Planning/Plot Thread
- Clamestarebla
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Re: Planning/Plot Thread
Plot download is now in the OP.
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- swirlybomb
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Re: Planning/Plot Thread
Hey there!
I'm really super-duper sorry about never getting back to you after you sent me your plot writeup... Entirely my fault.
As a whole, I think the plot's pretty good, but I think the endgame could probably use a bit of tinkering;
Some other things that come to mind...
Hope I'm not, like, being too nitpicky or anything about all this! I do think most of it is pretty good, just needs a little ironing out is all. Definitely wish to hear others' thoughts about things as well...!
I'm really super-duper sorry about never getting back to you after you sent me your plot writeup... Entirely my fault.
As a whole, I think the plot's pretty good, but I think the endgame could probably use a bit of tinkering;
anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.
- TheFinalSentinel
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Re: Planning/Plot Thread
I'm pretty sure Tatics Man got his neck sliced by Horikawa.swirlybomb wrote:A whole lot of stuff.
Also, I really like the idea of Zebraspace over Hell. I second that; Hell is so boring and cliché.
- Clamestarebla
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Re: Planning/Plot Thread
I like the Luna Tower Zebraspace idea, would probably work better for a gauntlet type of fight.
Now to put you in perspective, that's what the boss spread would look like with the additional chapters:
It could be just as simple as the Revolution thinking that if they defeat every single one of his henchmen, he could then be defeated. This sort of thing could be expanded upon once the game gets more chapters.I think the thing that sticks out the most to me would be the party facing raocow in chapter 9 and him being far too powerful to handle, but then two chapters later in the finale, he's expected to be defeated. Is there something that happens to 'weaken' raocow somehow/make him vulnerable?
Whoops, forgot to put him in Team raocow. Pretty sure it was explained in a previous document but I forgot to write it again. SNN basically aids raocow in becoming the supreme master of everything by making the Lunarians and Talkhausers fight. They overpower the Hausers at first, raocow introduces the Talkhaus Anthem to boost the Hauser's morale and then the Lunarians lose on purpose so that the Hausers love raocow more.Where exactly does Ezenen/SNN's allegiance lie? He's seen alongside raocow in chapter 8, but wouldn't he technically be a Lunarian (who attacks Talkhausbourg in chapter 10)? He's not listed in the teams/allegiances list at the bottom.
Speaking of bosses, it'd be a good idea to plan out who exactly the bosses are for each chapter of the rest of the game
Approved.What about making her re-recruitable near the end of the game, to get her back on your team and making it so that any time spent using her isn't completely wasted?
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- swirlybomb
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Re: Planning/Plot Thread
Mmmight be too many extra chapters going on there? But I guess we'll see what happens.
How about the 'Tactician'/player character, what's their deal?
Also, it's occurred to me that Alex and Bwarch ragequit at some point; are they still kosher for being in the game...?
How about the 'Tactician'/player character, what's their deal?
Also, it's occurred to me that Alex and Bwarch ragequit at some point; are they still kosher for being in the game...?
anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.
- Clamestarebla
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Re: Planning/Plot Thread
Could make a very sub-par character with not much going for him.swirlybomb wrote: How about the 'Tactician'/player character, what's their deal?
Alex doesn't care anyways except when it comes to saying stuff that he pretends that Limepie told him to tell me. Anyways, he was planned to be in long before he was banned. If Bwarch doesn't want to be in he can just tell me on Skype and we haven't talked about that ever so...Also, it's occurred to me that Alex and Bwarch ragequit at some point; are they still kosher for being in the game...?
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- swirlybomb
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Re: Planning/Plot Thread
I mean, what's their (that is, Tactician/player) relevance to the story, I guess? Are they the 'main protagonist' who's critical to playing the game because if they die, it's game over? Story-wise I think having an 'outsider' protagonist works so that no one Talkhauser gets to be the main hero of the game. Though if all the other characters just kind of pay them no mind and don't care much about what they have to say, then it's hard to justify them being critical to the plot/game...
anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.