First of all, you put a big grin on my face with that post. I'm happy to hear that it is mostly all easy things to do. And second, the plot is going to be adapted to FE's gameplay because the original draft was written with the idea of making the game using RPG Maker VX, so there are going to be a few changes, some regarding party shenanigans.markyjoe1990 wrote:Alright, so I just read the Talkhaus Revolution doc, and I'm going to point out that pretty much nothing in here is too hard to do. As far as I'm concerned, you don't even need to change map graphics (thank god).
At the minimum, this project's most essential requisites are as follows:
- Events
- Maps
- Text
- Portraits
- Battle animation palettes.
All of these are easy to do except for the custom events, but thankfully I made a tutorial on how to do that, not to mention there's at least two other tutorials on it as well.
The most ambitious things this project requires are some new battle animations and custom classes if we truly intend to go along with raocow and D.E.M.O.'s boss shenanigans. Though, we could just opt for the lazy option and just import battle animations from Fire Emblem: The Sacred stones for D.E.M.O. and raocow's devil form, then use the FE7 Dragon for raocow's final.
Extra credit work would be music, which is WAY easier to do in Fire Emblem hacking than Mario hacking, and uh... Actually, I think that's it really. I feel I should ask though. I've only skimmed through this thread, but the implication I'm getting is that our party is going to constantly have members switch out. I'm a little disappointed by this, since part of FE's appeal is training up characters that join your team, and having them leave kind of takes that simple joy away. I think it's perfectly possible to keep members onto the team AND give them bits of dialogue here and there. That's what TALK and SUPPORT conversations are for. Of course, you could also file that under extra credit too.
Planning/Plot Thread
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Re: The Talkhaus Revolution (FE7 Hack Project)
Train harder, run faster, be stronger, better, evolution never over.
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Re: The Talkhaus Revolution (FE7 Hack Project)
Despite my pessimism, I'd be willing to give this a go. I mentioned a few pages ago the role I'd like to have if I were to be included and I could help with building that part.
In regards to the music, I'd be happy to write most or even all of it, like I'm doing with AZCT, but after the whole AZCT experience I'm going to add the same caveat that I told Demolition when he asked me about ASMT64 music: I'll write it when there's strong evidence that the game will actually be finished, not before.
In regards to the music, I'd be happy to write most or even all of it, like I'm doing with AZCT, but after the whole AZCT experience I'm going to add the same caveat that I told Demolition when he asked me about ASMT64 music: I'll write it when there's strong evidence that the game will actually be finished, not before.
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Re: The Talkhaus Revolution (FE7 Hack Project)
Fair enoughDoctor Shemp wrote:Despite my pessimism, I'd be willing to give this a go. I mentioned a few pages ago the role I'd like to have if I were to be included and I could help with building that part.
In regards to the music, I'd be happy to write most or even all of it, like I'm doing with AZCT, but after the whole AZCT experience I'm going to add the same caveat that I told Demolition when he asked me about ASMT64 music: I'll write it when there's strong evidence that the game will actually be finished, not before.
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Re: The Talkhaus Revolution (FE7 Hack Project)
I'd be open to helping with the testing phase.
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Re: The Talkhaus Revolution (FE7 Hack Project)
Map design...Totally on top of that man.
Ill even do up my own character and hopefully custom junk for her too.(as for her role, early game recruitable enemy)
Ill even do up my own character and hopefully custom junk for her too.(as for her role, early game recruitable enemy)
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Re: The Talkhaus Revolution (FE7 Hack Project)
That's specifically is an oddly thing to worry about. If you've played video games all your life you should have an idea of what to do. I'm not sure how well your experience would work with FE7, but you'll likely be looking through maps while hacking.Horikawa Otane wrote:Are there any good tutorials for strategy map design theory?
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Re: The Talkhaus Revolution (FE7 Hack Project)
You'd think so but you'd be wrong. Everyone who's ever made a Mario level has probably played a fair bit of Mario before yet there's still so, so many levels with basic design flaws. Your statement is kind of like saying that if you've listened to music all your life you should be able to write it.Septentrion Pleiades wrote:That's specifically is an oddly thing to worry about. If you've played video games all your life you should have an idea of what to do.Horikawa Otane wrote:Are there any good tutorials for strategy map design theory?
EDIT: There is this archive that I found. It's large and probably variable in its quality as it's written by amateurs but there's probably useful info in there somewhere.
This one analyses the design philosophies behind 20 influential RPG games (10 Western and 10 Japanese).
This article is a favourite of mine: it analyses dungeon design in the original Legend of Zelda to show how a dungeon can be created that seems non-linear yet is secretly linear, making exploration possible while reducing confusion.
The other big thing I can say that's important is another thing the original Zelda did: no screen should be there "just because". There should be something to do or discover on every screen. Not only does this keep things interesting for the player but also cuts down the work the designer has to do. Large empty areas are not only boring to play but time-consuming to create, so don't make them in the first place.
Last edited by Doctor Shemp 10 years ago, edited 1 time in total.
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Re: The Talkhaus Revolution (FE7 Hack Project)
Can i work as a character designer? Im pretty good at that. (But I cant really create the player graphics, I suck too hard for that.)
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Re: The Talkhaus Revolution (FE7 Hack Project)
So Sept, do you want to participate in the hack making or are you just here do give general tips? 'Cause I'm fine with both of these ideas but I'd like to know if I should add you to the "wishes to participate" list.
Already added you to the list! Don't worry, sprites will be taken care of by other peepsFluffiMasta wrote:Can i work as a character designer? Im pretty good at that. (But I cant really create the player graphics, I suck too hard for that.)
Perfect!pholtos wrote:I'd be open to helping with the testing phase.
Tubular!Mabel wrote:Map design...Totally on top of that man.
Ill even do up my own character and hopefully custom junk for her too.(as for her role, early game recruitable enemy)
Awww Yeah!Horikawa Otane wrote:I wanna make at least a level or two. Maybe more.
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Re: The Talkhaus Revolution (FE7 Hack Project)
I just read the script, and I must say... its awesome. Really awesome.
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Re: The Talkhaus Revolution (FE7 Hack Project)
Rich text format please! Not everybody has Word ya know >>Clemasterable wrote:
That bad guy is totally me btw.Septentrion Pleiades wrote:I want to be guy introduced as a bad guy, but then revealed to be a double agent, then betray the good guys, only to betray the bad guy in a grand scheme
Scrub, rinse, and repeat.
Resident tyrant reporting for duty.
Oh man it's a Youtube: https://www.youtube.com/user/BwarchtheGamer
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Re: The Talkhaus Revolution (FE7 Hack Project)
What kind of text program can't read .doc files?Bwarch wrote:Rich text format please! Not everybody has Word ya know >>Clemasterable wrote:
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Re: The Talkhaus Revolution (FE7 Hack Project)
Wordpad and notepad screw up wherein the formatting is concerned on .docs.
Rich text really is the most compatible with most things in existence so far as I know.
Rich text really is the most compatible with most things in existence so far as I know.
Oh man it's a Youtube: https://www.youtube.com/user/BwarchtheGamer
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Re: The Talkhaus Revolution (FE7 Hack Project)
Train harder, run faster, be stronger, better, evolution never over.
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Re: The Talkhaus Revolution (FE7 Hack Project)
Muchas gracias.
Oh man it's a Youtube: https://www.youtube.com/user/BwarchtheGamer
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Re: The Talkhaus Revolution (FE7 Hack Project)
Basically in Fire Emblem, you wanna design the chapter so that the player is thinking every single turn.Horikawa Otane wrote:I wanna make at least a level or two. Maybe more.
Are there any good tutorials for strategy map design theory?
- Place prizes that challenges the player to optimize their strategies in order to obtain them
- Make sure the enemies are a threat so that the player wants to avoid giving them a chance to attack.
- Make the player worry about how they use their resources. For example, In each game, you typically get a character who follows the jeigan archetype: a character who is strong at first, but doesn't get a lot of stats when s/he levels up, and eventually falls behind when the enemies start getting tougher. This means the player can't just abuse the jeigan, and has to only use it in emergencies. Otherwise, they need to focus on training their other characters who have better level ups.
- Calculate the time it takes for a player to reach a certain point in the map and time/place enemies/events to intercept.
- Each character has some kind of strength that makes them unique. Design the enemies so that it takes skillful use of each character's strengths to get somewhere.
I have a document on Fire Emblem level design that I've never finished, and it assumes you know some terminologies, but lemme toss the brain storm txt here. I also had an old topic that discussed level design in Fire Emblem, but I can't seem to find it...
Now I really wish I finished the damn document. >_<
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Re: The Talkhaus Revolution (FE7 Hack Project)
Another useful thing to keep in mind would be Blizzard's Rule of 12: don't have more than twelve things in any one category, be it enemies, units, weapons, powers or whatever. Once you get to more than twelve of something people can't quickly and easily remember all of them.
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Re: The Talkhaus Revolution (FE7 Hack Project)
Oh wow, that script is pretty great.
I especially like the thing with the names. Ezenen and Esmedobleyu and the like. Just subtle enough to be awesome.
Oh, and I guess
I especially like the thing with the names. Ezenen and Esmedobleyu and the like. Just subtle enough to be awesome.
Oh, and I guess
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Re: The Talkhaus Revolution (FE7 Hack Project)
Will there be any beta testers? If yes, can I help you guys with that too?
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Re: The Talkhaus Revolution (FE7 Hack Project)
Made an adapted list of Chapters. Still a draft though.
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Re: The Talkhaus Revolution (FE7 Hack Project)
Even more chapters? and BONUS CHAPTERS? Holy cow, this will be awesome once its finished! :)
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Re: The Talkhaus Revolution (FE7 Hack Project)
Markyjoe does good FE stuff it's really nice if he gets involved in this
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Re: The Talkhaus Revolution (FE7 Hack Project)
Ahahaha I like my part in those chapters.
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Currently playing:
The 500 char limit is evil. :P
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Re: The Talkhaus Revolution (FE7 Hack Project)
Thank you whoever gave us this subforum!
So here how the hack making will be done:
-We'll plan everything that has to be planned (assign jobs to people, discuss plot-relevant stuff,etc.)
-We'll wait until all the main projects are done
-Hack making
-Testing
-Fix bugs and stuff
-Test again
-?
-Profit
Sounds good?
So here how the hack making will be done:
-We'll plan everything that has to be planned (assign jobs to people, discuss plot-relevant stuff,etc.)
-We'll wait until all the main projects are done
-Hack making
-Testing
-Fix bugs and stuff
-Test again
-?
-Profit
Sounds good?
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Re: Planning/Plot Thread
I just want to say, I'm really glad that this project's origin gave it a name other than "An RPG Thing".