Alright, so I just read the Talkhaus Revolution doc, and I'm going to point out that pretty much nothing in here is too hard to do. As far as I'm concerned, you don't even need to change map graphics (thank god).
At the minimum, this project's most essential requisites are as follows:
- Events
- Maps
- Text
- Portraits
- Battle animation palettes.
All of these are easy to do except for the custom events, but
thankfully I made a tutorial on how to do that, not to mention there's at least two other tutorials on it as well.
The most ambitious things this project requires are some new battle animations and custom classes if we truly intend to go along with raocow and D.E.M.O.'s boss shenanigans. Though, we could just opt for the lazy option and just import battle animations from Fire Emblem: The Sacred stones for D.E.M.O. and raocow's devil form, then use the FE7 Dragon for raocow's final.
Extra credit work would be music, which is WAY easier to do in Fire Emblem hacking than Mario hacking, and uh... Actually, I think that's it really. I feel I should ask though. I've only skimmed through this thread, but the implication I'm getting is that our party is going to constantly have members switch out. I'm a little disappointed by this, since part of FE's appeal is training up characters that join your team, and having them leave kind of takes that simple joy away. I think it's perfectly possible to keep members onto the team AND give them bits of dialogue here and there. That's what TALK and SUPPORT conversations are for. Of course, you could also file that under extra credit too.