different classes, but thanks to the art of array expansion, you can have up to around 255 classes.
Well, it only makes sense; especially in retrospect.
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Re: Characters, Classes and Magic

Post by swirlybomb »

Horikawa Otane wrote:I think that the annoying recurring gaiden boss should be a pony rider. But no one else.
...Pholtos? He's not a pony fan as far as I know. Why not Bwarch?
Septentrion Pleiades wrote:As I understand tomes, there will be three magic types with tomes. I don't know how magic function but I suggest Art, Hack, and Wind. I don't know how well fighting and magic classes can be mixed.
Magic follows a Light > Dark > Anima > Light triangle similar to weapons. Art/Hack/Wind are certainly interesting ideas if a 'logical' triangle can be agreed on (either Art > Hack > Wind > Art or Art > Wind > Hack > Art)
Weapons and magic cannot be mixed in the GBA games (as units/classes have either Strength OR Magic for their attack stat, not both)
markyjoe1990 wrote:To answer the gender question... Yes, the game separates classes into separate genders. To get a female cavalier, you need to select the class female cavalier.
[...]
Actually no. You see, the game uses a little less than 100 slots for different classes, but thanks to the art of array expansion, you can have up to around 255 classes.
I wanted to express surprise at this, but I guess it does make sense since the male and female versions of each class have different stat caps.
And it looks like there's theoretically no limit to available class spots, hooray! In that case I think Septentrion's "Catplanet" class idea could potentially be interesting, though I'm not sure how well the balance will work (or if there can even be AI for enemy Dancer-type units?). That also means Mercenary > Hero could stay in without worry for limits.


Septentrion Pleiades wrote:So limits aren't a problem. So we just need to worry about getting a spriter now?
EVERYBODY READ THIS BECAUSE THIS IS KIND OF A BIG DEAL:

Entirely changing a class/creating a brand-new one will necessitate a lot of spriting/animating in order to make that class actually visually functional. Here's a list of various animations from FE7, and note that each one is done frame-by-frame. So if there's going to be substantial class changes from the default stuff, we'd need people that can actually do that amount of work, and do it in Fire Emblem's style.

Something to keep in mind!!!
My own recommendation (if we want this game to actually happen) would be to do as little visual changes as possible (though changing horses/pegasi/wyverns to different stuff at the least would be nice for sure) and just rename all the classes instead, but I'm not the one in charge of the project, of course. If there's people that can do the work, then so be it!
anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.
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Re: Characters, Classes and Magic

Post by pholtos »

swirlybomb wrote:...Pholtos? He's not a pony fan as far as I know. Why not Bwarch?
You would be correct.

I wouldn't mind having a class that's a joke in and of itself about me being a recurring/optional boss guy.
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Re: Characters, Classes and Magic

Post by Clamestarebla »

Can you attribute different sprites to the same class? I doubt it? So here's an idea; what if we use the basic renamed classes for the first versions of the game and as we add more chapters and stuff to the game we also make everybody have their separate class so that they can have sprites differences but still use the title and stats they had in the earlier versions. Ex: 2 Fighters would have different sprites but they would still upgrade their stats like each other.
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Re: Characters, Classes and Magic

Post by Mabel »

Horikawa Otane wrote:plz dont die project
well if I get time I'll make some maps just to show off...

but uh yeah A2XT's gotta get out the door first....
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Re: Characters, Classes and Magic

Post by Clamestarebla »

8flight wrote:
Horikawa Otane wrote:plz dont die project
The project will start design-wise after a2mxbt:episode 1 and/or superb demo sisters is completed.

This is just for discussion currently.
Yep, so that people won't be all over the place with the gajillion collabs.
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Re: Characters, Classes and Magic

Post by Clamestarebla »

We should start talking about magic too. A list I found include:
Anima
Fire
Thunder
Elfire
Bolting
Fimbulvelter
Excalibur
Forblaze
Light
Lightning
Shine
Divine
Purge
Aura
Luce
Aureola
Dark
Flux
Nosferatu Restores HP to the user
Luna Ignores Light Resistance
Eclipse
Fenrir
Gespenst
Staves
Heal Heals 10HP+ User's Magic
Mend Heals 20HP+ User's Magic
Torch Lights up fog and darkness
Unlock Opens doors
Barrier Add 7 to an ally's resistance and diminishes by 1 each turn
Recover Heals All HP
Restore Heals status ailments
Hammerne Restores a weapon to full usefulness
Rescue Warps target near the Healer
Berserk, Sleep, Silence Inflict respective status ailment
Physic Heals HP+ User's Magic
Warp Warps an adjacent ally to a point on the map
Fortify Heals all people in range
Train harder, run faster, be stronger, better, evolution never over.
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Re: Characters, Classes and Magic

Post by 8Nairb »

How about a Gunslinger class? Or anything that has to do with guns as weapons??
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